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Author Topic: Nomic - (Game Died Due to Natural Causes)  (Read 16407 times)

Sensei

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Re: Nomic - A mutable rules game
« Reply #180 on: May 12, 2013, 08:38:06 pm »

I would interpret unanimous as everyone who is "in". But that's just me, and it's also asking for a lot, since we aren't having people who don't post for 48 hours be out.
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andy_t_roo

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Re: Nomic - A mutable rules game
« Reply #181 on: May 12, 2013, 08:44:51 pm »

since dead people can't vote, you can be absent for as many days as you have money.
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quinnr

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Re: Nomic - A mutable rules game
« Reply #182 on: May 12, 2013, 08:45:45 pm »

unanimous as in 0 votes against, or as in every eligible person must vote for it, given that proposals time-out ...

Every player that votes for it must have a "yes" vote, not every player in the game, IIRC. The rule is worded more particularly than I am.
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quinnr

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Re: Nomic - A mutable rules game
« Reply #183 on: May 12, 2013, 08:46:27 pm »

Quote
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

Or...not. Well, that could be interesting.
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andy_t_roo

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Re: Nomic - A mutable rules game
« Reply #184 on: May 12, 2013, 08:47:26 pm »

what about people violating rule 105:  Every eligible voter must participate in every vote on rule-changes
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

quinnr

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Re: Nomic - A mutable rules game
« Reply #185 on: May 12, 2013, 08:50:00 pm »

Hrmm. Both of those are pretty much artifacts from the game being a round-the-table type deal instead of online, unfortunately, wasn't careful enough in considering which ones to include, I guess.
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RAM

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Re: Nomic - A mutable rules game
« Reply #186 on: May 12, 2013, 11:04:06 pm »

against 327
For 328
Porpoisal: Ammend rule 206 to include 206b: The 2-day period which determines when a vote finalises and when new proposals may be made shall commence from the moment at which the proposal is entered into the first post, which shall be recorded next to the proposal's number.
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andy_t_roo

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Re: Nomic - A mutable rules game
« Reply #187 on: May 12, 2013, 11:55:28 pm »

RAM, i'd prefer the 2 days to be determined by the time-stamp of my post, as that is recorded; the timestamp of the edit entering it into the first post isn't (at the moment) and it means that the proposal frequency is determined by how often quinnr updates the head post, not by my own actions.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

RAM

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Re: Nomic - A mutable rules game
« Reply #188 on: May 13, 2013, 12:27:14 am »

I, on the other hand, would prefer it if everyone had 2 days to vote...
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Person

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Re: Nomic - A mutable rules game
« Reply #189 on: May 13, 2013, 02:48:26 am »

327. Against.
328. For.

So, no ones planning on handing out anti-money eh. Good, good. That probably works on mutually assured destruction somehow, now that I think about it more. I'd propose a transmution/amendment, but I can't for a little while. Meh.
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a1s

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Re: Nomic - A mutable rules game
« Reply #190 on: May 13, 2013, 02:50:05 am »

I think technically you could only make one immutable at once, due to the way rule 103 is worded only in the singular. I'll let it slide if nobody has any objections, in the interest of fun, however.
I don't think that's an artefact of the crude wording, but rather a useful mechanic. You need to be really sure that you want to waste your proposal rights on something that will bring limited benefit( and in case of I2M transmutation will probably fail anyway). This makes immutable rules much more important.
But note that, according to rule 109, the vote must be unanimous to change rules mutability. I am just pointing this out mostly so I don't forget, really, but it's a nice thing to know while voting if you missed it.
nope, simple majority will suffice:
Quote from: rule109
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
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Person

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Re: Nomic - A mutable rules game
« Reply #191 on: May 13, 2013, 02:57:20 am »

I think technically you could only make one immutable at once, due to the way rule 103 is worded only in the singular. I'll let it slide if nobody has any objections, in the interest of fun, however.
I don't think that's an artefact of the crude wording, but rather a useful mechanic. You need to be really sure that you want to waste your proposal rights on something that will bring limited benefit( and in case of I2M transmutation will probably fail anyway). This makes immutable rules much more important.
But note that, according to rule 109, the vote must be unanimous to change rules mutability. I am just pointing this out mostly so I don't forget, really, but it's a nice thing to know while voting if you missed it.
nope, simple majority will suffice:
Quote from: rule109
109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
At first I had difficulty understanding what you pointed out, but then I noticed. Its very subtle. The unanimous vote part of the rule only seems to apply when transmuting immutable to mutable, but not the other way around.
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a1s

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Re: Nomic - A mutable rules game
« Reply #192 on: May 13, 2013, 03:06:09 am »

I, on the other hand, would prefer it if everyone had 2 days to vote...
can we split the difference and allow people 48 hours to vote, but let them submit new rules based on timestamp?
(so basically I'd like for it to be this:)
Quote
Ammend rule 206 to include 206b: The 2-day period which determines when a vote finalises and when new proposals may be made shall commence from the moment at which the proposal is entered into the first post, which shall be recorded next to the proposal's number.

327: for
328: for

and since most of you think 327 is unneeded (and when 328 passes, mutable rules will have even less permanence), I shall submit this very legal proposal:
proposal: The following voters are designated as "pillars of the community" and shall receive a grant of 20 money upon this proposal passing:
a1s,andy_t_roo,Person,RAM,Scelly9,Sensei,timferius.
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Person

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Re: Nomic - A mutable rules game
« Reply #193 on: May 13, 2013, 03:14:18 am »

As a side note quinnr is actually changing the rules numbers to lower ones after they pass, probably so that we don't have weird empty sets of numbers. We've got quite a few proposals to pass before we hit 230. It's still important, just not quite as urgent. We do need to transmute those first few mutable ones asap.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

andy_t_roo

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Re: Nomic - A mutable rules game
« Reply #194 on: May 13, 2013, 05:46:37 am »

Person: clarification for you -- proposals are numbered from 300, rules are numbered from 200.
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Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.
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