More traits, then?
1. Despite its limited command over the wind, the Serpent is fairly knowledgeable and skilled in other forms of magic.
2. The Serpent's rank is not indicative of its actual rank; for obvious reasons, its desires hold more sway than the rank would indicate in the actions of the ship.
3. The Davy Jones' Serpent is outfitted with a number of weapons, including a very large cannon.
4. It has control over these weapons.
5. The Serpent is not the only intelligent flying merchant escort ship; it was merely one of the first of this new kind of magical aircraft.
An excellent, ironwood, flying, intelligent, living pirate ship (originally a merchant escort ship, but was stolen by the crew for their own use); prow shaped like a resting serpent
Crewed by two headed, four armed, winged lizardmen with each head permanently locked in a single expression, mutated to greater intelligence by its magic
Captained by a lower-body-conjoined lizardman captain; First Mate under him
Minor Wind Control
The Serpent
(6) is highly knowledgable when it doesn't need to be, about useless subjects, and is skilled in other magic that would harm itself when used.
(4) The Serpent's rank is indicative of its actual rank, but it desires to be in a higher state of command.
(1) The Serpent has only weapons that are highly outdated and would not harm enemy ships, but
(4) it has control over most of its weapons.
(5) It is one of the first of a new kind of magical aircraft.
WELL THEN!
an utterly terrible mage
with powers over air,
is a 15 foot tall man,
and has long
untamably stringy hair.
He also has,
a magic reducing shotgun, and
lives in a complex tent in an alleyway. (Actually that's pretty awesome)
He is a greatly hidden thaumaturge of unparalleled skill.
He has a lovely 22 foot tall wife that is composed of earth, and has hair made of swirling air,
and an unlucky fox that goes by the name of 'Lucky.'
Has the ability to make magic users pick up his shotgun
carries several golems at all times
can absorb the mass of other objects to,
grow vines from his body that he has control over
is hired all over Japan for odd porn jobs.
Kyle
(2) is only able to use menial force to get the shotgun into the hands of other magic users,
(2) and carries a single mouse-sized golem around with him only half the time.
(5) He can absorb the mass of other objects to
(3) grow a second head for 1 hour, and
(3 that was very nearly a 1) is occasionally hired for various jobs around the city he lives in, Hiroshima.
Lautrec the Guide is
(4)mildly thin, but not bony,
(5)24 years old man.
(2)He wears a fairly new, simple brown robe,
(3)and carries an old stick
(4)and a bulky bronze lantern visibly glowing blue.
(6)His lantern gives him complete control over the temperature of a few mile radius.
(3)He is somewhat skilled in combat with his staff.
(2)He has orange eyes, and
(4)a mildly perceptive gaze.
(2)He does not wear any satchel.
1. Natural ability to speak to the dead.
2. Has a pair of bizarrely large hunting dogs.
3. Has shortly trimmed black hair.
4. Is skilled in healing magic.
5. Lives in a secluded cabin in the woods.
Lautrec
(6) has the inability to speak to the living, being able to speak only to the long (100 year+) dead.
(1) He has a extremely allergic to dogs, and
(1) has knee-long white hair.
(5) He is skilled in healing magic, and
(4) lives in a cabin in a small suburb near the woods.
I get a six; horrible consequences.
He gets a six, he becomes uber.
Oh well.
Jubibilibiliby *boop* k'pop bweEEEEEee-puh the Seven Hundred and Eleventieth
1. Is a high-ranking official in the country of his residence,
2. Which is a socialist thauma-meritocracy(ruled for the benefit of all, by the most useful and helpful mages)
3. Because he knows many forms of fire based magic
4. His magical aura smell is that of cloves and burning rubber
5. And he cannot fly with his wings, but they are very useful in a fight.
Jubibilibiliby
(4) is a medium-ranking official in the country
(5) The country is a socialist thaumameritocracy.
(3) Despite knowing a few forms of earth magic,
(5) his magical aura smell is that of cloves and burning rubber.
(6) He can never fly with his wings, making him a laughingstock of the rest of the government. The wings are blades of copper, though.
Archmage Agha can kill her enemies with her mind, heal whoever she wants from any wound, make invisible portals that teleports any objects that enter them to their matching pair, run and leap agilely, and summon rains of any kind by dancing.
Mind-Killing Abilities
Healing Abilities
Portal gunnish abilities
Extreme agility
Rain dancing (with exotic rains included)
(1)an extremely weak lizard wizard
(3)that has yellow-colored scales
(1)and has no ability to use time magic,
(4)but has minor control over flight,
(2)and minimal mind control.
(5) is completely invisible,
(4) and can modify her size by a ratio of 300% for one hour before needing a 2 hour 'recharge' time.
(6) She can speak any language, but only uses the ones that no one speaks.
(2) She is a friend of weak wizards and an enemy of strong wizards,
(3) and can occasionally barf weak lightning from time to time.
Agha
(3) can stun her enemies with her mind,
(3) perform minor healing on a target,
(4) make visible portals that teleport objects sent through them to another, random portal,
(6) can run only at speeds exceeding Mach 1, and, when jumping, goes upwards 2000 feet no matter how much force is used.
(1) Agha's raindancing brings forth 100 year droughts to a region.
ARE YOU FUCKING KIDDING ME. 5 1s and not a single 6, my ass.
Wincerind 1) is a proficient bowman, 2) can implore the RNG to reroll a single 1 for every 3 1s rolled, 3) lives in an awesome tower hewn out of living mountain rock (living as in still belonging to the mountain, not living as in elemental (though on second thought that would be awesome)) 4) which he can order to come alive and move around 5) and has a familiar imp named Toby that can assume any form Wincerind orders him to.
(5) a dark and ominous mage
(2) with minimal reality-bending powers.
(3) He has a couple of cheep bracelets from a department store
(1) and no rings on his clean-shaven face.
(1) He has been cursed not to be able to equip any hat, otherwise his head would explode.
(1) temporarily loses all of his powers if he someone calls him a wannabe,
(5) and has become a skilled carpenter in order to make ends meet.
(1) He has a great enough hatred for cats that he must kill them on sight,
(3) and has minor skill in single-wielding swords thanks to this.
(1) His hat curse also extends to illusions of hats.
Wincerind
(2) is a terrible bowman, and
(5) can cause the RNG to reroll a 1 every 3 ones that the character rolls. (only applies during the game itself, not character creation)
(4) He lives in a somewhat impressive tower at the top of Mt. Everest made from transported rock.
(2) Whenever he tries to manipulate rock, nothing happens, but
(6) he has an imp named Toby who is able to divide into 4 bodies, who can change to the form Wincerind commands them to, the size maximum lower the higher number divided. (maximum size for 1 is an adult African Elephant, divide by the number of bodies to get the maximum size those can reach.)
John Kramer is telepathic, and has a knack for Poisoned Weapons. His favourite weapon, by far, though, is A Shotgun. Quite a few, in fact. He keeps about three strapped to his back.
Despite all this, he's very protective of his wife, and will use force in the form of Incredibly Lethal Traps if necessary. He usually rigs the area he's in with quite a few before people enter.
John Kramer is a retired electrical engineer, who has extremely late stage brain and skin cancer, both of which have become sentient and send their thoughts into John's mind, but John is resilient enough that the adverse effects only affect him slightly. He has no hair, and is terrible at mind games.
John has a mild temper, and plans nothing out, so everything always goes wrong. He wears a white cloak with purple lining, and is a decent fighter.
Telepathic
Has a Knack For Poisoned Weapons
Keeps three shotguns strapped to his back
Very Protective of his Wife
Rigs Traps in the Area he's in
John
(3) has telepathic powers that can, at most, move around 3 handfuls of rocks slowly,
(1) frequently screws up with poisoned weapons,
(1) keeps a single flintlock with him,
((3 1s later...) 3) is somewhat protective of his fiance,
(4) and rigs traps in areas he is staying in for a long while.
Bob has rippling muscles, an iron sword with a hatred for crime. Well, a normal hatred for crime but a hatred nonetheless. He is unable to equip armour, but to compensate has the power to sprout fire from his skin, with the downside being he dies after using this. He died in a battle with a lich a few years back, but was revived by the Gods for his devotion. This revival also made him unable to die, but unfortunately age has still taken a toll on him, leaving him looking like a rotten corpse and possessing little to no intelligence, however, to make up for this he is slightly charming. Oddly, he seems to have shrunk over time as well. He follows the Paladin's Oath™ to the letter, spending his time shambling around the country-side searching for sinners and criminals to devour their brains. He chooses to devour his victims as unlife makes him rely on cholesterol to live for some odd reason.
Because why not
Bob
(4) died in battle with a necromancer a dozen years ago,
(2) and was revived by the Gods in order to have him to amuse them with his frequent screw-ups.
(3) He is unable to die from aging, since he no longer can age because of the resurrection, but ordinary weapons and diseases will still kill him.
(3) He only searches for major, highly defended criminals, only fighting minors when they come to him, and
(6) his preferred method of execution is devouring the whole body of his opponents.
TOPHAT IS:
An average sized,
Stark white,
Highly sentient,
British Police Officer Hat,
With no ability to gain Mystical Powers,
has poor cognitive powers
can be the only one within the multiverse at any point in time, instantly violently exploding in the fashion of a nuclear bomb if there is another one of it in the multiverse it occupies.
It possesses the ability to reproduce with any other species, being a composite of all genders of all species.
It is the greatest enemy of the Hat Gods,
and smells like air with mushroom spores
Made of a strange, indestructible, material
Can speak directly to the mind of anyone wearing it
Is incrediably persuasive
Is the head of a preist-hood of anti-hat-god-rebels
Has pride of place in a museum
Tophat
(5) is made of a strange material that is indestructible unless one of his weaknesses are exploited.
(6) He can speak only to the mind of anyone wearing it, causing them to immediately take it off
(6) unless he quickly convinces them to keep it on through his persuasive skills that make the wearer a zombie controlled by the hat.
(5) He leads the anti-hat-god rebels
(6) He has an well-known altar in a local museum that he cannot move from, that also lets the hat gods know exactly where he is, as well as the names of the rebels he knows of.
G.Neric:
1) Has control over fire magic due to his family's red hair
2) Owns a 1974 Ford Mustang
3) Has a lethal poison coating all his daggers
4) Has modified his bagpipes to shoot nerve gas or sleeping gas if needed out of the pipes
5) And is a master of the art of cutting up fruit
G.Neric
(1)'s family's red hair makes them unable to use any form of magic.
(6) The family owns a 1974 Ford Mustang that runs off of nitrogenous oxide fuel only.
(5) He has a lethal poison coating on all of his daggers,
(1) and has bagpipes that shoot nerve gas at the person who tries to use them.
(1) He cannot cut up fruit, each time he tries, he winds up cutting himself.
Miniscule Sparrow
Bright Feathers
Very Sharp Claws
Huge Smartness
Always-on laser beams coming out of his eyes
Psychopath
can grow heavily mutated body parts only in numbers evenly divisible by 13
Slight affinity with magic
Can shit with pinpoint accuracy
Owns three supervillain lairs
1. Uses psychic powers to 'see'
2. Moves with supernatural speed
3. Is essentially invulnerable
4. Can FUS RO TWEET
5. Wears a top hat
Gurmba
(2) use of psychic powers greatly reduces his ability to perceive the outside world, while only slightly increases his ability to see.
(6) He moves at Mach 7, never being able to slow down, and
(5) is invulnerable as long as he doesn't run into a see-through or reflective substance.
(2) Gurmba cannot use the Thu'um, and
(1) anytime he gets a top hat it immediately blows off.
New traits:
1) Has weapons of mass destruction
2) can convert biomass into metals internally
3) megaman arm has extra attachments
4) Insect-like mouth.
5) metal Doc-Octopus-like tentacles on BORG back.
JANIS
(1) has weapons of mass healing, and
(5) can convert biomass into metal internally, adding it to her mass.
(2) The Megaman gun arm has no additional attachments, with the regular being not very effective in its function.
(3) She has a Cthulu-esque mouth,
(4) and 15 organic tentacles coming out of the lower body's back.
Zavvnao Is not in anyway a deity and his adventures have not made him so. This brown dragon explorer Is of an endangered breed. He is only a diplomat by chance, and not really good at it he as a large family to turn to when he is feeling bad. Also, Ayndr explores in hopes to impress a dragon he admires
Ayndr is
(4)a slightly smaller than average
(4)brown dragon,
(6)who is a well-known, risky explorer that has many enemies amongst the rich and powerful.
(5)He is also a diplomat,
(1)and has terrible charm.
(3) is fairly good at close-combat self defense,
(4) and continually lives in a swamp unless he has a job to do.
(5) He does not have a single specific mate, but has many foreign friends, and
(2) he hoards good habits, continually searching for new mannerisms.
(1) It is difficult for him to escape danger.
Not a deiety
not in an endangered breed
not the best of diplomats
large supporting family
Explores for the respect of an idol
Ayndr
(4) is not a diety, but is worshiped by a cult of lizards, since
(2) it is an endangered breed of dragon.
(6) He is the worst diplomat in the world, putting off an aura that forces others to disagree with whatever he internally wants.
(5) He has a large supporting family that is immune to this effect, and
(5) explores for the respect of Indiana Jones.
Terrance Doyle is
(5)a magical artist
(2)who is an ape
(6)of both genders
(3)and wears a pink and blue beret
(3)that is on his gray hair.
(4) escaped from a zoo that contained freak animals,
(5) is a master of the study of demons,
(2) and has a slight aversion to bananas.
(6) The female half smokes heavily (14 packs/day), while the male half detests the female's habit, preferring 'moderation' (7 packs/day).
(5) They can make the images they are thinking of real.
Terrance and Teresa are renowned around the world for their art, which is generally of horribly twisted landscapes and strikingly accurate portraits. They also fought in Vietnam, and as such suffer from PTSD.
World renowned for art
Paints twisted landscapes
Paints accurate portraits
Fought in Vietnam
Have PTSD
Terrance/Teresa
(5) are world renowned for their art,
(4) which is composed of impressionist landscapes,
(1) and horribly twisted portraits.
(6) They fought constantly in Vietnam, performing all manor of horrifying deeds.
(6) leaving them with debilitating PTSD that sparks up anytime they see any form of combat, instantly forcing them to violently join.
Arin Winterlocks runs 32 charities with varying roles and has an intricate network of informants whilst also being in constant contact with the rich and powerful of the land. She is on top of all other roles a highly skilled assassin and spy whilst also being a good liar.
1) Runs 32 charities with varying roles
2) Has an intricate network of informants
3) In constant contact with the rich and powerful of the land
4) Highly skilled assassin and spy
5) Being a good liar.
Old Traits:
Arin Winterlocks has
1) diety level looks.
2) She
3) is an elf only slightly adapted to living underground,
4) and has exceptional skill with swords,
5) but dismal skill with bows.
6) is a semi-successful adventurer
7) who comes from a town where she is the romantic interest of everyone in the town over the age of 14, of both elven genders.
She is horribly greedy, but
9) is also somewhat charitable.
10) She has no harem to speak of.
Arin
(1) runs no charities, and has crashed a few others.
(3) She has a decent-sized informat network that spans the country she is within.
(6) She is in continual contact with all of the rich and powerful, leaving her unable to sleep for many years.
(1) She is a horribly skilled assassin and spy, being caught every time she tries to perform a mission, but
(4) she is a decent liar.
Hey, can I join this too? (Current RtDs joined count: 5, including this now; 1 appears dead already, 1 needs a reminder, and I'd better not describe the other 2)
Flabort is a Half Dragon half Hydra, with powerful wings and multiple types of breath attack. He has an amazing amount of medical know-how.
As I said to Furtuka, after I got 14 people by page 2, I closed signups.