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Author Topic: The Islands of Misery: Another Turn  (Read 52352 times)

Greenstarfanatic

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Re: The Islands of Misery: Unlucky Death
« Reply #300 on: June 16, 2013, 11:48:32 am »

Roll around a bit.
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scapheap

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Re: The Islands of Misery: Unlucky Death
« Reply #301 on: June 16, 2013, 12:06:22 pm »

Hand Ahrian a cup of tea, bask in the goodness of tea.
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Tsuchigumo550

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Re: The Islands of Misery: Unlucky Death
« Reply #302 on: June 16, 2013, 12:39:40 pm »

Take the shirt, without wearing it. Await the Return of Lucky, and reward him with his loot when possible.

Examine sapphire power badge, and assign both points to lowest stat.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: The Islands of Misery: Unlucky Death
« Reply #303 on: June 16, 2013, 03:19:33 pm »

Hmm... Would it be possible to get a trait that'd give me a bonus when I kill someone in the name of justice(or, in self defense, I guess. But justice sounds better), but subtracts from an attribute when I kill someone without provocation?
That sounds like a nice idea. The only question is, how would I objectively determine when such a thing is?
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SomeStupidGuy

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Re: The Islands of Misery: Unlucky Death
« Reply #304 on: June 16, 2013, 03:27:16 pm »

Hmm... Would it be possible to get a trait that'd give me a bonus when I kill someone in the name of justice(or, in self defense, I guess. But justice sounds better), but subtracts from an attribute when I kill someone without provocation?
That sounds like a nice idea. The only question is, how would I objectively determine when such a thing is?
Maybe if the person's wounded my character (or maybe also other people's?) for no real reason other than greed or random violence?
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Squill

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Re: The Islands of Misery: Unlucky Death
« Reply #305 on: June 16, 2013, 04:45:47 pm »

"Well... I guess this isn't the worst bloodbath I've seen, and I didn't even inadvertently cause this one... Although this is not quite what I expected from a MYSTERIOUS TOME."
Calmly exit the building through the nearest door, and then try to figure out if my weapon has any special properties.
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Persus13

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Re: The Islands of Misery: Unlucky Death
« Reply #306 on: June 17, 2013, 09:14:29 am »

Well, take a point from a random stat. Loot Unlucky and put on his gold shirt. also wander around making vines again.
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Tsuchigumo550

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Re: The Islands of Misery: Unlucky Death
« Reply #307 on: June 17, 2013, 11:04:22 am »

Well, take a point from a random stat. Loot Unlucky and put on his gold shirt. also wander around making vines again.

Threaten him over the shirt, but don't actually fight for it. Hand it over if it leads to a fight. (I don't care all that much about the shirt, so feel free to have it.)
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: The Islands of Misery: Unlucky Death
« Reply #308 on: June 17, 2013, 10:44:49 pm »

Hmm... Would it be possible to get a trait that'd give me a bonus when I kill someone in the name of justice(or, in self defense, I guess. But justice sounds better), but subtracts from an attribute when I kill someone without provocation?
That sounds like a nice idea. The only question is, how would I objectively determine when such a thing is?
Maybe if the person's wounded my character (or maybe also other people's?) for no real reason other than greed or random violence?
Since I'd really like to add more traits, I'll add something like this to the OP. I'll call it "Just".
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Lenglon

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Re: The Islands of Misery: Unlucky Death
« Reply #309 on: June 18, 2013, 10:03:42 pm »

who are we waiting on?
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dewboy

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Re: The Islands of Misery: Unlucky Death
« Reply #310 on: June 20, 2013, 11:58:21 am »

Could I get a trait that gave me a bonus to Lor on mechanical items but a negitive on ancient, magical items?

Call it Mechanics Eye: Mchn for short?

If yes add it too my character please
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dewboy

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Re: The Islands of Misery: Unlucky Death
« Reply #311 on: June 20, 2013, 11:58:51 am »

Name: Charles McGuffin
Apperance: A wild, adventurous man in his 30's. Wears suspenders and has aviator goggles with a leather cap (safety first!)
Background: Charles was raised as a proper victorian-era gentleman at 18 he began working with gears, wings, steam, and other contraptions. multiple failed attempts at flying were rewarded one day as his (now known as steampunkish) flying contraption took off. 15 seconds into the ride he disappeared and wound up where ever the heck we all are now.

Agi:8
Clv:15
Dex:12
Lor:13
Luk:10
Per:10
Str:9
Tuf:7

Trait: None. Unless Mechanics Eye gets approved
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Squill

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Re: The Islands of Misery: Unlucky Death
« Reply #312 on: June 20, 2013, 01:51:41 pm »

I came up with three new trait ideas, if you're still looking:

Undead (Or maybe Vampire):
Every few turns, for example 3, an Undead goes without killing, they lose a skill point. However, they gain extra skill points from kills and every kill all the points they lost are restored.

Guardian:
A Guardian is assigned to a random player at spawn. The guardian will lose several skill points if that player dies, but get extra points for protecting their target.

Soul Linked:
A step up from guardian. When two people who pick Soul Linked spawn, they are linked. From this point, their skill points are linked. If one gains a skill point, they both do, if one loses a skill point, they both do, but if one dies they both will die.
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superBlast

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Re: The Islands of Misery: Unlucky Death
« Reply #313 on: June 20, 2013, 04:18:55 pm »

Another trait idea.

Collector - Bonus skill points are based solely on how much loot they have. The more loot they have in their possession the more skill points they have, but if they lose their loot, they lose their skill points too.
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Persus13

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Re: The Islands of Misery: Unlucky Death
« Reply #314 on: June 20, 2013, 04:44:41 pm »

Another one:

Make Rap, Not War: Killing people has no effect on you, but you are unaffected by losing a rap battle.
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