@vorsh99: No, it does not.
Currently reading through the rwas, I will make notes as I go.
- Formatting of the building names are off. Some are lowcaps "dark transmutation chamber", some are highcaps "Dungeon Weaponist".
- A deep spider has no genders and no eggs, so I assume they can only appear through transformation. If this is true, then everything is ok. But they will never breed.
- Fleshburster [MULTIPLY_VALUE:20] is a lot. Their leather will be more costly then gold bars. Or steel bars.
- Reaver description starts with 'a', should be 'A'.
- Your [CASTE_NAME:pale reaver:pale reavers:pale reaver] has no description, which makes it very hard for players to find in fort mode.
- The same is true for the other castes, [CASTE_NAME:night bane:night banes:night bane] [CASTE_NAME:shadow chaser:shadow chasers:shadow chaser] [CASTE_NAME:soul catcher:soul catchers:soul catcher] [CASTE_NAME:dreamweaver:dreamweavers:dreamweaver]
- Again, the formatting is a bit off. "Soul Catcher", but "Dreamweaver". I would stick with either using one word, or two words.
- [TOY:ITEM_TOY_EVIL1][TOY:ITEM_TOY_EVIL2][TOY:ITEM_TOY_EVIL3] are not used anymore. It is ITEM_TOY_TOY and ITEM_TOY_BRAZIER now, because I changed all toys into the category of "illumination" aka things that make light.
- The embassy is lacking the "force siege mountain" to trigger dwarven sieges, as well as diplomats. I also dont know if you can trigger your migrants/caravans with it, because your entity ID is not MOUNTAIN anymore. It might try to trigger dwarven migrants instead.
- The [SYNDROME][SYN_IMMUNE_CREATURE:REAVER:ALL][SYN_CONTACT][CE_UNCONSCIOUSNESS:SEV:100:PROB:100:SIZE_DELAYS:START:0:PEAK:150:END:550] in soulsteel doesnt do anything. You would have to you dfhacks spatter_add to coat a weapon with soulsteel to make the syndrome take effect on a hit. Thats the only way to have a syndrome on weapons.
- Again, formatting. "Soulsteel" one word, "Blight Bronze" two words. But dont take these too seriously, I bet Masterwork has plenty of these formatting issues.
- Your flavor greeting interactions will spam the combat logs/confuse people. They will not notice real combat logs as easily, which is the reason why I did not add those for dwarves. Again, this is only a personal point of mine, I know I do it with possessed dwarves and the cult as well.
- [ITEM_TOOL:ITEM_TOOL_SHARP_KNIFE] => why does this exist? While having an attack and weapon skills, your military will never equip it. It could be used by adventurers though.
- Some of your weapon names, [NAME:halberd:halberds][NAME:glaive:glaives] for sure, have duplicates in the main Masterwork mod. While the ID is different, causing no troubles for the mod/program, it will be confusing for players, because they will have 2 identical entries in their stockpiles.. glaives and glaives, not knowing which on is the local one and which is the foreign.
- [REACTION:SPIDER_SUMMON] //uses riftspinner creature for transformation
[NAME:play the song of stout labor] => forgot to rename this?
- [REACTION:SUMMON_FLESHBURSTER] //uses dog for transformation
[NAME:summon a fleshburster to decimate your foes] => should mention a dog somewhere
- Yet again, [NAME:make shadowiron bar] ... here it is "shadowiron", while the inorganic mat is "shadow iron"
- [REACTION:SPIDER_AMULET] has improvements that target a reagent called "helm". That wont work. You cant even improve newly created products at all, you have to improve a reagent that has the preserve_reagent tag.
- Same for [REACTION:CURSED_BOOK]
- Value of ITEM_TOOL_ARMOR_KIT is maybe a little bit high?
- [NAME:create a shadowy essence] ... instead of using up the mortat and pestle and creating two new ones, why not use preserve_reagent? Btw, I used this before but people reported their workers constantly carrying around mortar/pestle, then cancelling the next job, because another dwarf wanted to stockpile them. I solved it by only using these tools as building materials, no longer as reagents.
Thats about it, all the errors that stood out to me. Please do not take this as criticism, I just wanted to help a bit.
btw, I love the dog to fleshburster reaction, that is awesome.
Alien3 anyone?