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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945646 times)

Saeldanya

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2085 on: December 30, 2017, 09:03:08 am »

I'd say that's more of a DF problem than the mod itself. The game has gotten so much easier since tantrum spirals are gone and armies actually have to cover distance on a world map.

No, it's not. I invested some 300 hours into Amostubal's modified version. 3 different human forts. Didn't even get thieves.

Other races' forts near previous human fortresses (so it wasn't a location problem) got far more attention, though in one case it took 3 years for succubi and beak wolves to show up. 3 human forts: not even thieves after several years, no scouting parties, nothing. Only tower inhabitants and megabeasts. Check the human feedback thread, people other than me had the same experience.

I suspect the issue is related to the fact that human fortresses never achieve barony status - it's like the rest of the world doesn't properly acknowledge their existence, but I'm not a modder, so... 2 grains of salt. ;)

I'm also waiting for a fix to the '200 merchants killing the FPS in retired fortresses' bug, but that's definitely a vanilla issue. It's still present in 44.X, isn't it?
« Last Edit: December 30, 2017, 09:17:41 am by Saeldanya »
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pikachu17

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2086 on: January 02, 2018, 03:08:07 pm »

Once this gets updated to 44.0X, Humans can just raid places so they are at war. Of course, I may be wrong and this still doesn't work.
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Saeldanya

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2087 on: January 03, 2018, 07:15:32 am »

Once this gets updated to 44.0X, Humans can just raid places so they are at war. Of course, I may be wrong and this still doesn't work.

Not sure this would work, my humans were at war and... crickets.  :P All three fortresses got pummeled to hell and back about a week after I retired them, though.
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Boltgun

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2088 on: January 03, 2018, 07:56:44 am »

Once this gets updated to 44.0X, Humans can just raid places so they are at war. Of course, I may be wrong and this still doesn't work.

Not sure this would work, my humans were at war and... crickets.  :P All three fortresses got pummeled to hell and back about a week after I retired them, though.

I tried raiding elves and they sent me sieges afterwards, so it should work.
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Brutaka001

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2089 on: January 04, 2018, 06:24:45 pm »

excuse me if i sound ignorant for asking, but how are you conducting raids? I've been sitting here for years all silent and crap lol
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Urlance Woolsbane

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2090 on: January 04, 2018, 10:01:04 pm »

excuse me if i sound ignorant for asking, but how are you conducting raids? I've been sitting here for years all silent and crap lol
It's a new feature, one that debuted two months ago. The (C)iv screen has been totally revamped, and it is from there that you launch your squads' missions.
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stk2008

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2091 on: January 05, 2018, 03:56:19 am »

Hi all I am new here and new to DF (total noob)

U say its in the latest version the raiding I assume people who use this launcher cant do raids yet as its not updated to the latest version of DF would that be correct?.

Thanks
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IlFedaykin

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2092 on: January 05, 2018, 04:45:05 am »

That would be correct. Raids were added in 44.01 while Masterwork is still based off 43.05.
While using orcs you can still "raid" the enemies but it actually is just a workshop modification which doesn't really send your orcs to a different site to sack and slaughter. If I'm not mistaken it gives random loot depending on the race you raid.
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stk2008

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2093 on: January 05, 2018, 05:00:17 am »

Ah fair enough :).

Well realy enjoying this game lots to learn which I like.
Shall keep and eye on this thread for a release to latest version :).

Thanks again
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Vulkanis

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2094 on: January 05, 2018, 07:47:04 am »

While this report is now almost two years old, it still impacts the base game. Is there some simple way to solve the issue besides slaying all building destroyers in DF hack or nerfing races in the raws? The problem I have with using DF hack is that in trying to slay visitors with building destroyer the exterminate command in DF hack kills all units on the map of that race. I don't want to nerf invaders over something this silly either, but having """"""""not hostile""""""" frost giants that wear railroad engines for armor meander into my two seasons old fort and drive my craftsdwarves into a murderous rage is not a navigable gameplay scenario.
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Meph

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2095 on: January 05, 2018, 04:30:27 pm »

Vulkanis: Sadly no. The AI is not the smartest...

In case you are wondering what I'm doing DF-related, I've been putting a lot of work into tileset releases over here: http://www.bay12forums.com/smf/index.php?topic=161047.msg7659999#msg7659999
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Cipactli

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2096 on: January 05, 2018, 11:48:44 pm »

Will a x32 bit version of Masterwork ever be released?
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buuface

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2097 on: January 09, 2018, 02:42:50 am »

Meph any idea when a version for 44. might be released? Can't wait to try masterwork with the new Civ screen features incorperated!
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wags

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2098 on: January 09, 2018, 11:52:12 am »

Meph any idea when a version for 44. might be released? Can't wait to try masterwork with the new Civ screen features incorperated!
Same. I'm sort of in a limbo because Masterwork is so much cooler but it doesn't have the civ screen.
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kongor

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2099 on: January 09, 2018, 02:37:34 pm »

is this where i report issues with masterwork x dfhack? 
gui/liquids makes all the tiles blank (but not the menu options on the right side of the screen), although it's still usable (less convenient of course).  gui/mechanisms has a similar issue when i try to go to the linked building - left side of the screen goes black until i exit the menu, at which point a lot of the previous screen's tiles are displayed, and stay there until they're overwritten by my moving the screen until it's overwritten by a currently-visible tile.
can't quite remember whether the second one happens in vanilla, but i'm 100% sure the former doesn't.  this is all on the latest mdf release, with twbt enabled, curses as font, and phoebus 16x tileset

there were some other possible bugs that popped up last night, but at the moment they seem to be resolved after restarting df, so for now i guess i'll have to see if they reemerge before reporting
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