Hasnt this all been done before? Blind archers shoot in a random direction, blind civilians will ignore enemies till melee, blind fighters will ignore enemies till melee, but will react normally to kill and move commands, as soon as they start melee they never leave their target till its dead, blind siege engineers shoot as well as before, but wont run away... (sorry to spoil the fun)
As far as I can tell, it's virtually all rumors and anecdotal evidence. At any rate, I haven't found anything with the forum's awful search function. Even if we know what results to expect, it'll be nice to have some quantitative data. Yeah, we know blind dwarves are worse at crafting, but how much worse, etc.
I haven't had much time for DF the last few days, but here are some early results:
TradingSubject:
Goden Sarveshtimnar, broker
Relevant skills:
Legendary Appraiser
Novice judge of intent
Novice negotiator
Novice in 5-6 conversational skills
Prodedure:
The trader offered a highly favorable trade to maximize human merchant's disposition, then offered a variety of trades to gauge the minimum profit margin the merchant would accept. For simplicity, I assumed factors other than profit margin would average out. The trader was blinded, then the experiment was repeated.
Results:
Sighted, the trader was able to see prices and judge the merchant's disposition as usual. I didn't record the exact items traded, but it seemed very consistent over about 10 trades that the merchant required a profit margin of just over 30%.
Blind, the trader could see prices, but he could not judge the merchant's disposition. The trader's negotiating abilities appeared to suffer, as the merchant tended to demand a profit margin closer to 50%.
This wasn't a fully rigorous experiment. Ideally, one would make a logical series of trades with the sighted dwarf, record them, savescum, blind the dwarf, repeat those trades, then compare the results. I think it gets the point across, though.
EngravingSubject:
Udil Lertethfath
Relevant skills:
Legendary Engraver
Procedure:
The dwarf was locked in a 12x17 room and ordered to smooth and engrave it. She was then blinded and given an identical room to smooth and engrave.
Results:
The blind dwarf smoothed and engraved at exactly the same speed as she did when she could see. The quality of engravings took a serious hit, though. The data:
Sighted:
Masterful - 57
Exceptional - 147
Total - 204
Blind:
Masterful - 24
Exceptional - 105
Superior - 70
Fine - 5
Total - 204
The subject matter of engravings did not seem to be affected. The fine-quality engraving seemed more likely to be simplistic (they usually are, I think), but the sample size was too small to make a conclusive judgment.
It would be nice to figure out the effective skill level of the blind engraver, probably by having a dwarf at each skill level engrave a 12x17 room, then comparing that data to my results above. I only have legendaries and non-engravers on hand, so that's a project that will have to wait unless someone else wants to help out.