Update time!
Turn1, Phase II results:
Company Name: Headshot games
(Having received no word from the CEO, your VP, mister Chase, decided to send your game into production, without applying to any competitions- it is after all about games, not magazines.)
Current Company Money: 6500C
Your good game enjoys limited success, but the sales keep slowly increasing throughout the quarter. +1500C
Company Name: UltimSoft
Current Company Money: 6000C
Extra Tech: Character Sheet.
You add more rules to an already overcomplicated game of dice. Results are predictable, though as the game was abysmal, it does improve a tiny bit. -1000C
Prototyping the Character Sheet goes well, you now have a convenient way of recording character information. -2000C
You too decide to forgo competitions (since you know you can't win).
The sales are low at first, but then your game gets featured on a prominent blog as the prime example of "How NOT to design games", ironically this gets most the first printing bought up by readers. Though sales go down to nothing by the end of the quarter. +5000C, -1 reputation.
Company Name: Nopuns IntenDo Software (NDS)
(In your absence the Board of Directors votes to change the game and develop the handheld.)
Funds: -4500C
Extra Tech:
poor handheld, poor digital programming, poor text based
You alter the checkers type game to include a "falling" mechanic. That makes it more fun, and way more original. Success! -1000C
You take out a business loan at 20% APR to develop a handled console.
Well... I guess you can hold it with your hands, and it does have a console. The prototype you get is about the size of a briefcase and has no native graphics (or even text color) support. Well at least you have it. On the bright side you get the lowest levels of Digital Programming (the guy showed you how it's done), and Text Based Display (it was kinda already there).
Your good game enjoys moderate success, and the sales keep slowly increasing throughout the quarter. +2500C, +1 reputation.
DarkEntertainmentArts (DEA)
funds: 5000C
You confuse the daylight out of your designers with your innovative ideas. They don't have any epiphanies, nor do they ruin the game. -500C
Your game enjoys moderate sales throughout the quarter. +1500C.
(What is it with you people and not entering contests?)
Company Name: the Hatter's Gaming Inc.
Funds: 4500
extra tech: superior magnet boards.
You divide the designers into teams, and offer a 1000C bounty for the team which produces the best simplified ruleset. Everyone works extra hard. Team Victor finally presents the perfect ruleset- the game is saved! -2000C
Team Mike gets back at them by making really awesome magnet boards, they put their fake patent on the fridge. -1000C
You win CheckerCon compo +500C +2 reputation
You get 1st place in the Boys' Magazine Compo +3 repuatation
With those wins under your belt you make a lot of sales. +3000C.
new pase I coming soon.