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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945688 times)

Vorik

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2010 on: September 19, 2017, 11:31:31 pm »

So, question: is there a way to disable to seasonal palette swaps? I've tried removing the startup command in the dfhack init, but it still seems to want to fire up every time I run via the masterwork launcher.
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Equinox

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2011 on: September 20, 2017, 12:21:38 am »

So, question: is there a way to disable to seasonal palette swaps? I've tried removing the startup command in the dfhack init, but it still seems to want to fire up every time I run via the masterwork launcher.

I'd make a backup and then try this.
Doesn't seem to be an option pre-Amostubal's modified version, but it was later added:


another interesting command for dfHack I just discovered in the documentation:

disable season-palette

it turns off the color switching that occurs with the seasons....  Now I need to get this option into the launcher.

"Seasonal Colors" under 'Miscellaneous' (right-most section) on the first tab of the modified MDF's launcher (I only checked the latest version (v1.29), not sure what version added it).
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Vorik

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2012 on: September 20, 2017, 12:57:42 am »


I'd make a backup and then try this.

disable season-palette


Aha! Thank you. Just trying to get my snow to be a little less piss-yellow for half the year. What's strange is the game will start fine, but if I load a fort the palette will slowly 'corrupt' into a seasonal one. It's very odd. Not game breaking, but odd.
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Amostubal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2013 on: September 21, 2017, 02:33:00 pm »

its not a slow corrupt, you have to move the map or have a unit walk across the square to change the color, basically its color doesn't change until what is there changes, I hate that script to no end.... check the dfhack.init files, there is a command that says seasonal-pallette enable or something like that remove that line, then set your colors in the "launcher" and they should remain normal... forget the location after I wrote a fix to remove it at will.
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Cult of the Raven

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2014 on: September 22, 2017, 12:41:50 am »

Quick question, and apologies if this isn't the right place.
I'm running Masterwork v1.2, and I've had a bunch of sieges from Succubi. This is fine, except they seem to leave behind some problematic items. My dwarves won't pick them up or move them out of the way of designated buildings, and I can't mark them for dumping. They also seem to be immune to fire and lava, so I can't immolate them that way. They all seem to be written-on items, with names and descriptions and such.




The items are:
a longboat made of "unknown frozen plant substance",
a parchment longboat,
2 parchment scrolls, one of which is on perma-fire after it got caught in a forest-fire accident
a parchment "raiders weapon kit",
and an "unknown material" raiders weapon kit.


Is there any way for me to get rid of these? Is this a known issue?


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joaodosgrao

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2015 on: September 27, 2017, 06:48:41 pm »

Hey, little question: has anyone had case of squadmates start killing each other during barrack training sessions? Playing as dorfs.

The second time it happened kind of rose a flag, I'ma abandon this fort because this bug is too gamebreaking. Could it be because I had a few awakened warstones assigned to some dwarves on this squad? (Earth strikes back)

Would be glad if somebody had an insight about it, would hate to go through setting up all the logistics necessary to maintain a nice fort only to have my military at each other's throats again.
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ThoMeuhGal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2016 on: September 28, 2017, 01:12:49 am »

It has happened to me in the latest vanilla dwarf fortress as well, and I'm pretty sure someone posted something similar on reddit without it being Masterwork related (the post title was talking about a dwarf taking sparring too far or something). So I'm almost sure it is not Masterwork related.

Maybe give them training weapon instead of real ones, and make sure they have shields and armor ?
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joaodosgrao

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2017 on: September 28, 2017, 08:33:25 am »

Funny thing is they were all completely geared in steel, full set of armor and all, including steel mail shirts under the breastplate. The problem with training weapons is having a dorf get attached to one :P

And when the onslaught began, 3 or 4 more joined in to gang up on a lone pikeman (the 2nd time)
It was really weird, first time 2 of my soldiers died, second time I just quit. IT was not a case of someone landing a blow and things going on as normal, it was a case of them going murderous. I think it COULD be related to dorfs entering battle trance during sparring, but I could be mistaken.

Also, never had this happen on vanilla. The weirdest thing I had on vanilla was when their barracks was on top of a tower with fortifications, and I had a moat around my fort, and eventually a dorf would show up dead in the moat. Turns out they sometimes were dodging through the fortifications right into the water, lmfao
« Last Edit: September 28, 2017, 08:48:46 am by joaodosgrao »
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Amostubal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2018 on: September 30, 2017, 08:35:29 pm »

Funny thing is they were all completely geared in steel, full set of armor and all, including steel mail shirts under the breastplate. The problem with training weapons is having a dorf get attached to one :P

And when the onslaught began, 3 or 4 more joined in to gang up on a lone pikeman (the 2nd time)
It was really weird, first time 2 of my soldiers died, second time I just quit. IT was not a case of someone landing a blow and things going on as normal, it was a case of them going murderous. I think it COULD be related to dorfs entering battle trance during sparring, but I could be mistaken.

Also, never had this happen on vanilla. The weirdest thing I had on vanilla was when their barracks was on top of a tower with fortifications, and I had a moat around my fort, and eventually a dorf would show up dead in the moat. Turns out they sometimes were dodging through the fortifications right into the water, lmfao

did you happen to have any mossrovas roaming around getting killed and placed in your stockpiles.... it turns dwarfs murderous crazy.... I've wiped a few embarks with it before.
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deathpunch578

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2019 on: October 03, 2017, 04:25:07 pm »

hey don't know if you have been asked this before, but do you have any idea when the thief tunnel for kobolds will return? (other than that I'm loving masterwork on v.43)
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LMeire

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2020 on: October 04, 2017, 07:25:25 am »

Theft/expeditions/etc were removed because there's no way to spawn in an invasion on DF2014 so it was basically just free stuff with no risk. My guess is it'll probably be some time after the next official update, assuming the folks over at DFHack figure out how to use the new artifact code to designate a created item as stolen and/or offend the civilization that supposedly made it.
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joaodosgrao

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2021 on: October 11, 2017, 06:01:10 pm »

Funny thing is they were all completely geared in steel, full set of armor and all, including steel mail shirts under the breastplate. The problem with training weapons is having a dorf get attached to one :P

And when the onslaught began, 3 or 4 more joined in to gang up on a lone pikeman (the 2nd time)
It was really weird, first time 2 of my soldiers died, second time I just quit. IT was not a case of someone landing a blow and things going on as normal, it was a case of them going murderous. I think it COULD be related to dorfs entering battle trance during sparring, but I could be mistaken.

Also, never had this happen on vanilla. The weirdest thing I had on vanilla was when their barracks was on top of a tower with fortifications, and I had a moat around my fort, and eventually a dorf would show up dead in the moat. Turns out they sometimes were dodging through the fortifications right into the water, lmfao

did you happen to have any mossrovas roaming around getting killed and placed in your stockpiles.... it turns dwarfs murderous crazy.... I've wiped a few embarks with it before.

IIRC correctly, no mossrovas.
I turned the earth strikes back off and it no longer happened. Also, there is enough micromanaging as is, having to build a tribute for each kind of stone, then profile miners one by one to pay the tribute was a royal pain in the ass.
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Grimm Spector

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2022 on: October 12, 2017, 11:16:14 am »

I assume this is only 32 bit?
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Amostubal

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2023 on: October 13, 2017, 06:28:21 am »

I assume this is only 32 bit?

Meph's last version was 1.23 and it was 43.03 32x DF.  If your seeking 64x there is a version called modified MDF which is version 1.29 and its 43.05 x64... Its in a separate link on this page just look for "MODIFIED MASTERWORK" in the title.
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Evans

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 9th Dec
« Reply #2024 on: October 15, 2017, 04:38:23 pm »

Any news from/about Meph?
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getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()
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