Late SummerThe troglodytes were no match for our might warriors, and we dispatched the ambush without any trouble. Unfortunately, I neglected to order the caverns secured, and a second ambush caught one Ronin swordsman alone. He survived long enough for Navatar and Omega to arrive and dispatch them, but died of his many wounds.
The fort is in need of a massive overhaul. Many workshops are without stockpiles, and we have novices making our armor while our legendary armorsmiths haul items around. I have assigned every orc a clear role in the fort: either a specialist, a warrior, or an unskilled peon.
My poor performance during the battle against the humans has inspired me to train myself and the other shamans and upgrade our equipment. No one dares to point out my weakness after I cursed the last orc to do so for a season, but frailty is the curse of being a dreamwalker. I can barely move while wearing a suit of armor, and even the runerobe is too heavy. I have commissioned a suit of welded mithril plate armor for myself. It is so light that I can barely tell I am wearing it, yet harder than steel. Given my power and importance, I deserve only the best. I will create suits for the other shamans once we acquire more of the metal.
I am also taking this opportunity to teach myself and Deep Blue the secrets of several new spells that our raiders acquired, and have ordered our armorers to make the dreamcatchers I have been requesting for the past 2 years. We had the materials for them just laying around, and the regenerating one should help our warriors recover from their wounds much more quickly.
Early AutumnI missed the chance to trade with some orc merchants, but they really have little to offer us anyway.
Our Uruk squads have suffered heavy attrition, so I have ordered new immigrants to join their ranks. Our Uruk warriors are now 15 strong, and should be able to take on any enemies we face. I have also reviewed and improved their equipment. The snaga all use great bows now, and I have given Omega a mithril great hunter's spear that we took from a dead elf. The crystal spear we received from our rites has served him well, but such a low quality weapon is unfit for such a great warrior.
I have also set up training grounds for the shamans, so that we can improve our skills when we have free time. Lifting weights and practicing with armor should help me overcome our natural weakness. I've also set up a ball court so that we can practice dodging before we need to dodge an enemy spear.
Late AutumnGood news! Despite our leader dying we have still been allowed to join the realm. And I don't have an annoying nobleman to deal with. Win-win!
A lame peon had a mood and made an earring. I might put it on display in the dining hall to keep the others happy. There has been a sharp increase in tantruming since Sha'De died.
The imbeciles won't leave the damn cavern. I've personally checked the entire path, and there is nothing blocking it. But they are convinced that there is suddenly no way out. Three of them died of dehydration before I told them that they could drink from the cavern lake. One boat builder went berserk and had to be put down.
Early WinterFive different caravans showed up at the same time, and I bought everything worthwhile from them. The cavern workers still won't leave, so I've begun digging a shaft down to cavern level.