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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 932146 times)

Niveras

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #360 on: July 16, 2015, 04:39:32 am »

What versions did you play before starting v.006? MW.006 has a DFhack mod that lets you see multiple Z-levels below your current view-level, provided that view is unobscured (i.e. there are no walls or floors below) but all selections are still done on that current view-level. However, this mod was included in some of the final DF34.XX versions of Masterwork, so if you played those you may already be familiar with it...

You said they "try to place" it on the floor below. What happens if you complete the assignment and let them build it, does it actually appear on the wrong floor? What happens if you stretch a designation from the "top" of the walls below across an empty space, do the empty-space floors land on the lower level too? (That is, you have your walls on 0, and on +1 you have those acting as floors already, but designate a floor starting from those wall-floors over an adjacent empty space.)
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chaosfiend

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #361 on: July 17, 2015, 10:04:10 am »

I know of the Multiple Z level view. I'd been playing 34.11 - V6.2 consistently until I went on a 3 or so month Dwarf Hiatus.

Here is an image to more clealy illustrate the problem

https://www.dropbox.com/s/g1q4ue8fy6zuy3t/Screenshot%202015-07-17%2008.58.36.png?dl=0
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forsaken1111

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #362 on: July 17, 2015, 10:18:01 am »

Is the misunderstanding here coming from the fact that you cannot build floors on top of a wall? Try to build it and see if it actually ends up on the 'lower level'
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chaosfiend

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #363 on: July 17, 2015, 10:43:41 am »

Is the misunderstanding here coming from the fact that you cannot build floors on top of a wall? Try to build it and see if it actually ends up on the 'lower level'

I have multiple times, and it does. Even if a floor is already there, it still does try build on the lower level. No matter what I do, I cannot roof off that building..
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smakemupagus

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #364 on: July 17, 2015, 11:18:17 am »

Upload a save, perhaps?

forsaken1111

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #365 on: July 17, 2015, 11:43:55 am »

It is a bit weird because I'm using (presumably) the same build as you and I have no such issue
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Niveras

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #366 on: July 17, 2015, 12:09:14 pm »

Yeah, I've never seen that happen either. Maybe it is something wonky with the box select dfhack plugin?
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forsaken1111

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #367 on: July 17, 2015, 12:15:46 pm »

The only way for us to help would be to upload a save.
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lethosor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #368 on: July 17, 2015, 12:18:35 pm »

There is a bug where box-select sometimes doesn't let you build constructions on top of walls because it thinks they're normal floor constructions (which you can't build constructions on), but I would check the z-level indicator and make sure you're not confusing this with how TwbT displays z-levels (if you're using it).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Niveras

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #369 on: July 17, 2015, 12:20:03 pm »

Based on the shadows in the image, it is clear he is trying to box-select Z+1 but parts of the selection is being placed on Z+0.
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chaosfiend

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #370 on: July 17, 2015, 12:21:51 pm »

Alright, here is the file

https://www.dropbox.com/sh/dwffd07lggjzceq/AABKhmuYY1_fQlDM1ii4pKGga?dl=0

To be clear, I did nothing fancy with the game. No raw modding, and this was a download of the game from only 3 weeks back.
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Niveras

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #371 on: July 17, 2015, 01:50:23 pm »

Yeah, it is definitely a bug with the box selection plugin; or more likely, an unintended consequence of the box selection plus the multi-z-level view. Only reason I'd never experienced it before is because I mostly don't build things outdoor and even more rarely use the box plugin. It is easily replicated.

I forget exactly what the multi-view plugin is called but I'm going to try disabling it and see how the box designation responds.

In the interim, you can toggle off the box select option and use the default u/h/k/m keybinds to place the ceiling-floor.
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chaosfiend

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #372 on: July 17, 2015, 01:53:45 pm »

Damn. I really like using the Box select. Its what I always use now when playing as Kobolds, since I need to quickly build up large outdoor fortifications, seeing as Digging is a complete non-option now.
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Niveras

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #373 on: July 17, 2015, 01:59:43 pm »

Yep, definitely a minor incompatibility with box select and multilevel.

Instead of forgoing box select, you can run "multilevel 0" in the dfhack console to turn it off temporarily. Box select will then work properly on the current z-level. Not sure what the default multilevel setting is to switch back afterward, but probably something like 5?
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lethosor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #374 on: July 17, 2015, 02:11:58 pm »

Interesting. Are you using box-select with or without the mouse?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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