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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 946702 times)

Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1080 on: July 07, 2016, 04:22:03 pm »

Just got back on, tried everything with default settings after deleting and cleaning everything out and re-downloading 
Same error message with "connected component overflow"
turned off anti-virus
killed everything non-essential except for DF and hack.
same thing. World Gen worked fine, was able to prepare for embark and spend points.  Hit "E" to embark and after a couple of minutes game crashed.  Never got to play screen.
My machine has an i7-2600 CPU 3.4 GHz, 64 GB ram, Windows 8 Pro 64-bit operating system, Radeon R9 260 video.
That is super strange... no one else reported anything about a component overflow. Only thing that I can offer is to send you save of a already genned and embarked world, to see if you can use it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pelpo

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1081 on: July 07, 2016, 07:10:24 pm »

I was getting the same embark problem with the same error and it started working after I changed the TWBT font to the same setting as the Tileset. It's the only thing I changed between it crashing and it working, but I'm not sure if it will help anyone else. Also, I was able to change the TWBT font to something else and go back into the saved embark after that.
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steelyeyed

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1082 on: July 08, 2016, 02:29:54 am »

Save would be appreciated.

I tried both ways with TWBT activated on default setting and with the text set as standard to deactivate TWBT, and got same result.  Going to try with different set and see if I have any luck with that.
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Dirst

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1083 on: July 08, 2016, 03:18:01 am »

It could be that your graphics card is running my out of memory for textures (tilesets are stored as textures), and those aren't loaded until the map is loaded.  If that's the case, Pelpo had gone just slightly over capacity.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

steelyeyed

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1084 on: July 08, 2016, 03:40:42 am »

Changed the tileset, twbt font and color to Obsidian, left everything else the same.  Have finally gotten past embark and am on the map preparing to give it a go.
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forsaken1111

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1085 on: July 08, 2016, 06:28:12 am »

I found that most of my random crashes and other issues vanished when I turned TWBT off.
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1086 on: July 08, 2016, 07:50:03 am »

I found that most of my random crashes and other issues vanished when I turned TWBT off.
Try with TWBT on and multilevel0. That should also work. It would be really interesting for me if you see a difference in performance/crashes with it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

pikachu17

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1087 on: July 08, 2016, 01:28:46 pm »

Humans can't make pig iron. is this intended?
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Sigtext!
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Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

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forsaken1111

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1088 on: July 08, 2016, 01:30:59 pm »

Humans can't make pig iron. is this intended?
Not intended. IIRC meph forgot a few of the alloy reactions in the smelter and will be fixing it soon
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 29th June
« Reply #1089 on: July 08, 2016, 01:41:47 pm »

Soon = around 1h from now.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ManlyMeatMan

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1090 on: July 10, 2016, 11:42:31 am »

Not sure where exactly to put this but I've been having trouble with world gen. I'm trying to gen a world where I could play as any of the 5 current races, but Kobolds seem like they are either unable to survive or unable to be played because of some possible bug with my settings. Do you have some world gen settings you use that consistently allow you to play as any of the races?
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1091 on: July 10, 2016, 12:32:30 pm »

They exist, but kobolds are skulking and live in caves, thats why you dont see them on the world-map and embark selection. Its a DF quirk that I cant affect. If you want to play them, its best to only have kobolds active. Or turn off skulking and change their entity to allow the foundation of cities.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ManlyMeatMan

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1092 on: July 10, 2016, 12:36:48 pm »

How do you change them to allow the foundation of cities?

Edit: Never mind, I poked around in the raws and found it, thanks for helping me
« Last Edit: July 10, 2016, 12:58:50 pm by ManlyMeatMan »
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daisha

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1093 on: July 10, 2016, 01:52:53 pm »

They exist, but kobolds are skulking and live in caves, thats why you dont see them on the world-map and embark selection. Its a DF quirk that I cant affect. If you want to play them, its best to only have kobolds active. Or turn off skulking and change their entity to allow the foundation of cities.

I haven't tried changing their entity in the raws, but merely turning off skulking has never left me with a playable kobold civilization if even a single other race is active.  Which is a little irritating because obviously after the dwarves delve too deeply low level monsters like kobolds should begin to populate the upper levels of their prior home.
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Zeronet

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1094 on: July 10, 2016, 06:21:57 pm »

From what i gather, phoebus and obsidiansoul are the tilesets that currently work with the new trees?
« Last Edit: July 11, 2016, 08:10:02 pm by Zeronet »
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