ChaosWendell MadrytWendell runs.
The mage's first Binding comes only seconds later. The goblin can feel it more than see it, hungry coils of magic reaching for his back. This time, he reaction is pure instinct, grasping for the spell he first used moments ago.
[1] He realizes a fraction of a second later there's a reason most mages need to study at length before they can master even the simplest spells - his Dispel pattern floats out of reach like a half-remembered dream.
The Binding brings Wendell down at the edge of the clearing, sending him face-first into the mud again. The mage appears at his side before he can refocus. He speaks, but Wendell ignores it,
[2] desperately seeking his only spell. Still nothing happens, save for his mind beginning to throb with pain again. Wendell roars soundlessly and gathers his resolve for a third attempt. He pictures a shroud of
Avaritia, descending on the spell holding him, dissolving his chains, letting him free...
[6] His magic rushes out from him and shatters the mage's spell for a second time. Wendell is immediately on his feet, not stopping to look back, his nimble steps taking him into the shade of the trees in seconds. He hears cursing, close running steps, weapons being drawn and redoubles his pace, pushing his body as far as he can.
The last thing he hears is the young noble's voice;
'Wait! Goblin, we're not going to hurt you!'The forest blurs together as he does what he knows best, running through the twisting underbrush, darting past twisting, black trees. He moves quickly on grey, dead soil, his feet pounding a steady rhythm against the silence now bearing down on him with more force than ever before, the sound of his own breathing and heartbeat filling his senses. The air grows stale and still, suffocating. Wendell realizes he can barely recognize his surroundings. He slows his pace, and stops.
This is not the Vadenne he knows. This forest is dead, corrupted, drained of life and growth. The sun's light seems far away, an unnatural cold creeping into his bones. Wendell realizes with a start he can see humans - dead, their bodies perfectly preserved. A few look like villagers, another a traveller from somewhere south. With a start Wendell notices a suit of armor, engraved with strange runes, lying still against a dead tree, surrounded by inert - he moves closer to make sure - maggots.
Fear grips Wendell, but is soon drowned out by hate that surprises him. This place feels anathema to him for reasons he cannot explain.
The silence is absolute - but is then broken by an eagle's cry. Wendell takes a step back under the trees, making sure he is not seen. The eagle begins circling abovehead, but its movements seem strangely erratic. The goblin considers ways to get away unseen, but is cut short by a thunderclap sound of displaced air. The eagle stops short, as if hit, and goes into an uncontrolled dive, spinning in the air.
It slams into the ground across from Wendell with a crack of bone. Nothing happens for a moment, Wendell already moving away - and then the eagle transforms. In a few, grotesque moments, the eagle has disappeared - and is replaced by the mage, sprawled on the ground and writhing in pain. His eyes are wide with fear, and he is vulnerable and utterly alone, for interrogation – or revenge. The mage's shattered staff and amulet are scattered on the ground around him. Despite the wrongness of his surroundings, Wendell can appreciate the switch of positions.
Tier IHP: 30/30
Combat: 1 die
Action: 1 die
Magic: 1 die
Skills and Traits: None
Equipment: *Old Crossbow (1d6+1 damage)
*Boning Knife (1d6-1 damage)
*Pouch of Coin
Known Spells: *
Dispel [
Avaritia/Difficulty: 6]
AnathemaWary, sticking to what shadows he can, Anathema advances toward the source of the unearthly light. The soft blue-white glow seems to wash over the ruins. It is soothing, but fills him with strange melancholy. The memory catches him by surprise, this time;
Melody stares back with unseeing eyes, her mouth twisted into a grotesque, mad grin. Dried blood paints her skin below her slit throat.Anathema stops. The name gives him pause. This was... a long time ago.
Shaking off the memory, Anathema looks to his artifacts, keen to gain any edge - or illusion of one - if whatever is producing the singing turns out to be hostile. The amulet slips on without problem. With a tiny touch of magic it tells him that the night sky is being slowly overtaken by dark clouds - something he could've deduced with a simple look.
The strange gauntlet, made up of several interlocking parts, two brass blades sticking out from the top and continuing over the user's fingers, takes him a bit more. He supposes you could stab someone with the blades, but they seem too fragile for that purpose. He notes that it leaves his fingers mostly free as well as most of the sides of his hand. There are a few too many sharp edges for comfort, and Anathema has to take his time to put it on properly in the darkness.
The half-gauntlet settles into place. It feels tight against his hand, perhaps designed for someone smaller - but then it begins to move, the segments widening and moving, molding them to him. For a moment, the gauntlet seems to seek something else - Anathema wonders if it's just part of a larger suit of armor - but then it settles down.
For a moment.
Anathema is beginning to move when the gauntlet whirrs back into life. He only has time to look down at it before sharp, striking pain erupts all over his hand. He sees the plating move, feels tiny blades beneath draw across his skin. The pain grows as they sink deeper, but he keeps himself from screaming, reaching to remove the thing. But almost as soon as he touches it, the blades stop moving and begin to draw back. The gauntlet reshifts again, and the falcon engraving, just moments ago a dull bronze, begins to fill with red. Anathema doesn't have to guess twice why.
He stares at the half-gauntlet for a while, feeling a blossoming awareness of tiny minds distant in the jungle and the skies above. Blood magic, then. No wonder he couldn't make sense of the patterns of magic - Anathema has never used anything like that.
The singing, growing closer, snaps him out of his reverie. It seems to echo unnaturally through the ruins, but if he had to guess, he'd say the source is close, behind a ruined garden ahead of him. The glow does not seem to have grown any stronger or weaker. The melody and the indistinct words are getting to him, threatening to draw him into yet another memory.
Tier IIIHP: 45/50
Combat: 3 dice
Action: 3 dice
Magic: 3 dice
Skills and Traits: None
Equipment: *
Obsidian Flute *
Ancient Gauntlet *
Stormfinder AmuletKnown Spells: *Unknown [
Difficulty: 5]
*
Pain [
Avaritia/Difficulty: 6]
*
Wards [
Superbia & Invidia/Difficulty: 6]
*Unknown [
Difficulty: 7]
*Unknown [
Difficulty: 10]