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Author Topic: Competition- An evolutionary suggestion game  (Read 108043 times)

weenog

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Re: Competition- An evolutionary suggestion game
« Reply #105 on: May 06, 2013, 12:22:13 pm »

Invade the murky estuary..  We're adapted to function without being able to see, it will help to colonize an area where nobody can see much.

Adapt one bone spike tentacle into a toothed, rasping tongue.  We can use it to bore through and eat critters inside protective shells, and scrape snacks off rocks.  Develop a specialized true digestive tract.
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kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #106 on: May 06, 2013, 12:34:06 pm »

Invade the murky estuary..  We're adapted to function without being able to see, it will help to colonize an area where nobody can see much.

Adapt one bone spike tentacle into a toothed, rasping tongue.  We can use it to bore through and eat critters inside protective shells, and scrape snacks off rocks.  Develop a specialized true digestive tract.
+1'ing this. Improve non-light based senses.
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #107 on: May 06, 2013, 12:41:32 pm »

+1 improve non-visual senses.

We may also need to be a stronger swimmer if we're going to move around the river mouth.  Alternatively we might be able to use our spiketacles as clawed legs and crawl along the river bottom.  Anyway improve our ability to move when the current is fighting us.
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Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #108 on: May 06, 2013, 02:32:19 pm »

+1 to the spiked tongue and nonsight senses improvement.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #109 on: May 06, 2013, 03:12:46 pm »

Okay, I've decided that (until the game gets bigger) 4 people voting shall lead to a new evolution, unless it's got the votes too spread out.

Also, very quick MSPaint scribble.
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GreatWyrmGold

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Re: Competition- An evolutionary suggestion game
« Reply #110 on: May 06, 2013, 04:35:54 pm »

Anchor hive to jawshell, insert electrical nematocyst into nervous system, take control?
all of my yes
Mine too.  We're basically evolving into an illithid, let's get on with out-thinking and mind-controlling our opponents.
Don't be crazy. Illithids are cephalopods!


Anyways...yeah, improve senses, make a radula, and expand our range.
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weenog

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Re: Competition- An evolutionary suggestion game
« Reply #111 on: May 06, 2013, 07:44:21 pm »

That looks like four votes for raspy mouth thing and four votes for improved nonvisual perception to me.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

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killerhellhound

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Re: Competition- An evolutionary suggestion game
« Reply #112 on: May 06, 2013, 07:58:46 pm »

That looks like four votes for raspy mouth thing and four votes for improved nonvisual perception to me.
five now  :D
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #113 on: May 06, 2013, 08:06:30 pm »

That looks like four votes for raspy mouth thing and four votes for improved nonvisual perception to me.
five now  :Dsix.
Nope.

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #114 on: May 07, 2013, 09:58:30 am »

EVOLUTION ATTEMPTS: Senses- 5, Rasper/radula- 5

(It went without a hitch. For once.)

The estuarine shoalcore is the newest descendant of the original swimemone. These animals, as their names suggest, live in estuaries. Their keen non-visual senses are the main reason that they reign supreme in their murky environment. They have a superb sense of smell, which they use to home in on a potential meal. Their pressure-senses let them find any over-active animals, while their electrical senses mean that even the most well-hidden creatures aren't safe, and their fates are sealed the moment their hearts beat or their tentacles twitch. Even shelled animals aren't safe, as the bottom one of their seven tentacles has transformed into a radula that can bore a hole in the toughest of casings. They manually move their hives by making the hivecase grab them in their tentacles, before it gets dragged into a new location. The hivecases and shoalcores both use the guidelings to gather food, either by helping home in on unnoticed or too-fast prey or by being directly devoured. The hive has developed a cattle caste, which is used to keep their hivecase and its offspring well-fed.

The hivecase is the jawshell's descendant. It feeds near-exclusively on cattle guidelings.

The hive is the nestblob's descendant. It has three castes: the soldier, the guide and the cattle castes.

This estuarine habitat is completely devoid of competitors, because of the shoalcore's ability to sneak up on jawshells and other predators unnoticed.

GENERATION 7:
Symbiot swimemone
A murky green-and-brown tentacled fish-like animal that hunts in the low visibility of the estuary. They swim with their powerful tails and use their fanged tentacles to attack and kill their prey. They grow up to 70 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and an extremely good sense of smell/taste. Symbiotic guidelings help it find live prey. A keen electrical sense lets it find creatures that are close to it, and it can feel vibrations in the water from moving creatures.
REPRODUCTION: It lets out male cells when they meet a mate they approve of, and growths grow on the area of the body derived from the bases of the tentacles. Younger animals are mostly male, and older animals are female, due to the pressures of swimming while pregnant. Tentaclets follow their mother until they can be dropped off at their hivecore. They eat mucus that the hive creates (although the nestblob sometimes takes either type of larva to supplement its diet) and, when they are large enough, find a suitable guideling to make a nest with. The children of the hivecore (which follow the mother and are looked after by the guidelings) are attracted to the hive-forming pheremones, and a suitable animal is chosen and burrowed into. They then leave to find a new area to live.
MOVEMENT: They move by swimming like a fish. Sacs of carbon dioxide keep them buoyant. They also have jets which also function as their gills, which they use to make fine movement.
EATING: It impales nearby blobs and digests them by drawing them into the tentacles. They are able to prey on fast swimmers, and they  use venom. They still have the rather inefficient absorbing-via-tentacle feeding method.
PREDATION: Some species of jawworm are able to feed on the tentaclets. Everything is dinner for an adult estuarine shoalcore.
COMPETITION: They have no competition.
ENVIRONMENT: A murky shallow estuary.  Various species of worms (collective small ancestors of aciblobs and crawlers) burrow in the muck or swim around to filter-feed or hunt. It is usually fresh-water, although tides can cause an influx of salt.

NEARBY ENVIRONMENTS: subtropical reef, wide murky river
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #115 on: May 07, 2013, 10:17:28 am »

How about we develop a one end digestion circuit. Just a sack in which to keep the food while it's being digested.

Like jellyfish, kinda.
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Tomcost

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Re: Competition- An evolutionary suggestion game
« Reply #116 on: May 07, 2013, 10:20:45 am »

How about we develop a one end digestion circuit. Just a sack in which to keep the food while it's being digested.

Like jellyfish, kinda.
+1
We have to use this stage without pressures to evolve into a more advanced being.

weenog

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Re: Competition- An evolutionary suggestion game
« Reply #117 on: May 07, 2013, 12:47:34 pm »

How about we develop a one end digestion circuit. Just a sack in which to keep the food while it's being digested.

Like jellyfish, kinda.

I'm not convinced that a one end circuit is the best approach, but I agree that we need to improve our feeding method, and should do it while everything in our world is food.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #118 on: May 07, 2013, 12:52:20 pm »

Well, It's kinda a stretch to develop a complete digestion system at once.
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sjm9876

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Re: Competition- An evolutionary suggestion game
« Reply #119 on: May 07, 2013, 12:54:47 pm »

I say we evolve greater swimming abilities, and spread into the river itself.
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