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Author Topic: [DROW] Discussion and Suggestions (v0.9)  (Read 20754 times)

Putnam

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Re: [DROW] Discussion and Suggestions (v0.00)
« Reply #60 on: June 08, 2013, 08:23:53 pm »

That last part no. The rest... yeah, sounds good. Other such spidery things.

Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.00)
« Reply #61 on: June 08, 2013, 09:32:53 pm »

i think you should DFhack in a check that allows males of 10 megabeast kills or more, to allowed to be high ranking matriarch roles. Like dat bad ess on the front page of dis thread.
im sure he did sumtang to become the TOP DWG

ALPHA DAWWWWWG!!!!!!
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Putnam

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Re: [DROW] Discussion and Suggestions (v0.00)
« Reply #62 on: June 08, 2013, 09:35:06 pm »

10 megabeasts is a ridiculous number. I'm sure most leaders are going to be badass, though. Leadership is exclusively female, btw.

Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.00)
« Reply #63 on: June 08, 2013, 09:35:49 pm »

10 megabeasts is a ridiculous number. I'm sure most leaders are going to be badass, though. Leadership is exclusively female, btw.

awwwwwww

EDIT: I got me a good one, allow the DROW to mix nightshade that can be grown in errrr alchemy gardens that can be mixed with metal in a building to create Shade Steel, metal that should be described as a dull purple hue and imparts a syndrome onto anyone it touches or is attacked with it thats poison or something like that. Or steals energy from the creature or paralyzes them!!
yeaaaah!!!!
« Last Edit: June 08, 2013, 09:38:41 pm by Oyahbah »
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Putnam

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Re: [DROW] Discussion and Suggestions (v0.00)
« Reply #64 on: June 08, 2013, 10:13:07 pm »

Poisons are going to be important, of course. "Energy" really isn't a concept in DF.

Putnam

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #65 on: June 09, 2013, 12:56:39 am »

I have a working thing now. It's not quite done, though. I need to include some Lolth stuff.

Gamerlord

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #66 on: June 09, 2013, 01:01:09 am »

What kind of features are there?

Putnam

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #67 on: June 09, 2013, 01:13:42 am »

Not much. Standard Masterwork fare with some dwarfy stuff removed and all the evil stuff instead of normal stuff. Next step is to get the Lolth religion stuff going.

Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #68 on: June 09, 2013, 01:17:32 am »

ill go ahead n test it now
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Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #69 on: June 09, 2013, 01:37:58 am »

hmmm how do i install dis? im confused
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Putnam

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #70 on: June 09, 2013, 01:39:46 am »

...Like you would any other mod? That all goes into the dwarf fortress/raw/objects folder. Make sure to run settings.exe after installing.

Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #71 on: June 09, 2013, 01:42:48 am »

***EDIT*

hey I cant get to Civ to be playable, do i need to enable dat in the ini myself or wut? i dont see the setting in the settings.exe. an i replaced everything like u said!

i dont get it

[CIV_CONTROLLABLE]

alrdy present!!!


should i turn off friendly race DROW so their CIVs show up? cuz i dont get why i dont see their civs.
« Last Edit: June 09, 2013, 02:07:31 am by Oyahbah »
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Putnam

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #72 on: June 09, 2013, 02:09:33 am »

There is no setting; you'll have to manually choose the drow yourself in-game with the civilization select interface (found with tab on the embark screen).

Oyahbah

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #73 on: June 09, 2013, 02:13:31 am »

There is no setting; you'll have to manually choose the drow yourself in-game with the civilization select interface (found with tab on the embark screen).

aarrgghh matey thar be only dwarf civs!!! im confuzzled!!!!!
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Putnam

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Re: [DROW] Discussion and Suggestions (v0.1)
« Reply #74 on: June 09, 2013, 02:16:03 am »

Are you sure? It'll be easier to tell if you switch to orcs; if you do that, you'll have drow mountainhomes and orc cabinets instead of just mountainhomes. Then you'll be able to tell better.
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