So it's been mentioned in a few places that dwarf mode is nearly finished - I'm curious about what's left to add. I'm happy with most of what's been left out, but there's still a few features in the manual that I'd love to see in-game. Specifically:
- Toxicologist's Lab
- Display Stands
- Fishpond
- Stables
- Slaughterhouse (possibly modified to be less powerful)
- ditto the Colosseum
- Warbeast Kennels
- Rune Upgrades
- Material-specific reactions at the quern/millstone
Is there any chance we'll still get to see these?
Also, what do you think about changing the ore processor to use the furnace operator labour, instead of mechanics? Always annoying when my main gearhead is spending his time hauling boulders instead of making gears and constructing minecart stops.
Toxicologist: No. Dwarves are no cowards that use poison.
display stand yes.
fishpond maybe, if I can balance it better.
stables certainly for humans, not sure about dwarves. I wanted to give them cavern pets that can only graze on cavern moss, to make pet farming more interesting.
slaughterhouse, maybe. I hope I can do this better.
colosseum maybe, but not high priority.
warbeast kennels YES!
rune upgrades YES! (they are not in the mod already?)
quern reactions: Maybe, because it feels like there are a million new plants and plant products. Would be a lot of work.