Ok: this fort is doing amazing, I can't promise I'll understand or even make heads or tails of the magic workshops, if our sorcerers and shamans have orders for me, they should post them.
My agenda is going to be:
a. cavern hunting outpost
b. pirate ship.
We will see how it goes.
A pira
Ok: this fort is doing amazing, I can't promise I'll understand or even make heads or tails of the magic workshops, if our sorcerers and shamans have orders for me, they should post them.
My agenda is going to be:
a. cavern hunting outpost
b. pirate ship.
We will see how it goes.
A pirate ship in the bay is an awesome idea. Watch out, though. The area over the water has a terrifying biome. I know it rains kobold blood there, and I'm not sure what other weather it could have. You might want to access it by drawbridge: you may end up with a ship crewed by the damned.
You should make us druids some magical bullets. You create ivy runebolts at the arcane forge and then enchant them at the stone circle and equip them like any other ammo. I want the wasp hive variety, but the polymorph ones look really cool, too. We also have a wraithblade for the sorcerer, which uses blade shards from the arcane forge. You enchant those at the altar of storms.
You should also make a few dreamcatchers for us if you have the materials. They take 1 orichalcum and 2 gems (sapphires, rubies, emeralds, or diamonds) that you can get from merchant ships. We might already have what we need. You equip them as shields, and the druids use them automatically.
Lastly, we got some spell mojos from raiding the drow. Each of those can be used to teach one of the spell-casters a spell permanently at one of the magic buildings. I would like to learn the "tarot" and "consume souls" spells.
Once you do that, you can just use the druids as really powerful but fragile ranged troops. You might want to find a way to train their combat skills and attributes up. In the past, I've set up some weight training sets and murderball courts for my spellcasters.
We might want to start using metal weapons for raids, to slow down the lightning-fast advancement we had this year. The sieges bring quite a few of weapons and we can buy more from caravans.
The caverns are already open: the cave goes down to the first cavern. It isn't connected to the second or third, though. I don't know what exactly triggers the cavern plants growing, though.