Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 23

Author Topic: Nomic - (Game Died Due to Natural Causes)  (Read 16449 times)

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #165 on: May 10, 2013, 08:34:43 pm »

a1s: rather than just saying "there's something wrong here" explain your thinking, or some of it; perhaps you could convince me to pay 1 money to edit my post and change my vote ...

Until someone finds some technicality that makes it unacceptable, it is fine if you post again and change your vote, no need to edit!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Person

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #166 on: May 10, 2013, 08:43:31 pm »

For 321 penalties for crimes should exist, however it should be noted that general breaking of the rules is not a crime, just actions that should be ignored (re: attempts to propose things in violation of rule 201)
actually, as per  209, "A violation of any rule is defined as a Crime", so it seems you have to actually violate a rule (accidentaly?) to come under the effect of this.
The way I look at it, simply attempting an action that would violate rules, if such a thing was possible (which it isn't, since those actions are normally ignored and don't happen at all), is what would be defined as a crime.

As a side note, I had a few reasons in mind when I added the +1 the my proposal, but I seem to have forgotten most of them. I now notice that you could technically spend 0 to activate that rule and cost someone 1 money. Heh. Remember though, the player who proposes a rule is not the only one who can propose an amendment to that rule. Amendments can also happen before things pass at all.
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: Nomic - A mutable rules game
« Reply #167 on: May 10, 2013, 08:49:37 pm »

For 321 penalties for crimes should exist, however it should be noted that general breaking of the rules is not a crime, just actions that should be ignored (re: attempts to propose things in violation of rule 201)
actually, as per  209, "A violation of any rule is defined as a Crime", so it seems you have to actually violate a rule (accidentaly?) to come under the effect of this.
Remember though, the player who proposes a rule is not the only one who can propose an amendment to that rule. Amendments can also happen before things pass at all.
we can "suggest". As in: to the player who wrote it, so they would change it to a more reasonable form.( I'm assuming that you are referring to 111 here.)
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Person

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #168 on: May 10, 2013, 09:04:11 pm »

I might be reading 111 wrong, but if I'm not, yes I refer to 111. By the way, I just found something amusing. The way I look at it, you can technically spend negative amounts of money. Someone should probably make a rule that says you can only spend positive amounts of money, before that gets exploited too badly. In other words, with the money transfer rule, which has actually been passed by the way, someone could currently spend -5 money(increasing their total by 5) to cost someone -5, and then spend 1 on shipping, meaning the rule is even more broken than the one I proposed. Heheheh. I don't plan to exploit this though. Yet.
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #169 on: May 10, 2013, 10:54:01 pm »

i agree with a1s, and change my vote to Against 325
(i was unable to easly re-word it so the concerns were correctly addressed)

furthermore proposal 323 might be better worded as

Proposal: Any player may "give" money to another player in the following format: give [AMOUNT] to [PLAYER]. The word "give" must be bolded. The effects of this action are as follows:
(1) the giving player loses [AMOUNT] money,
(2) [PLAYER] gains [AMOUNT] money.
Only positive amounts of money may be transferred, given, spent, or manipulated in any way except to add money to a negative bank balance. No player may initiate any action which ends with the initiating player having negative money (specifically including enacting rule 211).
Additionally, for convenience, the amount of money a player has will be reflected in the opening post of the thread. This is purely for informational purposes, and having the incorrect amount of money listed in the OP does not allow you to give more money than you have.

--
this modification resolves what happens when someone
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

RAM

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #170 on: May 10, 2013, 11:20:36 pm »

we should be providing incentives to gain money, not lose it - i don't believe there should be an advantage to being broke, given that there is passive income of 3 per 2 days.
Giving someone who is going broke a chance to stage a comeback, or dig themselves in deeper, can only make things more entertaining... This is only proposals, they couldn't do anything without support...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #171 on: May 12, 2013, 06:25:45 pm »

All players lose 2 money!
Person, Sensei, a1s, andy_t_roo, henrib, all gain 5 money for participating in the government!

Quote
it is a "light" "crime" to propose rules aimed at benefiting specific people,  such as proposal 312 (even if they are not explicitly named, but are still self-evident, like in proposal 303). Unless otherwise specified by "light crime" legislation, doing so carries a penalty of only 1 money. Unless otherwise specified by criminal legislation, guiltiness of this crime is decided by the judge defined by rule 117.

327.

Nothing reaches a full quorum, so nobody gets the Money from that rule for voting (207). Duplicate money transfer rule is interesting, not sure why, but here goes the new rules from 24 hour expiration:

Quote
All crimes carry a Standard Penalty of three (3) Money. Crimes which specify their own penalty override the standard penalty.

Proposed by Sensei. Passes.

322 fails.

Quote
Proposal: Any player may "give" money to another player in the following format: give [AMOUNT] to [PLAYER]. The word "give" must be bolded. The effects of this action are as follows:
(1) the giving player loses [AMOUNT] money,
(2) [PLAYER] gains [AMOUNT] money.
It is a "crime" to give more money than you have, and the money thus given must immediately be returned, in addition to any other penalties that "crimes" incur.
Additionally, for convenience, the amount of money a player has will be reflected in the opening post of the thread. This is purely for informational purposes, and having the incorrect amount of money listed in the OP does not allow you to give more money than you have.

Proposed by a1s. Passes

Quote
New players can not vote on rules proposed before they are "In".

Proposed by andy_t_roo. Passes.

325 fails after expiration. So does 326.
« Last Edit: May 12, 2013, 06:42:59 pm by quinnr »
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #172 on: May 12, 2013, 06:47:51 pm »

Proposal: Let this rule be known as the "Buffer Overflow Rule". If the mutable rules pass rule number 230, new mutable rules numbers will be set back at 201, overwriting previous rules held there.


This is an interesting way to keep things from getting _too too_ complicated, and will also encourage cornerstone rules to be transmuted into immutable rules.

Added as 328. For 328.
And Against 327. If we go to the trouble to make a rule calling something a crime, let's just add the fee in that rule calling it a crime. It will look silly if this rule is ever removed because the game will be littered with "BLAH BLAH is a CRIME" rules that mean nothing.

Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

timferius

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #173 on: May 12, 2013, 06:53:52 pm »

Against 327 - just doesn't seem to be worth bringning in to legislature. Much rather have the punishment be set by crime, instead of having to define what category it falls under.

For 328 - I like this because it gives us a time limit to bicker over the wording of laws before we either have to scrap them, or make them permenant.
Logged

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Nomic - A mutable rules game
« Reply #174 on: May 12, 2013, 06:54:45 pm »

Against 327
For 328
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Nomic - A mutable rules game
« Reply #175 on: May 12, 2013, 07:02:16 pm »

For 328
Against 327, we should probably just -ake light cri-es one rule, and a-end the standard penalty rule to include -inor and -ajor cri-es.

Proposal: It is cri-e to include the letter M in any post which contains a proposal.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

timferius

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #176 on: May 12, 2013, 07:10:50 pm »

Proposal I propose rules 201, 202, and 203 be made in to Immutable Rules.


This is primairly to avoid they're being removed, which would probably end the game and affect many other rules, since all three are integral to the game now.
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #177 on: May 12, 2013, 08:19:27 pm »

For timferius's, and Sensei's most recent proposals
For 328
Against 327, but would consider voting for a better worded version of it.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #178 on: May 12, 2013, 08:27:58 pm »

Proposal I propose rules 201, 202, and 203 be made in to Immutable Rules.


This is primairly to avoid they're being removed, which would probably end the game and affect many other rules, since all three are integral to the game now.

I think technically you could only make one immutable at once, due to the way rule 103 is worded only in the singular. I'll let it slide if nobody has any objections, in the interest of fun, however. But note that, according to rule 109, the vote must be unanimous to change rules mutability. I am just pointing this out mostly so I don't forget, really, but it's a nice thing to know while voting if you missed it.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #179 on: May 12, 2013, 08:33:27 pm »

unanimous as in 0 votes against, or as in every eligible person must vote for it, given that proposals time-out ...
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.
Pages: 1 ... 10 11 [12] 13 14 ... 23