ChaosWendell Madryt The mage gives a weak protest when Wendell begins dragging him away as fast as he can. The man slows him down, his weight cracking apart the dry, dead earth. Their breath and movement along the ground are the only things breaking the silence, but even they sound oddly muted. The goblin steadies his nerves, remaining calm for once - the nature of this place, though very unsettling, affects him less than the dangers posed by other living beings.
Wendell finds his arms tiring after a while and draws to a stop for a moment. He sets the mage down against a grey, leafless tree - the forest here is as devoid of life as before, and Wendell can barely decipher one direction from the other. The mage keeps muttering every once in a while, eyes wide. Wendell follows his gaze as it darts around the forest. He seems to be watching the treeline intently, and for a moment Wendell sees a flicker of movement - something tall and humanoid, unnervingly thin. It disappears in the blink of an eye. Regardless, Wendell decides to get a move on.
To his surprise, the mage begins to gradually regain his lucidity. Wendell is sure the forest is beginning to feel more natural once more, a little life returning to the world. It takes the mage a while to say anything, however.
'Something is hunting you, goblin,' he says and chuckles weakly.
His weight suddenly becomes unbearable and before Wendell can turn, he's pushed the goblin forward and is back on his feet. Wendell spins around to prevent him from escaping, but the mage seems to have trouble staying upright still. He puts a hand up as if he expected Wendell to help him.
'It will come for you, sooner or later,' the mage whispers, almost too low to hear. He frowns.
'But... why? How does it resist?'Wendell ignores his ramblings.
'I want answers. You can give them to me or I can abandon you to die. Your choice, mage. You haven't particularly given me much reason to let you live after binding me. Oh, and one magic trick and I slit your throat. You know I will.''Ah... I am not your enemy, goblin. Regardless, we should not be discussing this n-'The goblin cuts him off.
'Tell me; what do you want with me? Why hunt a goblin who was likely to die anyway?''Very well. You are the likely focus of several prophecies House Vethar of Gaolmarc has hoarded for the last six hundred years, relating to the 'Heir of Kremnor' who will open their ancient vault. The head of my order saw fit to send me to provide my assistance to the latest spawn of the family - the youth accompanying me earlier,' he says. 'Is this satisfactory, goblin, or shall I now receive a blade to the gut?'
Amusement twinkles in his eyes - presumably he thinks, perhaps for a reason, that he's just made a vast revelation. He doesn't seem to think he's in a subordinate position or one of any danger. His expression is one of condescension.
Tier IHP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment: *Old Crossbow (1d6+1 damage)
*Boning Knife (1d6-1 damage)
*Pouch of Coin
Known Spells: *
Dispel [
Avaritia/Difficulty: 6]
Anathema A few steps later, Anathema finds what he is looking for. The blue light blinds him for a moment, but finally, he sees.
A procession, thousands long, arrives on the ruined street as he watches. First come two horses, black-eyed, their forms transparent, ethereal. Their hooves make echoing sounds on non-existent cobblestones. On their backs sit ghostly riders, in fine armor, carrying spears and banners. Moonlight falls softly through their bodies. Anathema watches, unable to speak or look away, as they make their way across the plaza, followed by ranks and ranks of long-dead priestesses clad in white, their songs caressing his soul. He catches fragments of words, distant-sounding prayers. They sing songs of grief, loss, the peace of death. Anathema shivers as their sightless eyes rise to meet his.
More follow. Some of them have never been human. Anathema watches what must be hundreds pass, some looking at him or whispering soundlessly. Some are figures of frightening beauty, others monstrous, creatures of fear. None stray from their path.
Memories flicker in Anathema's mind. Many of them seem familiar - others seem to recognize him. The singing continues throughout, with few discernible sources.
What must be hours pass. Anathema does not move, though knows very well he could. These are beings that should not be here. Their spirits should be long gone. If they remain, perhaps others do too...?
He's broken out of his reverie by a voice.
'Champion,' comes a low, echoing voice. Anathema raises his gaze to see a ghostly rider, clad in ornamented, form-fitting armor, and his companion. The ghost removes his helm to reveal startling, Elven features. Inhuman beauty locks Anathema into place. The other removes its helm also - a woman, Anathema can see. A name flashes in his mind -
Ellyne, an enemy of his in times long past. She was there to bury him, but time must have taken her too.
'Champion,' the elf repeats. His voice is steady, full of sorrow.
'You are free, and so the world weeps.'Ellyne studies Anathema with saddened eyes.
'I hated you, when I lived. It seems so pointless, now,' she says. A faint smile plays on her features.
'Leave this city, champion. We could not, and our fates are clear for all to see.'Anathema finds himself stepping up, facing the riders. They study him curiously, but there is no hostility in their forms - and no life, only an unearthly shadow of it.
Tier IIIHP: 45/50
Combat: 3 dice
Action: 3 dice
Magic: 3 dice
Skills and Traits: None
Equipment: *
Obsidian Flute *
Ancient Gauntlet *
Stormfinder AmuletKnown Spells: *Unknown [
Difficulty: 5]
*
Pain [
Avaritia/Difficulty: 6]
*
Wards [
Superbia & Invidia/Difficulty: 6]
*
Clarity [
Luxuria/Difficulty:[/i] 6]
*Unknown [
Difficulty: 7]
*
Mental Shroud [
Superbia & Invidia/Difficulty: 8]
*Unknown [
Difficulty: 10]