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Author Topic: Competition- An evolutionary suggestion game  (Read 107641 times)

Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #135 on: May 08, 2013, 02:04:42 am »

Communication is good.  We don't need talk, simple bee-like signals will do for now.  I want to know what's further up the river, but don't want to commit to moving there in case the food thins out more the further upstream we go.  Communication would enable us to do some scouting.
+1 to the communication and scouting.
...
Scout caste?
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #137 on: May 08, 2013, 02:36:18 am »

Communication already has plenty of votes to pass.

+1 to making a dedicated scout caste.  We seem to be more about specializing our juvenile stages/subspecies than specializing our body, anyway.
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Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #138 on: May 08, 2013, 02:37:22 am »

Anyone realize we're slowly turning into the Locusts from Independence Day?
Note: Proof computers against Macs.
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #139 on: May 08, 2013, 03:50:36 am »

MSPaint scribble is nice, but I was asking details about the different castes and subspecies. We used to parasitate something if I understood well...
At some point we had the big adult and the little juveniles swimming around it. Then the adult entered an ammonit, the juveniles became a caste, and then I got lost.
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #140 on: May 08, 2013, 07:17:52 am »

We need to watch out that we don't run out of food.

Evolve the capability to eat plants. As an added bonus, absorb their chlorophyll
« Last Edit: May 08, 2013, 07:21:45 am by 10ebbor10 »
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #141 on: May 08, 2013, 09:43:54 am »

At some point we had the big adult and the little juveniles swimming around it. Then the adult entered an ammonit, the juveniles became a caste, and then I got lost.

The original used the tentaclets of a crawler to find food, and the adult to use as a nursery for its own tentaclets.

Then the adult crawler became a 'queen' caste, and most of the young stayed as tentaclets.

After that, the jawshell's shell became a container for the adult crawler, as well as others. Meanwhile, a soldier caste evolved.

The most recent notable evolution was the evolution of a cattle castes, that is eaten by the adult crawler (now the hive) and the jawshell (the hivecase).
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #142 on: May 08, 2013, 01:13:29 pm »

EVOLUTION ATTEMPTS: Better communication- 1

(oooh, buuurn)

Lesser shoalcores are smaller relatives of the shoalcores in the tropical reefs. They have shrunk in size compared to their ancestor. This has shrunk their electrical charge and pheromone glands, too, shrinking communication range. Their smaller size is due to the lack of prey for a large animal in this environment. As a side note, they do far better in fresh water than their ancestors did.

The hivecase is the jawshell's descendant. It feeds near-exclusively on cattle guidelings.

The hive is the nestblob's descendant. It has three castes: the soldier, the guide and the cattle castes.

The worms of the habitat are beginning to put up a fight. Most notably, the spearfaced worm is a bottom-crawler that is nearly as large as us, and is as toxic to us as we are to it. The bottom-living worms that make up a large part of our diet are being taken by this predator.

GENERATION 9:
Ungutted shoalcore
A murky green-and-brown tentacled fish-like animal that hunts in the low visibility of the estuary. They swim with their powerful tails and use their fanged tentacles to attack and kill their prey. They grow up to 30 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and an extremely good sense of smell/taste. Symbiotic guidelings help it find live prey. A keen electrical sense lets it find creatures that are close to it, and it can feel vibrations in the water from moving creatures.
REPRODUCTION: It lets out male cells when they meet a mate they approve of, and growths grow inside of the womb. Younger animals are mostly male, and older animals are female, due to the pressures of swimming while pregnant. Tentaclets follow their mother until they can be dropped off at their hivecore. They eat mucus that the hive creates (although the nestblob sometimes takes either type of larva to supplement its diet) and, when they are large enough, find a suitable guideling to make a nest with. The children of the hivecore (which follow the mother and are looked after by the guidelings) are attracted to the hive-forming pheremones, and a suitable animal is chosen and burrowed into. They then leave to find a new area to live.
MOVEMENT: They move by swimming like a fish. Sacs of carbon dioxide keep them buoyant. They also have jets which also function as their gills, which they use to make fine movement.
EATING: It impales nearby blobs and digests them by drawing them into the tentacles. They are able to prey on fast swimmers, and they  use venom.
PREDATION: Some species of jawworm are able to feed on the tentaclets. Other than that, the shoalcore is safe.
COMPETITION: The spearfaced worm has keen vision and an even better sense of smell. Tentacles along its back can feel our approach through pressure waves in the water.
ENVIRONMENT: A murky shallow estuary.  Various species of worms (collective small ancestors of aciblobs and crawlers) burrow in the muck or swim around to filter-feed or hunt. It is usually fresh-water, although tides can cause an influx of salt.

NEARBY ENVIRONMENTS: subtropical reef, wide murky river
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #143 on: May 08, 2013, 01:21:57 pm »

We need to watch out that we don't run out of food.

Evolve the capability to eat plants. As an added bonus, absorb their chlorophyll

Develop terretorial tendencies. Ie, attacking competing enemy predators (Recognise each other by pheromone). We can kill them, even if we can't eat them.

Develop larger social cohesion. Ie, better team work allowing some to hunt up/down stream, while a few stay to guard the nest.

Become larger again by increasing energy efficiency.
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #144 on: May 08, 2013, 01:28:32 pm »

At some point we had the big adult and the little juveniles swimming around it. Then the adult entered an ammonit, the juveniles became a caste, and then I got lost.

The original used the tentaclets of a crawler to find food, and the adult to use as a nursery for its own tentaclets.

Then the adult crawler became a 'queen' caste, and most of the young stayed as tentaclets.

After that, the jawshell's shell became a container for the adult crawler, as well as others. Meanwhile, a soldier caste evolved.

The most recent notable evolution was the evolution of a cattle castes, that is eaten by the adult crawler (now the hive) and the jawshell (the hivecase).
that... doesn't help me much.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #145 on: May 08, 2013, 01:31:36 pm »

At some point we had the big adult and the little juveniles swimming around it. Then the adult entered an ammonit, the juveniles became a caste, and then I got lost.

The original used the tentaclets of a crawler to find food, and the adult to use as a nursery for its own tentaclets.

Then the adult crawler became a 'queen' caste, and most of the young stayed as tentaclets.

After that, the jawshell's shell became a container for the adult crawler, as well as others. Meanwhile, a soldier caste evolved.

The most recent notable evolution was the evolution of a cattle castes, that is eaten by the adult crawler (now the hive) and the jawshell (the hivecase).
that... doesn't help me much.
Oh yeah I was supposed to be saying what's going on instead of evolution stuff. durp

The shoalcore is the big one that's swimming around.

The hivecase is the ammonite thing, and it contains the hive. The hive is the one that gives birth to the guidelings. The guidlings have three castes: A cattle caste (that fattens up and is eaten by the hive and hivecase), a guider caste (that's the one that searches for food with the shoalcore) and the soldier caste (which guards the shoalcore or the hive).
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #146 on: May 08, 2013, 01:58:12 pm »

This water isn't murky enough.  We need to blind the sighted bastards.

Develop melanin glands connected to our neurotoxin ducts, and surrounding muscles capable of powerful contraction.  When fully developed, we should be able to squirt out a stream (cloud, underwater) of ink that also has numbing (possibly paralyzing) effects.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #147 on: May 08, 2013, 02:00:11 pm »

This water isn't murky enough.  We need to blind the sighted bastards.

Develop melanin glands connected to our neurotoxin ducts, and surrounding muscles capable of powerful contraction.  When fully developed, we should be able to squirt out a stream (cloud, underwater) of ink that also has numbing (possibly paralyzing) effects.
+1 for Deadly Neurotoxin Ink Cloud.

kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #148 on: May 08, 2013, 02:08:21 pm »

The shoalcore is the big one that's swimming around.

The hivecase is the ammonite thing, and it contains the hive. The hive is the one that gives birth to the guidelings. The guidlings have three castes: A cattle caste (that fattens up and is eaten by the hive and hivecase), a guider caste (that's the one that searches for food with the shoalcore) and the soldier caste (which guards the shoalcore or the hive).
Aaaah, now I see!
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jaccarmac

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Re: Competition- An evolutionary suggestion game
« Reply #149 on: May 08, 2013, 02:28:19 pm »

+1 for Deadly Neurotoxin Ink Cloud.

Yes. I agree. +1
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