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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 946285 times)

Asin

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1590 on: December 20, 2016, 09:06:35 am »

Dwarf Fortress/X-Men. Yes.

Culise

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1591 on: December 20, 2016, 09:26:14 am »

I never noticed this until now but why does the human in the humans section of the OP looks so much like a medieval Professor Xavier from the X-Men?


Because it is a medieval Professor Xavier from the X-Men.  Mya~n.
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Vitor_Goatman

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1592 on: December 20, 2016, 09:27:53 am »

I never noticed this until now but why does the human in the humans section of the OP looks so much like a medieval Professor Xavier from the X-Men?


Because it is a medieval Professor Xavier from the X-Men.  Mya~n.

Well shit I had no idea that was a thing.
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Amostubal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1593 on: December 20, 2016, 10:29:15 am »

not just any medieval proffessor X .... I always wondered who drew Patrick Stewart as a medieval king, since all the images from plays and such he's always had a wig on, every version I could think of..... so i had to google it.... the only bald medieval characters I could find was, him as king richard in men in tights:
Spoiler (click to show/hide)

and as leondegrance in excalibur, which I had never seen, and I'm a fan of medieval fantasy... none of the images I could find were worth the posting. but anyway....
this was the best image of him I could find:
Spoiler (click to show/hide)

lols.
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Legendary Dwarf Fortress
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

cobaltness

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1594 on: December 20, 2016, 12:09:30 pm »

hey just wondering if the old dwarf guild system/magic/golems will ever make a return
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WhiteLighter

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1595 on: December 20, 2016, 04:51:32 pm »

You whippersnappers are obviously too young to remember Patrick Stewart playing King Richard in the 1993 cdrom rpg classic, Lands of Lore. :)
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Szarrukin

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1596 on: December 20, 2016, 06:56:35 pm »

What the heck is happening with my DF? I've just downloaded new version and that's what I got, no matter what font I choose

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Putnam

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1597 on: December 20, 2016, 07:10:01 pm »

Just unfullscreen and fullscreen it or resize the window, it's an issue with the plays.tv recorder that tends to come with newer AMD graphics card drivers while GRAPHICS is set to YES

scourge728

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1598 on: December 20, 2016, 07:18:54 pm »

So.. why does turning off creature sprites cause the game to switch to some weird elongated window?
Still need an answer for this

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1599 on: December 20, 2016, 07:29:45 pm »

Still need an answer for this
Perhaps a screenshot would help?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Amostubal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1600 on: December 20, 2016, 08:00:54 pm »

What the heck is happening with my DF? I've just downloaded new version and that's what I got, no matter what font I choose



another solution is to use large address utility, and it wont do that anymore either.  you can find the large address utility in the utilities packaged with MWDF.  theres a description a page or 2 back on here on how to usee that.
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"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1601 on: December 20, 2016, 08:28:08 pm »

I'm fairly certain that issue doesn't have anything to do with LAA.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Putnam

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1602 on: December 20, 2016, 08:48:27 pm »

I'm absolutely certain it has nothing to do with it.

lethosor

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #1604 on: December 20, 2016, 10:40:16 pm »

It looks pretty normal to me. If you expected it to take up your entire screen, and that's what it was doing before, my guess is that "turning off creature sprites" changed the GRAPHICS setting in init.txt to NO, so it's using the WINDOWEDX and WINDOWEDY settings there for your initial window size instead of GRAPHICS_WINDOWEDX and GRAPHICS_WINDOWEDY. You can change WINDOWEDX and WINDOWEDY to 0 to have DF choose a resolution (which is what the graphics settings use by default), or copy the values from GRAPHICS_WINDOWEDX/Y. Your launcher might also have a setting for this that I don't know about.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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