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Author Topic: Competition- An evolutionary suggestion game  (Read 108033 times)

Mesa

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Re: Competition- An evolutionary suggestion game
« Reply #885 on: September 09, 2013, 09:25:59 am »

Top-tier (relatively speaking) maths.
In English.

That's it, I'm out.
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wer6

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Re: Competition- An evolutionary suggestion game
« Reply #886 on: September 09, 2013, 02:24:36 pm »

erhm, so can we get back on the rails with A update...?
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #887 on: September 09, 2013, 02:37:44 pm »

Yes, yes, soon, my mind-slaves.
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wer6

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Re: Competition- An evolutionary suggestion game
« Reply #888 on: September 09, 2013, 02:51:17 pm »

uuuupppdddaaatteee nooowwww...
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #889 on: September 09, 2013, 03:02:18 pm »

EVOLUTION ATTEMPTS: Chemosynthesis- 6, Gain shell- 2, Grow larger- 6

The hades amoeboid is a new, larger amoebid. Many frills surrounding its body let it absorb chemicals from the water, which it then converts into food. It has tripled in size from the volcanic amoeba.

The springs haven't changed much.

CHAPTER 2, GENERATION 2:
Hades Amoeboid
An orange-ish blob of jelly that absorbs volcanic bacteria with its underside. It is roughly 10 cms long, and it has many frills containing chemosynthetic bacteria.
REPRODUCTION: It lets out male cells when it smells another amoeba nearby, and tiny eggs grow on the animal's side.
MOVEMENT: Moves at a rate of 2 cms a minute.
EATING: It absorbs algae and chemosynthetic cells from the seafloor, and uses volcanic chemicals to create sugars.
PREDATION: No predators currently exist.
COMPETITION: The ooze only has volcanic amoeba living upon it, and soon, other types will arise.
ENVIRONMENT: A shallow pool of water stretching for many miles. It is about halfway between the gas giant side and the open side of Kaon, and many geysers keep it fresh.
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Urist Mc Dwarf

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Re: Competition- An evolutionary suggestion game
« Reply #890 on: September 09, 2013, 03:11:28 pm »

Psuedopods to move and castch things with.
 Nerve and muscle cells

Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #891 on: September 09, 2013, 03:59:07 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #892 on: September 09, 2013, 04:03:49 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #893 on: September 09, 2013, 04:07:45 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
We could not have a genetic code highly vulnerable to deadly radiation.

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #894 on: September 09, 2013, 04:11:03 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
We could not have a genetic code highly vulnerable to deadly radiation.
The problem with that is that DNA tends to be vulnerable to deadly radiation no matter how it is. If you want to protect yourself with radiation, go to the irradiated side of the geysers.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #895 on: September 09, 2013, 04:11:42 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
We could not have a genetic code highly vulnerable to deadly radiation.
The problem with that is that DNA tends to be vulnerable to deadly radiation no matter how it is. If you want to protect yourself with radiation, go to the irradiated side of the geysers.
Why do we have to use DNA?

Harbingerjm

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Re: Competition- An evolutionary suggestion game
« Reply #896 on: September 09, 2013, 04:12:21 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
We could not have a genetic code highly vulnerable to deadly radiation.
The problem with that is that DNA tends to be vulnerable to deadly radiation no matter how it is. If you want to protect yourself with radiation, go to the irradiated side of the geysers.
Also, even if we could manage it it would probably result in high levels of stability.
Which, while not bad in and of itself, rather defeats the purpose of this game.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #897 on: September 09, 2013, 04:13:56 pm »

Radioactivity.

Nobody will come near us if we emit constant radiation.
The problem with radiation is that there is only 'hide' or 'get DNA torn to shreds'. And we can't really hide if it's inside of us.
We could not have a genetic code highly vulnerable to deadly radiation.
The problem with that is that DNA tends to be vulnerable to deadly radiation no matter how it is. If you want to protect yourself with radiation, go to the irradiated side of the geysers.
Why do we have to use DNA?
Because we're DNA-based organisms. We could switch a few chemicals around, maybe use arsenic for that, but there's no known radiation-proof genetic code in nature.
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escaped lurker

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Re: Competition- An evolutionary suggestion game
« Reply #898 on: September 09, 2013, 04:59:39 pm »

Eh, I'm going to blatantly aim for my "non-predatory-scheme" that I proposed for this run's handycap. Wich would go as follows;

Develope even more Frills!
We shall devour all! ...chemicals, that is.

Develope retractable appendages for additional Frills!
Getting chemicals out of the tides that else would be beyond us. Also, even more frills can never be a bad thing, no?

Developing peudopos to move with is also on the plan.
We shall go beyond, and further! At some point. For now to evade possible predators.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #899 on: September 10, 2013, 02:07:07 am »

Nerves and muscle x1
Pseudopods x2
MOAR FRILLS x1
Frilled appendages x1
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