I've decided finally to do it - to migrate to the new border post, "Masterwork: the Fortress"! It's a famous location throughout all the mountainhomes, a towering volcano, with plenty of hematite. I was the finest tanner in my home village, and I've swung a battle axe once or twice, so I'm sure I'll do well on the frontier.
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I'm at the immigration station now! Some of the other new dwarves are signing up for new jobs too.
"I'm Captain Kobold. Weaver," says the first.
"Okay. You now do everything." The bookkeeper didn't even lookup. "Run along to any workshop that needs tasks done, or grab some blocks and build the walls."
"Wait, what? No seriously, I'm a really good weaver. I can make some valuable cloth stuff if you keep other people away from the weaving shop."
"Overseer Meph's orders. We don't need lazy craftsdwarves loitering around idle. No offense. Get to work."
The second Dwarf approached. "Well, I'm a really good brewer. That's always in high demand right? My name is Jimboo."
"Hmm. We don't have any plants though. You're still a mason too. Get to work."
Well, my turn, I guess. "Hi there! I'm Smakemupagus."
"Not anymore. We already had a Smakemupagus. He got mortally wounded by a terrible creature and died a slow, painful death. From now on your name is Smake II. I see here on your papers that you're an Adept Ambassador. Great. You're the new overseer effective immediately."
"No no, I don't even know what is an ambassador!? I was a tanner back home."
"We don't have tanners here anymore. Trust me, you're an ambassador. Get to work."
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Granite, 42
There are so many interesting touches here -- I've never seen anything like the hallways that run around the perimeter of the great volcano! There is a 6-urist deep shaft from the mountaintop straight down to the dining hall. I don't know whether it's supposed to be a skylight to fight off cave-sickness, or a pit to drop cat giblets to develop harded psychopathological tendencies. I better toss some cats in sometimes just to be sure! Life here in the provences sure is exciting.
Holy Armok's beard we're out of booze. And there's no plants in the stockpiles, and no seeds. This could get interesting! I ask some gatherers to head out and grab some plants, but there just isn't a lot out there. That nice bookkeeper I met at immigration was named Bane, and he wants to become a priest. I tell him it's OK to go pray at the shrine for some booze. Maybe we should hire a few more priests some day.
I heard rumors that there are elven Ashland assassins somewhere in this neighborhood! That's pretty exciting too, but the dangerous kind of exciting. A couple of us are OK with an axe, but there's simply not enough armor to go around. I've heard elves tend to have really good weapons too, so iron armor might not even help too much. I hope that we'll only see single elven assassins rather than a big ambush, but you know what they say. "Hope never secured a fortress!" We pasture a sentry kitten outside the main bridge. You know what they say, "Pasture a kitten out front, and now your fort is invincible!" OK, well, someone should have said it.
Miners map out some plumbing and expanded work space to convert our little metal shop into a real magma forge hall, and masons continue to finish the curtain wall. Wow, tasks get done pretty fast here, since everyone chips in to help. Maybe this Meph character was on to something!