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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 946029 times)

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #570 on: April 07, 2016, 08:57:57 am »

do you think of making this compatible with grimlockes weaponry?
I did ask Grimlock before, he agreed to include it into the mod. Its one of the things I want to do when I continue working on this.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

123nick

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #571 on: April 07, 2016, 09:43:16 pm »

do you think of making this compatible with grimlockes weaponry?
I did ask Grimlock before, he agreed to include it into the mod. Its one of the things I want to do when I continue working on this.

ok, awesome :D will it include grimlockes new-ish skills, like flailsman and stavesman and etc?
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #572 on: April 08, 2016, 01:42:39 am »

There are no new skills, just renamed old skills.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

sharix

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #573 on: April 10, 2016, 05:22:35 am »

I can't seem to find the "Workshops", "Furnaces", etc. settings that were present in the past. Where have they gone?
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Dramegno

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #574 on: April 10, 2016, 07:53:54 am »

Masterwork Reborn will not have all the stuff from the previous version of Masterwork due to if feeling gassy or something like that. But the launcher is far from complete as well as some of the races. The Dwarves are complete from my understanding but that could have changed with the last few replies to this thread by Meph. I hope that answered your question.
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

pikachu17

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #575 on: April 13, 2016, 09:46:06 am »

Is this going to remain being a 40.24 mod or will it be updated to 42.06?
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Rydel

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #576 on: April 13, 2016, 04:45:58 pm »

I'm pretty sure this is getting updated, it's just that Meph's been out of the country.

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #577 on: April 14, 2016, 09:21:12 am »

Yes, it will be. I just got back today.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zackman0010

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #578 on: April 19, 2016, 11:55:35 am »

I was just coming into this thread to politely ask if you would be working on this again. I'm glad to see you're back, and I look forward to future updates!
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dead

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #579 on: April 20, 2016, 01:31:40 pm »

Yes, it will be. I just got back today.

This is the best news in over a year! Lol

I'd love to see what you're doing with the skill training system. I remember the last Masterwork version I played had separate workshops that were libraries and dwarfs would read books to get better. Now that library exists in vanilla as well as a paper industry, I'm excited to see what you'll do with all of the locations. I'm loving them even if they mostly eat fps and end up in fist fights.   
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Putnam

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #580 on: April 20, 2016, 10:14:21 pm »

yo here's something i bet you'd like

Code: [Select]
dfhack.run_script('add-thought','-thought','the soothing of an auspistice','-emotion','FONDNESS','-severity',50,'-unit',unit.id)
Code: [Select]
inorganic_thoughts_troll

[OBJECT:INORGANIC]

[INORGANIC:FORTBENT_THOUGHTS]
[STATE_NAME:ALL:feelings]
[SYNDROME]
[SYN_NAME:arguing with a kismesis]
[SYNDROME]
[SYN_NAME:the soothing of an auspistice]
[SYNDROME]
[SYN_NAME:a feelings jam with the moirail]
[SYNDROME]
[SYN_NAME:auspiticizing]

If all goes to plan, next version of DFHack should have an update add-thought which allows arbitrary thoughts to go with emotions. Anything that can be worded as "due to X".

Naturally, you can do this with syndromes too, but DFHack allows it more flexibly.

(That script is for an implementation of some new relationship types that i'm making, but that's not really that important, especially since all of the relationship stuff has to be scripted with DFHack)
« Last Edit: April 20, 2016, 10:33:12 pm by Putnam »
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #581 on: April 21, 2016, 06:56:20 pm »

Just installed VisualBasics and fired up the GUI source. Still works after all that time... ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rydel

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #582 on: April 21, 2016, 09:56:26 pm »

Speaking of the GUI, any change you'll be adding support for different tilesets to have their own TWBT overrides?

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #583 on: April 22, 2016, 01:13:14 pm »

Speaking of the GUI, any change you'll be adding support for different tilesets to have their own TWBT overrides?
That would be a lot of work considering the amount of tiles I'd have to do.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

UltraValican

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #584 on: April 22, 2016, 02:38:29 pm »

Is there a particular reason why the game shifts back to Ironhand on start up, even when I have selected another tileset or outright deleted Ironhand from the folder?
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