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Author Topic: Competition- An evolutionary suggestion game  (Read 107955 times)

GreatWyrmGold

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Re: Competition- An evolutionary suggestion game
« Reply #240 on: May 12, 2013, 03:46:44 pm »

+1 to both camoflague and chlorophyll absorption.
+1

-1 to break our Oath of Sightlessness
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #241 on: May 12, 2013, 03:47:45 pm »

When our civilization has risen, it will become a crime against nature to be born with eyes.

10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #242 on: May 12, 2013, 03:48:52 pm »

On another note: Develop echolocation. Should help us find some stuff.
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Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #243 on: May 12, 2013, 03:49:21 pm »

On another note: Develop echolocation. Should help us find some stuff.
...
+1
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #244 on: May 12, 2013, 03:59:07 pm »

Okay, so our list of senses is:

Hearing
Touch
Taste
Fine-tuned pheremone-detecting sense of smell
Extremely advanced electroreception
Pressure reception (also known as tremor sense)
Baby versions of our own houses
And a vague sense that lets us detect when everyone else can't see so we can use all of the above to find them and devour their faces.

And now you want echolocation, of all things. And we're still blind fishes that have only just evolved a skeleton.

I love you all.
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Sensei

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Re: Competition- An evolutionary suggestion game
« Reply #245 on: May 12, 2013, 04:23:50 pm »

We should probably look at going from pheromones to telepathy. Because that's the next logical step.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #246 on: May 12, 2013, 04:35:03 pm »

True enough. From there, we can replace all forms of limb with telekinetics.

flame99

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Re: Competition- An evolutionary suggestion game
« Reply #247 on: May 12, 2013, 08:21:10 pm »

Bah, that's boring. The FUN way to do it is to rip off something else's limb and use it instead every time we want to so much as change the channel.

Also, +1 to freshwater tolerance, moving upstream, and camouflage.
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #248 on: May 12, 2013, 11:42:31 pm »

+1 to freshwater tolerance (and extending upstream of course. We should stay in the estuary as well).
+1 to camouflage

Maybe we should have longer and more nimble tentacles. And better ink (makes bigger, darker clouds)
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #249 on: May 18, 2013, 08:17:30 am »

EVOLUTION ATTEMPTS: Camouflage- 4

(okay got it up, don't have the largest amount of time)

The riverine shoalcore is very similar to its ancestors. However, it lives upriver, in the tangled growth of clogweed and bubblegrove. It has tassles on its body to disguise it as vegetation and it is murky green.

The guidelings and hives are, still, basically the same. However, they too have grown tassles and changed colour.

Various grazers live amongst the masses of vegetation. Clogweed is a type of plant that grafts itself to others of its species, forming a dense web of life. Exposure to light, water or air changes its adaptations, such as a low-light weed specialising to become root-like. Bubblegrove is a plant that grows up from thin stalks. On the end of the stalk is a bubble filled with hydrogen. These aren't light enough to fly off on their own, but even a tiny amount of wind can send a detached bubble to far-off places. Larger bubbles are beginning to inhabit the atmosphere, absorbing moisture from the air with tiny hairs.

GENERATION 15:
Riverine shoalcore
A murky green-and-brown tassled fish-like animal that hunts in the low visibility of the estuary. They swim with their powerful tails and use their fanged tentacles to attack and kill their prey. They grow up to 20 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and an extremely good sense of smell/taste. Symbiotic guidelings help it find live prey. A keen electrical sense lets it find creatures that are close to it, and it can feel vibrations in the water from moving creatures.
REPRODUCTION: It lets out male cells when they meet a mate they approve of, and growths grow inside of the womb. Tentaclets follow their mother until they can be dropped off at their hive. They eat mucus that the hive creates and, when they are large enough, find a suitable guideling to make a nest with.
MOVEMENT: They move by swimming like a fish. Sacs of carbon dioxide keep them buoyant. They also have jets which also function as their gills, which they use to make fine movement.
EATING: It impales small animals and digests them by drawing them into the tentacles. They are able to prey on fast swimmers, and they  use venom. Most of their food is from grazing worms and the dense vegetation.
PREDATION: We are mostly unpredated.
COMPETITION: The dense growth means there are very few predators of our size. Dwarf spearfaces are the main competition, still.
ENVIRONMENT: A murky shallow estuary.  Various species of worms (collective small ancestors of aciblobs and crawlers) burrow in the muck or swim around to filter-feed or hunt. It is usually fresh-water, although tides can cause an influx of salt.

NEARBY ENVIRONMENTS: muddy estuary, fast-flowing river, massive lake past land bridge
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #250 on: May 18, 2013, 08:22:29 am »

What about the others? Did they not get enough votes?

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #251 on: May 18, 2013, 08:32:20 am »

What about the others? Did they not get enough votes?
No, they only got a 3-vote and a 2-vote.
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #252 on: May 18, 2013, 08:44:57 am »

I will suggest the flying japanese squid-like "flight" a second time. Plus increased agility of the tentacles. And a fanged mouth.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #253 on: May 18, 2013, 08:45:42 am »

I will suggest the flying japanese squid-like "flight" a second time. Plus increased agility of the tentacles. And a fanged mouth.
All sound good to me.

GreatWyrmGold

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Re: Competition- An evolutionary suggestion game
« Reply #254 on: May 18, 2013, 08:59:32 am »

I will suggest the flying japanese squid-like "flight" a second time. Plus increased agility of the tentacles. And a fanged mouth.
All sound good to me.
I, too, will +1
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