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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945921 times)

Morgoth

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #480 on: October 31, 2015, 12:14:57 pm »

Hey all.

I'm still kinda new to Dwarf Fortress, but I've played a lot of Adventure Mode and have it down pretty well. Do my mod launcher settings have any impact on Adventure Mode? Any big changes to AM or does this mod just focus on Fortress Mode?
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-Nihil-

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #481 on: October 31, 2015, 02:38:54 pm »

Hey all.

I'm still kinda new to Dwarf Fortress, but I've played a lot of Adventure Mode and have it down pretty well. Do my mod launcher settings have any impact on Adventure Mode? Any big changes to AM or does this mod just focus on Fortress Mode?

Masterwork has always focused on fortress mode. Many of the features find their way in to adventure mode, mainly the races and weapons I believe. I never play adventure mode so I do not know as much as others would but the only settings that I can think of are: Adventurer Traps, Adventurer Center, the active races(the disabled ones are not implemented/completed as of yet), then all the settings which affects how the software runs and graphics.
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-Nihil-

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #482 on: October 31, 2015, 10:34:58 pm »

Meph, I might have found a small problem with the new version.

I have been writing up the raws for all the orc's domesticated animals and am currently working on the grazing values. I was going to check the values of the animals currently implemented as a comparable value and I discovered this [STANDARD_GRAZER] tag. I ended up doing the math and anything with a max size of 320 000 or greater ends up at the lowest possible value(150). This includes anything larger than a donkey. All of these animals get a grazer value of 150 which suggests a 12x12 pasture for each animal. Which is a significantly larger area than any animals in Masterwork V6.

So if these are the kind of pasture sizes that we want it may be necessary to specify grazing values for the larger animals. The alternative is to modify the coefficient in d-init to reduce the amount of grazing required across the board.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #483 on: November 05, 2015, 08:23:00 pm »

I just wanted to let everyone know that I'm still alive, that I'm a horrible person for delaying this so long, and that I finally ordered that laptop that I will be using to mod on the road. My stay at home has been cut short a month and I'm super busy preparing the next tour, which starts in a month. I don't have all the equipment together, but I'm getting there. Sorry for the inactivity.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #484 on: November 05, 2015, 08:50:53 pm »

I'm a horrible person for delaying this so long

lol

forsaken1111

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #485 on: November 05, 2015, 09:46:41 pm »

Look here meph, if you don't get to work soon I'm going to demand my money back. I deserve free entertainment!!   :-P
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Rekov

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #486 on: November 06, 2015, 02:02:27 am »

Look here meph, if you don't get to work soon I'm going to demand my money back. I deserve free entertainment!!   :-P
Well if ToadyOne really is less than a month out from a release, it might be worth just waiting for that.
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forsaken1111

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #487 on: November 06, 2015, 05:38:43 am »

Yeah, true.

I still want a livestreem of Meph cycling down some mountain while making RAW edits on his laptop.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #488 on: November 06, 2015, 06:46:51 am »

The new laptop I bought only has ~2h battery life, so I probably have to find some cozy hostel for that. :P

Also, my next bike will look super ridiculous, it's this one:
Spoiler (click to show/hide)

The main problem is just that I thought I'd have 3 months time here, but I only have 2, and that my mother has a broken leg, so I have to do a lot of stuff she should be doing too. And prepping a 1+year trip, sponsors, equipment, visas, emptying out the flat, selling/storing my belongings, and all the bureaucracy is just horrible. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Emperor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #489 on: November 06, 2015, 09:43:16 am »

As a wise man from GTA : Vice City once said,

"Mmm...Nice bike."
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Cobaltum

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #490 on: November 07, 2015, 07:02:01 am »

I m embark near NecroTower and i have Goblins in NEIGHBORS. Well now i have ~100 Beards and over 500000 treasury, 2 years have passed. And no Thieves,no Snatchers, no ambushes, no sieges, (INVADERS ARE ON). Are FUN never come?
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Emperor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #491 on: November 07, 2015, 09:59:06 am »

Yeah, 40.24 sieges are a bit broken atm. But you can provide yourself !FUN! using other means...For example, how about starting a megaproject?
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IAmTheMadLord

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #492 on: November 07, 2015, 10:40:58 pm »

I m embark near NecroTower and i have Goblins in NEIGHBORS. Well now i have ~100 Beards and over 500000 treasury, 2 years have passed. And no Thieves,no Snatchers, no ambushes, no sieges, (INVADERS ARE ON). Are FUN never come?

Seiges are a bit broken since they have to actually path to you in the most recent version, I got a siege today but it was only like, two zombies and a necromancer who tripped and drowned himself... also, commenting so I can get updates on this, as I really like masterwork
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Musaab

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #493 on: November 12, 2015, 01:21:25 pm »

I haven't heard anything about sieges being fixed in the next version so this "siegelessness" will continue, even with the new version, if I'm not mistaken.  Yes?

Putnam

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #494 on: November 12, 2015, 06:31:27 pm »

you heard wrong, there was a pathing bug that was causing some amount not to show up
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