Spring continued...
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Navatar passed out and awoke drowning. This happened two or three times, and each time the clan leader heard the sounds of battle receding into the distance. She thought he heard an orc death cry, but it was no one she recognized.
Gathering her willpower Navatar pulled herself out of the pond, despite the pain in her broken limbs. As she walked back into the palisade, she left a scene of pure carnage:
After the battle we reviewed our losses and found that only one orc had died: a spearwoman that came with the spring migrant wave and hadn't the chance to find proper armor before she ran out to meet a squad of frogmen. Navatar proved her remarkable resilience and toughness when she recovered instantly. I didn't see, perhaps a shaman helped her, certainly no medical history appeared:
[ooc: seriously no idea what happened there: I had to double-check the logs to make sure I didn't savescum and somehow forget: the broken bones simply healed, they left no trace of a doctor's intervention: is some part of the magic system responsible?]
Summer:
The fame of our tribe is growing, many orcs came to our home and settled. Our numbers grew until our tribe was more than a hundred strong, and when trading season came, not one but three caravans came to our door. Some of our orc brethren and a human thieves guild were the first to arrive
On their heels came a goblin trader. As it pulled close to our gate a peculiar thing started to happen. The ground shook a little, faintly at first, but stronger and stronger with each passing moment. I wondered if the racket was coming from the last caravan: maybe the goblins had applied one of their "inventions" to their carts, by say, having the wheels be square and iron instead or round and wooden. The reality was far worse. A divine beast had come drawn by our wealth and power:
It ran for the gate, carelessly knocking aside trees and reached it at the same time as the unfortunate goblins. All but one of their carts escaped the flame, but the last trailing one was instantly consumed by the inferno:
Sending our warriors against this thing seemed like sending them into certain death. I watched it tear several burned horses into bits
and brutally kill one of our dogs, before chasing another into the woods. By the time it turned and ran for the bridge I had a plan.
Some may say the snaga are nothing but goblins wishing they were orcs, scum and weaklings all. Truth is, they have they uses:
Standing around the well and facing the bridge, they saw the beast as soon as it climbed the entrance ramp, and let loose with a barrage of barbed arrows.
The beast roared as an arrow penetrated its foreleg, and back leg, staggered and gasped blood, as one pierced its chest, and fell still as another struck its forehead.
Our butchers quickly carried away the bounty, and I had its bones carved into blocks and sent into the cove, for the project...
Fall:
Construction on the project was nearing completion. As the workers I strong armed wove the sails, and dismantled the wooden scaffolding, I was troubled by reports of missing herbalists. I had sent all orcs who had no useful skills besides threshing and soap making to gather the herbs in our cavern, but they had not returned.
Those who went to look for them disappeared as well, so did a puppy. Tired of this nonsense I sent the melee squads to investigate. The trouble quickly became apparent: a whole tribe of degenerate humans had invaded and murdered our brethren. Although they we no match for us, one of the migrant Uruks got a but carried away with battle lust and they killed her for it:
This is a lesson for the young orc: Never start eating your enemy before they drop their weapon!
The other warriors fared better, though a child was snatched from his mother and torn apart:
When the degenerates were on their way to the bone mill, I got the news that an armorer had gone mad. Fortunately his madness must have been sent by our ancestors, because he crafted a glorious helmet called the Nettles of Soul to match our shield the Rosy Equivalence and the scimitar Polishgorges:
The rest of fall and winter were spent in uneventful building. Things got rather dull, and the only bit of excitement (if you can call it that) happened when the Chaos dwarves, drow and taiga orc caravans fell into a traffic jam they couldn't seem to leave.
When I saw that the chaos dwarves and drow were close to bloodletting, I had the palisade torn down. One section of it still hasn't been rebuilt, but that's someone else's problem.
When Spring rolled around, I was ready to pass power onwards. Me boys didn't have much luck raiding this year: three expeditions returned empty handed (if at all), but we did rob a human village and dwarf hold.
My ship is built, I call her Bloodtide: her floors are ever wet with kobold blood, her sails are crimson with green trimming, her hull is wood, her trimmings are bone and her ram is bloodsteel:
My husband Omega and I settled into the captain's quarters to rule the seas proper.
If any wishes to oppose us let them face the artifact scimitar Navatar tossed aside and I claimed, or Omega's crystal spear. [Vicious thing that: watching him fight is like seeing an adventurer's combat logs: strike to head, pierced brain, strike to head, pierced brain]
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Anyways, the fort is in good shape, we definitely need better armor for everyone since with increasing population our military is bigger too, and the new recruits are ill-equipped with armor and excellently equipped with weapons.
I still haven't chosen our guild, but I think the Sea Wolves would be really appropriate given our reliance on raiding and ocean and stuff, but I don't know masterwork well enough to know if the sea wolves suck compared to the other guilds.
Also as I hit spring day 1, we have three massive ambushes in the caverns, so the military needs to deal with that as soon as you upload.
We also have a massive amount of cool orcs for people to claim, including several military monsters with a unique title named "spearorc".
Finally:
I am disappointed. I will be forced to refit it with steeloak logs. I may also build myself a house from them.
I think you should use the steeloak to build an ironclad. The bay has tons of space for it. My ship is meant to be more of a light raiding vessel, more fear than brawn with its bone everything. If you build a steeloak ironclad (bonus points for magma fueled engine (functional or not), this fort will take six levels in badass. We will have a
fleet.
Bloodtide is approachable by drawbridge only, though she connects to the land in two places: in the rear to the soil, and via sail to the wall on the shore. Removing both of these connections will likely cause it to completely disintegrate into constituent parts and make me quite irked indeed.
Good luck! Save:
http://dffd.wimbli.com/file.php?id=7657