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Author Topic: The Islands of Misery: Another Turn  (Read 52492 times)

GreatWyrmGold

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Re: The Islands of Misery: Spawn
« Reply #15 on: May 04, 2013, 05:40:45 pm »

Alright, now that I've triple-posted we're ready to start.

-----

The people appear within a small building, about 20 feet across, give or take a few feet depending on if you count from the outside or inside.


'.,*'',.;`,',.`,
'.`',.`'.`,.*',
";.`,'"`.;,`:'.
'.-o'.`,;`'.,`'
;'*;'`".,;'`.',
':.`*--+--'`;,.
'.'`,|
@+@|;'`.,
':`.,+
@O++'*'.:
o;'`.|
@@@|'*";,
".`;,--+--'.`,:
;`';.:*'.`':".`
'.-o'.`,;`'.,`'
"`.,;'`".,;`".,
;`*'.;,`";.`'",
"*;.,'*;,o.;"`


Each of them had something, or somethings, that they didn't before.

Ace Grave, survivor of far worse than this, had a pair of silvery greaves strapped over her fatigue pants. They looked like silver but were a lot lighter than that worthlessly precious metal. They didn't seem very odd compared to what some of the other people had.
Billy Snow, a rapper whose skills are as horrible as his attitude, realized that his hoodie and sneakers were all that remained of his rappin' gear. Underneath the hoodie was a white one-piece bathing suit unlike any he had seen before. It was made of thick, white rubber, and felt like something less bendable was within it. Most oddly was a series of plastic buttons in the front like a remote control!
Dakota Jones, searching for fame, had instead found a number of odd objects. In his hands was a large poleaxe similar to a halberd, but with a spear at each end and many further spikes along its haft. He was also wearing a pair of wooden overalls, made of planks with linen for the joints. Most interestingly, of course, was his fez, but he had that for much longer and got it in another story.
Freeform the Scholar saw nothing immediately odd in his possession until he shifted an arm and noted that his shirt was much less comfortable. It had been replaced by one made of a yellow, plasticky substance! How strange. Not quite as uncomfortable as you'd think, but more so than a nice, cotton shirt would have been.
Lucky was another with two items, both slightly influenced in appearance if not function by a past life. One was a tall, brown hat which looked like an angel in the form of a young girl in a dress, and the other was a pair of pink-and-black pauldrons*, each engraved "Lu & Li," which fit quite tightly over his shoulders and would have looker menacing if they weren't so silly.
Finally, Ludian had two other items. Over his suit was a normal-looking set of chain mail in the form of a shirt, which would provide a bit of extra protection at the cost of fashion. The other was, oddly enough, a damp, dirty, and inexplicably chilly rag.

The six looked at each other and planned their first moves...

*Those shoulder thingies. Am I spelling it right?

-----

Statuses

-----

Wow. Rolling up these items is a lot of fun, especially to music. TopHat, the music hit a crescendo when rolling up one item, and boy does it fit...
What were you listening too?
Some playlist of "legendary" songs. I think it was the soundtrack from one of the Star Wars movies.

Oh, and superBLAST: You can have a lot more Attribute points spent.
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Cheesecake

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Re: The Islands of Misery: Spawn
« Reply #16 on: May 04, 2013, 06:05:36 pm »

Dang it! I missed it. I'll make a character later for the wait list.

« Last Edit: June 07, 2013, 07:54:53 am by Cheesecake »
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Xantalos

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Re: The Islands of Misery: Spawn
« Reply #17 on: May 04, 2013, 06:38:28 pm »

Dang it! I missed it. I'll make a character later for the wait list.
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Quote from: BFEL
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Tsuchigumo550

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #18 on: May 04, 2013, 06:48:09 pm »

If there's room, or waitlist, as this looks quite fun:

Spoiler: Faye (click to show/hide)

((Damn, ninjad by five posts.))
« Last Edit: May 04, 2013, 06:53:44 pm by Tsuchigumo550 »
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freeformschooler

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Re: The Islands of Misery: Spawn
« Reply #19 on: May 04, 2013, 06:51:54 pm »

Freeform makes a Lore roll to determine the properties of his shirt. He also moves through the northern door out of the building.
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kj1225

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Re: The Islands of Misery: Spawn
« Reply #20 on: May 04, 2013, 07:03:04 pm »

Spoiler: Tardy to the pardy (click to show/hide)
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GreatWyrmGold

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Re: The Islands of Misery: Spawn
« Reply #21 on: May 04, 2013, 07:11:24 pm »

Freeform makes a Lore roll to determine the properties of his shirt. He also moves through the northern door out of the building.
An action! What a novel sight!

On a more serious note, I hope it's a good thing that there are so many waitlisters...
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superBlast

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Re: The Islands of Misery: Spawn
« Reply #22 on: May 04, 2013, 07:36:31 pm »

Look for a way out... and get out of the building to get away from the other people for now. Then try to figure out much my stuff does.

((And on my stats... just add 3 to everything and then add the 3 left over points to Lore.))
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"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

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Persus13

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Re: The Islands of Misery: Spawn
« Reply #23 on: May 04, 2013, 09:09:55 pm »

Can you tell us what color we are?

Press the top button on the suit.
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freeformschooler

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Re: The Islands of Misery: Spawn
« Reply #24 on: May 04, 2013, 09:15:42 pm »

Can you tell us what color we are?

Press the top button on the suit.

((There's rollover text.))
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GreatWyrmGold

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Re: The Islands of Misery: Spawn
« Reply #25 on: May 04, 2013, 09:25:48 pm »

Can you tell us what color we are?

Press the top button on the suit.
((There's rollover text.))
I also tried to make the colors match the person. For instance, Billy Snow is white.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

freeformschooler

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Re: The Islands of Misery: Spawn
« Reply #26 on: May 04, 2013, 09:32:10 pm »

((WHY AM I YELLOW, THEN??))
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GreatWyrmGold

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Re: The Islands of Misery: Spawn
« Reply #27 on: May 04, 2013, 09:50:32 pm »

((WHY AM I YELLOW, THEN??))
Because no colors really seemed to fit.
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TopHat

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Re: The Islands of Misery: Spawn
« Reply #28 on: May 05, 2013, 02:34:21 am »

Damn. I can't read rollover text on this thing.
*clicks quote post* ahahah black I get it.
Exit building via NE exit, if indeed an exit that is.
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scapheap

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Re: The Islands of Misery: Spawn
« Reply #29 on: May 05, 2013, 02:40:11 am »

Check my greaves and then walk west till I see something of interest or hazard.
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