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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945537 times)

-Nihil-

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #135 on: April 04, 2015, 02:21:38 pm »

Nah, it's the Duplicate Object: inorganic PEAT thats causing that. That was my mistake. You can delete one entry in inorganic_soil.txt to fix it, but need to gen a new world.

Only happens to people that changed their tileset.

Which entry do we delete? All of PEAT?
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RodriguesSting

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #136 on: April 04, 2015, 05:03:03 pm »

So Kobolds will now use glass. What kind of glasses? The special ones, like Ashlander glasses? Because, if so, that would be a pretty good deal for them, capable of making steel grade glasses.
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AxisKiller

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #137 on: April 04, 2015, 09:09:22 pm »

Perhaps this has been answered before but the one post I found asking this hadn't been answered.

Is it just me, or is there a huge lack of invaders? I played ~7 years in Dwarf mode without so much as a thief showing up. The only invaders I got were FBs from the caverns and a single titan, all of which dispatched by the military. Is this some setting I've accidentally screwed up? Or is it something with Masterwork/v0.40 that I don't know about? I haven't played for about four or five months, since the last v0.34 version of MDF popped up.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #138 on: April 05, 2015, 03:18:45 am »

Thats pretty normal. 40.x has less invasions, and the new mod has less races than the old. They'll come and you'll get invasions. You can already add enough fortress defense races to make it interesting. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lordofgilneas

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #139 on: April 05, 2015, 03:23:50 am »

Not to sound cowardly. But how the hell would elves survive vanilla DF they only use WOOD!

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #140 on: April 05, 2015, 04:09:53 am »

Because world-gen battles are not the same as actual battles ingame.

I'll give them ironbark and steeloak, which should make them good allies/foes.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

lordofgilneas

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #141 on: April 05, 2015, 09:03:34 am »

Ohhhh.... Nooow I get it.

Malketh

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #142 on: April 05, 2015, 09:58:35 pm »

Found a bug!  Nasty mastwork level crashing bug no less!  Every time I try to slaughter one of my caged and tamed nightmares the game crashes. /cry

Not sure what additional information to add to this, or even if I'm posting in the right spot, so please feel free to smack me around like a bad dorf and I'll do my best to fix things.
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4maskwolf

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #143 on: April 05, 2015, 10:52:21 pm »

Don't be so harsh with yourself Malketh, we don't hate new people.  I hope you enjoy your stay.

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #144 on: April 05, 2015, 11:29:25 pm »

Maybe he's a masochist. Stop judging people, 4maskwolf. :P

But thank, the bugreport is helpful. I assume it has to do with a script for butchery products, which makes souls. Which race were you playing?
« Last Edit: April 05, 2015, 11:33:37 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Musaab

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #145 on: April 06, 2015, 01:38:58 am »

Jut wanted to post here to say thanks for all your hard work.  I look forward to each update :)

Had a crash...here's the log:

Spoiler (click to show/hide)
« Last Edit: April 06, 2015, 07:27:01 am by Musaab »
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Legless

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Beardless dorf asking for tileset
« Reply #146 on: April 06, 2015, 10:49:25 am »

I get used to Ironhand tileset, but Masterwork has some troubles with this (dorfs from phoebus, mushroom instead of ore walls, etc). May I ask you to fix it somewhen? Or maybe someone have fixed it for himself? Alternatively, I'll be grateful for usefull links/manuals about tilesets.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #147 on: April 06, 2015, 10:55:10 am »

Mushrooms for walls means it's the wrong raws. Did you gen a world first, then change the tileset?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Legless

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #148 on: April 06, 2015, 11:32:44 am »

I've just tried to generate world first. Most of problems vanished, thanks. But dorf are still the same and trunks looks like shit. I should try to fix it myself.
Spoiler (click to show/hide)
« Last Edit: April 06, 2015, 11:53:49 am by Legless »
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arbarbonif

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #149 on: April 06, 2015, 02:30:33 pm »

The missing weapons ARE NOT causing crashes. Just saying.
I'm not sure that is true.  I had a bunch of crashes (it would crash every time I quit DF).  I changed the ZWEI to 2H (since you changed the name) and created a new world and it no longer crashes at all.  I haven't quite played enough to be sure that the crashes have totally stopped, but I made it to the second spring without any crashes. Last world I crashed 2-3 times the first year and couldn't get through the second year completely without it crashing (I'm guessing the the tigermen were coming to attack and it would crash at that point).
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