Hard to say without screenshots but it is really easy to accidentally invalidate a ramp by digging around it. They have specific requirements for connecting between levels
I know how ramps work very well, so if you're referring to basic ramp rules like up direction needs solid wall, that's not it. Besides, I dug around it only after it was broken. But thanks for the suggestion.
None of the vanilla arthropods have a child tag, it just means that they don't have a child life stage. They're already adults from birth, meaning you can breed huge numbers of them without regard for short life-spans, but you also can't domesticate them from the wild because that requires training a child of the animal and breeding it once it's an adult.
Ohh thanks for the explanation. I'll study some raws with that in mind.
I think you can make kobolds more vulnerable to alcohol by giving them the same tag that dwarves have and making it lower than 100%. Or you could just leave them; alcohol effects have SIZE_DILUTES so kobolds should be vulnerable already.
If you give plants juices and add them with the DRINK tag, taverns in adventure mode will serve soft drinks. One plant can have multiple drinks.
Wait, so kobolds in current version DO get drunk? That's an entity tag and not some DFHack thing that wasn't updated yet? What token? - I don't see anything that seems related to alcohol in the Entity Token wiki page or the entity_good_dwarf raw. So if they get drunk and there's no juice/tea implemented yet, I should stick with water? What kind of effects does drinking booze have right now? Can they still fight effectively? Do they walk and work slower, etc, or nothing to really worry about?