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Author Topic: I am not seeing "skeletal [creature]s" on embark in Terrifying biomes.  (Read 983 times)

jei

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i wanted to play on the edge of a reanimating biome, so that i could dfhack move a pile of corpses into the reanimating bit for an on-demand siege, this led to me noticing that there are in effect two types of biomes, the horror weather kind, and the zombies kind.
I embarked once on a biome with soot clouds and corpse reanimation. It was serial re-embarks that inevitably failed due to not having enough coffins & slabs and every stub of hair trying to strangulate the good dwarves.
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Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and it's multicore support by Toady. Toady is raising the multicore. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Toady is surrounded by dwarves. The dwarves are rejoicing.
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