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Author Topic: Making artificial limbs  (Read 12370 times)

Parsely

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Re: Making artificial limbs
« Reply #15 on: May 11, 2013, 04:53:03 am »

Seems like a complicated supply chain for little reason at all. After all, it's not like other metal tools which should have wooden handles need this.
For the token prosthetic arm, it shouldn't be that huge of a deal.
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weenog

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Re: Making artificial limbs
« Reply #16 on: May 11, 2013, 05:10:51 am »

Also for the arm with hook, maybe it could work as though first at carpenter shop you make <incomplete oak arm> and then
at a metal smith you could make <Iron hook>, and finally at a crafts dwarf shop you would make a <Fake arm>?
Seems like a complicated supply chain for little reason at all. After all, it's not like other metal tools which should have wooden handles need this.

So let's just make them out of one piece.  Of soap.  :P
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10ebbor10

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Re: Making artificial limbs
« Reply #17 on: May 11, 2013, 07:32:24 am »

Seems like a complicated supply chain for little reason at all. After all, it's not like other metal tools which should have wooden handles need this.
For the token prosthetic arm, it shouldn't be that huge of a deal.
I'm just against adding a single item whose single purpose is to be used in the recipe for exactly 1 other time.
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Owlbread

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Re: Making artificial limbs
« Reply #18 on: May 11, 2013, 09:09:47 am »

Perhaps the quality/sophistication of the prosthetic limb could be measured by the skill of the craftsman. You know, a novice mechanic could create some kind of a hook attachment hand thing and carpenters could make peg legs, but as they gain skill a legendary mechanic could make something like Goetz von Berlichingen's arm, allowing the dwarf in question to actually hold certain objects like swords/shields.

It's beyond our tech level but I can't stop thinking of this:

« Last Edit: May 11, 2013, 09:15:22 am by Owlbread »
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AfellowDwarf

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Re: Making artificial limbs
« Reply #19 on: May 12, 2013, 09:04:45 am »

This sounds like a exceptional idea.
But one thing is missing what about glass eyes? I thought fake eyes were usually made out of that, not gems.
Though gem eyes are still good.
Why not add fake glass/gem eyes as well?
*Cough*
Anyway, since you can make gems out of glass and stone, it would seem simplest to be able to cut up gems into eyes, in order to limit the extra labors.

Perhaps the quality/sophistication of the prosthetic limb could be measured by the skill of the craftsman. You know, a novice mechanic could create some kind of a hook attachment hand thing and carpenters could make peg legs, but as they gain skill a legendary mechanic could make something like Goetz von Berlichingen's arm, allowing the dwarf in question to actually hold certain objects like swords/shields.
Perhaps funcionality could be achieved on earlier skill levels, but with the dwarf amputee taking longer to pick anything up? Think of it as the adept mechanic building a big, unwieldy claw for the poor dwarf, while the legandary makes something like götz' contraption. Both can pick something up, but the dwarf with the claw has to hold his arm still and pull a crank to close it and grab his tools.
« Last Edit: May 12, 2013, 09:14:41 am by AfellowDwarf »
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Owlbread

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Re: Making artificial limbs
« Reply #20 on: May 12, 2013, 12:59:53 pm »

Yes, Goetz's arm thing could be masterful while a hook thing that you have to crank up could be superior quality. A basic hook with no flexibility could be average.
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Julien Brightside

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Re: Making artificial limbs
« Reply #21 on: May 12, 2013, 01:38:03 pm »

"Urist McMechanic has made Bozudtoditz, an adamantium artifical hand prosthetic."




Owlbread

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Re: Making artificial limbs
« Reply #22 on: May 12, 2013, 01:45:06 pm »

I'm sure once we get magical artifacts an artifact-quality hand like that might just act like a real hand, though maybe it would allow the user to turn things into gold like King Midas or melt off elves' faces in a terrible grasp of death.
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Julien Brightside

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Re: Making artificial limbs
« Reply #23 on: May 12, 2013, 01:55:48 pm »

I'm sure once we get magical artifacts an artifact-quality hand like that might just act like a real hand, though maybe it would allow the user to turn things into gold like King Midas or melt off elves' faces in a terrible grasp of death.

Battle report:
Urist attempted to force choke the elf with his *Magic artificial hand*.
The elf looks like he is running out of air.

Yuli Vlasi

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Re: Making artificial limbs
« Reply #24 on: May 13, 2013, 12:13:57 pm »

I like this idea. It would make sense anyway, as many dwarves and adventurers lose bodyparts. Why would somebody run around with crutches for the rest of his life if he can simply put his stump of a leg on top of a pice of wood? Dwarves could get unhappy thoughts from being crippled ( more or less depending on charakteristics or not at all after a while ) and get cheered up when thex get their limbs replaced with high quality works. Even if you think prostethics are an unecessary and/or useless addition to the game, I think it would be pretty cool meeting dwarves with gem-eyes or old warriors with body parts missing.
'Do you want to know how I lost this arm? No? Nevermind, it was in the year 234 during the siege of...'
It would make sense to add prosthetics with tools attached to them to. Warriors with their weapon actually attached to their body can't drop them, but they also can't properly grab things when their hand is a blade and neither can they climb or swim pretty well.
Still better than no hand.
« Last Edit: May 14, 2013, 06:01:47 am by Yuli Vlasi »
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Yuli Vlasi

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Re: Making artificial limbs
« Reply #25 on: May 14, 2013, 06:02:11 am »

Changed my previous post.
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werty892

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Re: Making artificial limbs
« Reply #26 on: May 15, 2013, 06:16:30 pm »

This would be epic. Seconding low quaility should be hooks and stuff, and high can be like the gotz thing. Artifacts should function like a real arm/leg.

Yuli Vlasi

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Re: Making artificial limbs
« Reply #27 on: May 17, 2013, 07:11:21 am »

Artifacts should function like a real arm/leg.
As artifacts aren't really magical yet I'd prefer artifact or really high quality replacements not to work exactly like a real bodypart. Better quality should affect functionality, but only to a certain degree. Maybe quality could affect dwarven happiness (MY ARM IS MADE OF DIAMOND, HELL YEAH!) but again, only to a certain degree. It shouldn't act like a permanent happiness modifier. Dwarves could admire their own limbs if they are idling or they could show it off to others at parties or what ever.

Imagine crippling all of your dwarves on purpose so you can turn each one of them into cyborgs encrusted in gems and menacing spikes of steel. Admit it, you want it too.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

werty892

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Re: Making artificial limbs
« Reply #28 on: May 17, 2013, 10:57:31 am »

Artifacts should function like a real arm/leg.
As artifacts aren't really magical yet I'd prefer artifact or really high quality replacements not to work exactly like a real bodypart. Better quality should affect functionality, but only to a certain degree. Maybe quality could affect dwarven happiness (MY ARM IS MADE OF DIAMOND, HELL YEAH!) but again, only to a certain degree. It shouldn't act like a permanent happiness modifier. Dwarves could admire their own limbs if they are idling or they could show it off to others at parties or what ever.

Imagine crippling all of your dwarves on purpose so you can turn each one of them into cyborgs encrusted in gems and menacing spikes of steel. Admit it, you want it too.
Not masterwork, not regular ones. Those should still have downfalls. I'm talking about ARTIFACTS, made in a strange mood.

Yuli Vlasi

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Re: Making artificial limbs
« Reply #29 on: May 17, 2013, 03:18:40 pm »

Me too, that's why it says 'artifact' two times in my post.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"
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