Sauropod attack:
Say what? Two sauropods are stomping the dwarves. Next to the Trade Depot. I thought it was a scuffle near the Kennel after penning too close but it seems two wild ones – one named Brush – wandered in past the Guardian and one squad and are now squishing haulers.
Drake defense:
Axed:
I do like that spinning, outstretched arms move with ☼volcanic battle axe☼
Uncorn defense:
We already have unicorns. Canadian Moose gets the press but I once lost a dwarf to a Centaur; strangled the dwarf with the opposable pinion feathers of his wings, held him at wings-length and repeatedly kicked him in the groin until he died. Very DF-y. We have unicorns which seem happy to breed, now in war training and they helped with the dinosaurs.
- One War Raptor is now steel-clad.
-“Grown to be a Hunting Giant Drowspider?” They’re trainable? They’re also breeding and we have several so they were penned across the western entry just in case another group of wandering sauropods comes by to stomp the dwarves again. Cute red icons, the bugs. We lost two dwarves, two more are “resting” in the Hospital. The Dragon raptor eggs, sadly, are rotting in the nest.
18th Hematite:
The Elves are getting ready to leave. OK, now I have a guesstimate on how long it takes them to stock the bones amulets, bracelets and rings. We loaded ‘em up. 800 down, several thousand to go, loaded in about a week. I was keeping the masterwork bonecrafts until noticing just how many of them there were; Chaosgear, in particular has a gift. They’re still only worth a hundred, though.
Wire Murksholdier has just made a ☼leather backpack☼; I need to remember to task him soon with appliqués. No reason not to keep dwarves happy and who knows what tomorrow will bring, tantrum-wise. For the moment, everyone seems mostly happy or even ecstatic – I think it’s all the booze scattered around the fortress along with the parties.
22nd – traded an extra 200 amulets, will see how long it takes to load. Same day?! Wow, that doesn’t seem right but I’ll try to remember there’s only one warning bell; they just up and left.
Elf caravan: upon reflection, we purchased back the steel choppas and anything that might someday be used against us. The odds are low but, still. They didn’t bring much, they didn’t offer much but they did haul away a thousand bone trinkets. No poisons offered, I asked for Raptors (no Dragons offered, and no turkeys) and mithril hopefully everything but, no crates were offered, nada much. Should we have ordered sauropods? They’re still quite powerful in this mod and we lost two dwarves recently to the stomp surprise but, it just doesn’t seem right to me. Dinosaurs and dwarves? We overpaid tremendously and made some gifts, maybe next year they’ll bring a better attitude. There were some of the fancy arrows for sale, decent quality, they’re in inventory and have asked for some more although we lack quality bows. Bought ‘em because the RAWS say “they’re worth it,” have never tried and we have great melee weapons but ranged, not so much. And sometimes, you know, the comments in the RAWS are right and sometimes they aren’t. Bitterroot and shadowleaf in stock.
Hey, look at that: brewmeister/miner/Overseer jimboo is our best diplomat (level 6). Dunno how that happened, I may Guild myself when the Hall is next open. In the meantime, I’ll send for the dwarves, usually the best caravan. We’ve no idea what’s been Wish Listed already.
26th Heme:
The dwarven caravan arrives – took only six days? Or maybe not; there are two nice dwarven cultures, one evil one on this map. Is the one arriving the ‘generic ask dwarves’ caravan? Must be, it’s first month summer. Oh – only one wagon, one merchant so this can’t be what was ordered by Panopticon last fall. Will those then be delivered in the fall? I’ve never played with this many civilizations before. Well, maybe we can request more of the special blueprints and scarce raw materials (titanium for welded mithril, etc.) if the single merchant makes it through, two squads going out now to provide escort.
We now have three new squadrons to augment our veteran
2018: Fodder, FirstUp and SloppySeconds. They have mostly mithril helms but now we’re out of the white metal so, studded leather it is. Steel is getting low and while we have a lot of exposed iron and levels of marble, there are no silver veins left exposed and I’ve yet to send any exploratory miners out. Mostly, dwarves have been doing a lot of hauling and digging, trying to bring workshops all close to the central staircase with dedicated storage for goods and resources, along with some “waystations” going deep to set up future explorations. This is the part that tempts me to use reveal.exe.
So, is there any reason not to have two Taverns? We do have an awful lot of copper, 2:1 on coin exchange and while there is labor involved and hauling, we also have the magma. Isn’t mithril the best choice for armoring new recruits? Each mithril bar at the new Metallurgists requires 3 silver, and helms for the new recruits took all we were able to make from silver ore stock. There are a few things to melt but not enough to make it worthwhile but just in case, that’s why we laid in the new Metallurgists and forges. (Although really, they were to get as much mithril as possible and quickly for the new conscripts; I feel lucky that we’ve made it a month with only a minor siege in the caverns and a few thieves and the like.) Alchemy does the transmutation thing but not quickly; that could be useful to get the 1:1 titanium required for welded mithril but won’t help much for the silver. Many copper coins is the best option I’ve come up with so far. Zinc: we have tons of it in bar stock and as sphalerite ore (literally): does anybody know what it’s good for? Brass?
27th Hematite
The Elf diplomat is unhappy yet again about the trees. 3rd warning. Yeah, yeah. But I’m glad we bought back those iron and steel weapons for more amulets and worn-out clothes. If they want to come at us with those copper short swords used to train weaponsmiths, OK.
4th Malachite, mid-Summer
The single dwarf with his single wagon has made it to the Depot and he did bring some interesting stuff. Those steel choppas for wood and crystal glass quickly made him ecstatic about trading but, really, wealth is not any concern. There are a couple of better-than-ours mechanized javelin and axe-head throwers and an inactive swordgolem. We can use that! A 15K swordgolem, purchased ecstatically for 9K – just keeping the trading skills in practice. Some minor poisons, a few barrels of blood (always useful). Good grief, that single wagon of his has an allowed weight of 32K, a quantum stockpile on wheels. We traded away 500+ carved bones mostly in bins to speed the loading and also to get rid of the cement (?) bins. We now have two new carpenter workshops next to the fungiwood working 24/7 on bins but I don’t think another six months will be enough time for them to make the bins necessary to group all the remaining bones. Even 15 steps away from the Depot, that main refuse pile is still a 30 step RT haul for each single trade and thankfully, the brick and block makers down in The Pit seem to have a priority for bins. We overpaid by 20K or so for a single bola as last trade so, maybe this dwarf will also bring lots of stuff next trip. I think I like this Embassy, may use it for other civs to clear inventory. Maybe this was the previously requested stuff; no animals but lots of rare silks and top leather. We have a legendary leatherworker, there are now a half-dozen each weaponsmiths and armorers as highest-moodable skill so I think we’ll train some Tailors, Weavers and Dyers with the remaining craftsdwarves. Just options for the next Overseer and maybe this will turn into a 20 year fortress with a great Stupid Dwarf Project.
8th
Invited the drow back. We have gnomes but can’t invite them? Bummer. Wonder if they’d come to an everybody’s welcome Tradefair. This might be a chance to see if the Drow return with last winter’s Wish List and I wish we knew what that was. Clockworks don’t breed in this version, we won’t have many hellfire mines without caravans.
Road Sandband is making steel broadhead javelins. By the time she’s finished there should be a smithing library to get her to legendary then, more ranged weapons and piercing steel javelins with poison.