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Author Topic: Meph's - AMA - Ask me anything  (Read 21248 times)

fricy

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #45 on: May 19, 2013, 01:57:37 pm »

Could be missing from the entity.

This is from entity_default.txt (line 2637-2651)

Code: [Select]
##################################################################
##################    CRUCIBLE          ##########################
##################################################################

[PERMITTED_REACTION:OBSIDIAN_BOULDER2]
[PERMITTED_REACTION:SLADE_BOULDER2]
-[PERMITTED_REACTION:CHROMITE_CHROMIUM]-
-[PERMITTED_REACTION:COBALTITE_COBALT]-
[PERMITTED_REACTION:ILMENITE_TITAN]
[PERMITTED_REACTION:RUTILE_TITAN]
[PERMITTED_REACTION:BAUXITE_ALU]
[PERMITTED_REACTION:REMOVE_RUST]
[PERMITTED_REACTION:REMOVE_RUST_STEEL]
[PERMITTED_REACTION:STEEL_MAKING_CRUCIBLE]
[PERMITTED_REACTION:BRONZE_MAKING_CRUCIBLE]

So cobalt is there, but it's commented out? (-) And chromite too?
« Last Edit: May 19, 2013, 02:02:23 pm by fricy »
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smakemupagus

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #46 on: May 19, 2013, 02:02:27 pm »

Removing the hyphens from

-[PERMITTED_REACTION:CHROMITE_CHROMIUM]-
-[PERMITTED_REACTION:COBALTITE_COBALT]-

seemed to work for me.  I don't know why that matters, actually (since the brackets aren't broken) , but i tried it and it worked. 
This isn't really the right thread for bug report.
« Last Edit: May 19, 2013, 02:13:37 pm by smakemupagus »
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Tasurinchi

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #47 on: May 19, 2013, 10:24:25 pm »

I though I was just being exceedingly noob, since the manual states it's presence and I didn't found any mention of it in the forum throught the searchbar.

Thanks for advices anyway, I'll fix that in my raws.
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Huivn

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #48 on: May 20, 2013, 06:19:48 am »

Edit: YOU SAW NOTHING
« Last Edit: May 20, 2013, 06:22:46 am by Huivn »
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Oy blin.

Nether

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #49 on: June 11, 2013, 07:11:10 am »

You've seen and done a lot, might I know your age?
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BFEL

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #50 on: June 12, 2013, 12:40:46 pm »

D'awww at the hyenas and cheetahs :3
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Meph

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #51 on: June 13, 2013, 11:26:20 pm »

I turned 26 two weeks ago. Lets hope I make the 27, I almost drowned yesterday and lost my 250€ paddle while rafting. ^^ The tourist info had a really bad idea about easy rivers... grade 3 rapids to go through, and a 20m waterfall if I would have made a right turn instead of a left. Next time I take a lifejacket and get more info first.^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

DVNO

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #52 on: June 19, 2013, 06:17:46 pm »

1) Does Meph come from the Diablo 2 raid shorthand for Mephisto?

2) An ambitious piece of art comes from an ambitious creator. A appealing piece of art comes from a truly great Editor. A groundbreaking piece of art requires both. 

Jaws for example; Spielberg got ambitious, he was going to make a movie with million dollar animatronic shark, the first movie of it's kind. It was a terrible shoot. The rubber shark almost never worked and looked god awful when it did. The first cut of the movie was a laughable experimental mess. In steps editor Verna Fields, who decided to almost never use scenes of the shark, and make sure it had a deep gut punching effect when it did. The final film was so effective and had a such a deep impact that some people this day still don't go near the beach because of Jaws.

I have never seen a Creator/Editor partnership like this in a videogame before, until now.

My question is, was it a conscious decision to unoffically become DF's Editor? To make Dwarf Fortress: Final Cut? Did Masterwork come around because you felt DF needed a total refinement of it's concepts in the beginning? Or was is subconscious, did you just 'fall in' to it? Just like how Toady simply has a clear concept of how to create DF, did you simply have a clear idea of what needed to go where in Dwarf Fortress Masterwork and just started hacking away?

EDIT: Aw, looks like I missed him.         
« Last Edit: June 19, 2013, 10:05:05 pm by DVNO »
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Putnam

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #53 on: June 19, 2013, 08:18:23 pm »

DVNO...

uh

no.

i don't think you get it

Masterwork is not Dwarf Fortress but better. It's a mod pack, nothing more. It's not following Toady's, it's following Meph. Saying what you're saying is very likely to cause some stuff.

Godlysockpuppet

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #54 on: June 20, 2013, 02:17:57 am »

Meph simply tried to increase the potential !!FUN!! per game simply by adding more content :P The only thing that would make it any more special than any other mod is its' shear size. Talk like that makes the Toad feel like he's competing, and as we all know he likes to keep it a one man show.... Careful now!
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Meph

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #55 on: June 20, 2013, 04:44:12 am »

Meph is shorthand for Mephistopheles, from Goethe's Faust.

And I am no official anything. I simply wanted a mod that made the game faster, so that I can play it on my netbook. Didnt quite work out that way. There is no partnership between Tarn Adams and me, till a month ago I never even talked to him, and I dont think that he knew about me or MasterworkDF at all. I am clearly no editor employed, or even working together with Tarn Adams.

To answer your real questions: No, there was no plan. I simply enjoy RTS games, thought DF is fun, but too much a simulation. So I started modding. Then I had the idea of a UI, because people could never agree on one change. I made polls: Should I do A, B or C? and people wanted all three, which were mutually exclusive. So I asked Lucas for the LNP source code and wrote my Settings.exe. Then, everything started to get bigger and bigger.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #56 on: June 20, 2013, 04:46:44 am »

And, y'see, I disagree, because I don't think that this game isn't enough of a simulation as-is, and I find Masterwork too gamey, and I'm making Drow Fortress as a personal challenge to make something fun while going with the exact opposite of my normal approach.

Meph

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #57 on: June 20, 2013, 04:55:40 am »

And from your track record, I can only assume that you will live up to the challange. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

DVNO

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #58 on: June 20, 2013, 05:11:57 am »

Huh, I knew there was nothing official - but never talked to him till a month ago? That is surprising.

Ty
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Meph

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Re: Meph's - AMA - Ask me anything - Answered :)
« Reply #59 on: June 20, 2013, 07:29:47 am »

I only spoke to him about the possibility of getting a child-board, which has sort-of started a complete redesign of the modding forum.

Why should I have talked to him before? I wont ask for insider info of coming versions, and Toady himself has no use for mods.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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