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Author Topic: Nomic - (Game Died Due to Natural Causes)  (Read 16384 times)

quinnr

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Re: Nomic - A mutable rules game
« Reply #75 on: May 04, 2013, 10:16:53 pm »

314 votes:
Yes - Quinnr, Timferius, RAM
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

henrib736

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Re: Nomic - A mutable rules game
« Reply #76 on: May 04, 2013, 10:41:07 pm »

Proposal: Every player must vote at least once within a 48 hour period. If a player has not voted for 48 hours, another player may create a post that includes the words "Crime by Abstention by X" where "X" is replaced by the name of the player who has not voted in 48 hours. The first player to declare, in a post, the Crime by Abstention will receive two money from the player who committed the crime.
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Demdemeh

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Re: Nomic - A mutable rules game
« Reply #77 on: May 04, 2013, 10:58:52 pm »

For 311
For 313
For 314
Against 312
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henrib736

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Re: Nomic - A mutable rules game
« Reply #78 on: May 04, 2013, 11:05:42 pm »

For 311
For 313
For 314

Proposal A violation of any rule is defined as a Crime. Any player who is accused of committing a Crime will be referred to as the Suspect of that case. Any player who accuses another player of committing a Crime will be referred to as the Accuser of that case.
Proposal Any player may declare a Crime by another player by posting "Violation of Rule X by Y" where "X" is the number of the rule violated by player "Y". If the declaration of the Crime is not false, the Accuser receives two money from the Suspect. If the declaration of the Crime is false, the Suspect receives three money from the Accuser.
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henrib736

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Re: Nomic - A mutable rules game
« Reply #79 on: May 04, 2013, 11:11:40 pm »

Proposal All conflicts of interpretation of rules shall be arbitrated by voting by all players.
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Demdemeh

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Re: Nomic - A mutable rules game
« Reply #80 on: May 04, 2013, 11:24:28 pm »

Proposal At the beginning of every two-day period, every member who participated in voting or creating propositions in the last two-day period receives 5 money.
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Sensei

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Re: Nomic - A mutable rules game
« Reply #81 on: May 05, 2013, 12:12:31 am »

For 311
Against 312
For 313
For 314
For315, but I don't believe henrib736 can make both of those proposals. Also, be aware that some of what would be considered crimes already have their own monetary penalties.

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timferius

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Re: Nomic - A mutable rules game
« Reply #82 on: May 05, 2013, 10:04:50 am »

Proposal All conflicts of interpretation of rules shall be arbitrated by voting by all players.

Hey henrib, just a heads up, you're currently in violation of rule 201:
Quote
201. Any player may propose one rule-change per two days by posting their proposal in this thread.
I remeber it well, because I've already been called on it once :P

And unrelated:
For 310
since the rules only say I get to vote, and not that I cant vote on my own.
« Last Edit: May 05, 2013, 10:06:36 am by timferius »
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henrib736

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Re: Nomic - A mutable rules game
« Reply #83 on: May 05, 2013, 06:45:33 pm »

Hey henrib, just a heads up, you're currently in violation of rule 201:
Quote
201. Any player may propose one rule-change per two days by posting their proposal in this thread.
I remeber it well, because I've already been called on it once :P

And that's why we need an incentive not to break the rules. :D
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quinnr

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Re: Nomic - A mutable rules game
« Reply #84 on: May 05, 2013, 06:48:14 pm »

Proposal All conflicts of interpretation of rules shall be arbitrated by voting by all players.

Hey henrib, just a heads up, you're currently in violation of rule 201:
Quote
201. Any player may propose one rule-change per two days by posting their proposal in this thread.
I remeber it well, because I've already been called on it once :P

And unrelated:
For 310
since the rules only say I get to vote, and not that I cant vote on my own.

You dirty post editor.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

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Re: Nomic - A mutable rules game
« Reply #85 on: May 05, 2013, 06:48:52 pm »

Beyond that quick change of money, the rest of the vote counts and rule changes will have to wait for tomorrow.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

RAM

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Re: Nomic - A mutable rules game
« Reply #86 on: May 05, 2013, 07:27:20 pm »

Currently, money isn't good for anything, so there is little cost associated with anything...
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henrib736

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Re: Nomic - A mutable rules game
« Reply #87 on: May 05, 2013, 07:36:29 pm »

Someone should propose a use for money.
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quinnr

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Re: Nomic - A mutable rules game
« Reply #88 on: May 05, 2013, 07:50:09 pm »

Perhaps a rule like "In exchange for 5 Money, a player may get an extra vote (with no effect on Quorum size) on a single proposal."
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

RAM

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Re: Nomic - A mutable rules game
« Reply #89 on: May 05, 2013, 08:08:59 pm »

I would probably put it closer to 20, and maybe make or veto a proposal for 100, and for 500 you can halve the quorum for a proposal, and if you have 10 or less, then the time between proposals is halved.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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