Should allow the DF to use as much ram as it can get access to on your system (its generally boxed in at 2GB) here's an image of the utility:
It'll increase the limit from 2GB (on Windows) to 3-4GB. There's no way it can use more than 4GB, so if you hit that, DF will still crash.
well in some of our cases.... 4GB would require everything else on our computers including the OS to shut down lol.... but I understand your point, its a work around until we can sort out the memory issues, and see whats throwing us into the 2GB+ range...
Hey, I gota quick question, is the wood splitting block a dwarf only thing? I'm just starting a human fortress and (despite the manual saying otherwise) I'm seemingly unable to make a wood splitting block.
everyone else pretty much nailed it... dwarves got the wood splitting block and humans got the stone splitting block (which doesn't totally make sense to me, but I roll with the punches). Humans get the sawmill guild extension in the carpenter guild, which does basically the same thing. Dwarves never get a stone splitter. It gets worse for the other races... although succubus have this wonderful set of buildings that use magma to produce all the stone and brick you want, as long as you want slade... orcs get a sawmill that requires a slave too build, and I think a stone splitter with the same problem, and an elf shop that makes grown wood, in exchange for food... kobolds can't mine stone(if your playing it with the block mining setup provided for them)
but over all my preferred stone block method for dwarves,succubus, and orcs is a magma brick oven.... you get the color you want, you can put in any stone, it costs nothing but the stone, and the "bricks" are magma safe... even if their initial stone was gypsum, or whatever.... the worst problem about it is making sure you select the stone you want to be used in the oven, it can use just about any rock, and you may not want to loose flux stones or anything else to build a wall.
@Criptfeind and anyone else running just ascii graphics.... I would much appreciate it if one of you came up with a full set of instructions on how to modify MW to capable to run in ascii... I think I want to play adventure mode soon, and the tilesets always seem to cause so many issues in adv mode.