Well, Hoburgs are both very small and have average attack and above-average defence. It's hard to hit them and, with their sheer numbers, easy for them to hit you. Also Burburg's PD is apparently entirely crossbowmen armed with broadswords, which is hilarious and will murder anything that doesn't have a shield (like Nefurt's hawk cavalry).
Also, for those of you not in Round 10 (which is everyone but Karlito) - Round 10 needs two subs. I'll make this short; round 10 is an MA game, currently in turn 75, so squarely in the late game. It's a vanilla game, so no Zmeys or whatever.
Ermor has an S9 bless (for those shadow vestals) and is currently under attack from three different nations on two different sides of its empire (though some sort of clever diplomacy might be possible I guess). Your army is about three times larger than that of any human players. To be honest, Ermor is in decline, though it might be possible to pull it around. I'm really only asking because Ermor has a lot of tools that need a human player to be used properly.
Eriu has an E9N6 bless. They're currently only at war with one human player (and R'lyeh, who is about to go AI). I don't really know much about Eriu's capabilities. To be honest, Eriu's player basically coasted by on Thunderstrike spam and the occasional Sidhe Lord thug. I don't know what they have researched or what they can do, or their gem situation. you have one big army (that I can see) with your pretender, plus probably a crapload of Sidhe Lords scattered to the wind. Your position is probably not bad, but I don't know.
We also need someone to set R'lyeh to AI, since I'd rather not do it myself (due to the cheaty nature of looking at someone else's turn as another player), which will only take a moment.
Feel free to post in
the thread or PM me if you want to take a look at either nation and decide whether they're for you or generously donate 60 seconds of your time to turn R'lyeh AI.