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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 942738 times)

Putnam

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #900 on: June 06, 2016, 09:40:32 pm »

No i have not even embarked, i mean that i cannot find them in the civ listings in the embark menu

Posted in the other thread but i did not get any help. I have genned about 7-8 worlds now, tweaking various other civs and invaders, and i cannot for the life of me get a damn hermit civ to exist in the world. It is enabled on the masterwork menu but it never seems to be around. Has anyone else had a similar issue? Anything i am possibly missing?
The hermit civ looks like the dwarf civ

Wyzack

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #901 on: June 06, 2016, 10:06:43 pm »

Wait so does every dwarf civ have the START HERMIT MODE NOW workshop or is it just impossible to tell dwarves and hermits apart?
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #902 on: June 07, 2016, 06:31:06 am »

The hermit civ is its own civ. It uses the english language, so their names are in English.
The dwarf civ is still its own civ, it uses the dwarven language file, so their names are in Dwarfish.

I will make this a lot more clear in the next update, since people seem to have issues finding the correct one.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

pikachu17

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #903 on: June 07, 2016, 09:43:17 am »

I decided to play hermit mode as a gremlin. when the gremlin was first created he was listed with the dwarves as expected, but after the dwarves died the gremlin switched to the pet screen. anyway you can fix this?
and could you please make a changlog in the files that includes older versions. and please also have someplace I can find older versions.
« Last Edit: June 07, 2016, 09:45:22 am by pikachu17 »
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #904 on: June 07, 2016, 09:45:57 am »

I decided to play hermit mode as a gremlin. when the gremlin was first created he was listed with the dwarves as expected, but after the dwarves died the gremlin switched to the pet screen. anyway you can fix this?
Thats weird... create-unit is acting up. Its sadly nothing I can fix, but you can report it in the dfhack thread.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wyzack

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #905 on: June 07, 2016, 09:56:47 am »

The problem i was having was that the hermit civ was listed as the dorf civ in the civ selection screen. Here is a picture of the world

http://i.imgur.com/wz3dImv.png

In this world Hermits are the only playable civ. When i started a game as the picture dwarf civ it was actually a hermit civ. Is this a bug or are hermit civs always listed as Dwarf in the civ selection screen?
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Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #906 on: June 07, 2016, 10:09:53 am »

They are always listed as dwarves, but I can understand how that is confusing and I will change it next release.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wyzack

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #907 on: June 07, 2016, 10:14:45 am »

Oh okay. That is where i got confused. It really is not a huge deal if you just mentioned it in the guide to hermit mode, although i feel it might cause people to inadvertently select hermits when they want dorfs if they do not check the names
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IronEleven

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #908 on: June 07, 2016, 06:59:30 pm »

Not sure if this is the proper place for bug reports but it seems the "Decaying Undead" setting wiping out an undead siege doesn't actually end the siege, even after caging and executing the single living unit accompanying them.  Two of my saves are stuck in a permanent siege now.
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Putnam

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #909 on: June 07, 2016, 07:13:56 pm »

Not sure if this is the proper place for bug reports but it seems the "Decaying Undead" setting wiping out an undead siege doesn't actually end the siege, even after caging and executing the single living unit accompanying them.  Two of my saves are stuck in a permanent siege now.

That setting is a feature of DFHack.

IronEleven

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #910 on: June 07, 2016, 07:57:16 pm »

Well then, any advice for how to end the siege short of starting over with the setting disabled?
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baldamundo

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #911 on: June 07, 2016, 08:27:00 pm »

Love the mod (and very excited to see orcs back finally!) but is there any way of disabling pretas without genning a new world? Or a DFHack command to kill them? They're absolutely insane, and appearing weekly at least, but I'd rather not start my fort from scratch...
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IronEleven

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #912 on: June 07, 2016, 08:52:35 pm »

Love the mod (and very excited to see orcs back finally!) but is there any way of disabling pretas without genning a new world? Or a DFHack command to kill them? They're absolutely insane, and appearing weekly at least, but I'd rather not start my fort from scratch...
Try "exterminate".
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baldamundo

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #913 on: June 07, 2016, 08:56:42 pm »

Try "exterminate".
Any way of killing the preta without killing the host though? With the rate they're appearing, exterminating everyone that gets possessed is still going to cause serious grief
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IronEleven

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version!
« Reply #914 on: June 07, 2016, 10:13:02 pm »

Oh I assumed they were a just a creature.
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