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Author Topic: disposal of caged undead?  (Read 1328 times)

joeclark77

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disposal of caged undead?
« on: April 30, 2013, 10:18:16 am »

I got all ready to use the mass pitting method described on the wiki, and then found that you can't assign zombies or necromancers to a (p)it like you can assign goblins or wild animals.  Is there any solution, other than (b)uilding each cage and linking them all up to levers, if I want to dump my undead captives into a target-practice area?  Is atom-smashing or magma the only way I can dispose of the living dead?
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slothen

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Re: disposal of caged undead?
« Reply #1 on: April 30, 2013, 10:49:46 am »

hmm, I didn't know assigning to pit didn't work.  If you can't assign them to a pit then you may not even be able to assign them to another cage.  If you could at least do that, then you could put them all in one cage and use mechanisms.

Sounds like dodge traps are the way to go.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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Garath

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Re: disposal of caged undead?
« Reply #2 on: April 30, 2013, 11:19:45 am »

magma, at least, is one way you -can't- dispose of the living dead, except perhaps when they're still in the cage. Zombies have a distressing habit of surviving years and years of magma baths
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fractalman

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Re: disposal of caged undead?
« Reply #3 on: April 30, 2013, 12:41:17 pm »

Instead of mass-pitting, try building one cage and assigning everything you can to that cage. 
Make sure there are some extra cage traps near it, just in case an undead goblin breaks free at the last second. 
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Tirion

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Re: disposal of caged undead?
« Reply #4 on: April 30, 2013, 03:24:52 pm »

Isn't that problem only present with dwarven zombies and necromancers?
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PDF urist master

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Re: disposal of caged undead?
« Reply #5 on: April 30, 2013, 08:24:58 pm »

Instead of mass-pitting, try building one cage and assigning everything you can to that cage. 
Make sure there are some extra cage traps near it, just in case an undead goblin breaks free at the last second.

adding on to that, build some fortifications between you and the zombies, then execute them via firing squad.
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laularukyrumo

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Re: disposal of caged undead?
« Reply #6 on: April 30, 2013, 10:26:26 pm »

One thing I find amusing is, build your zombie cages as buildings, link to a lever, seal off the area, then pull the lever and, once they're all out, either crush them with a cave-in trap, or obsidianize them, if your cages are magma safe and/or you don't mind losing the cages. (though if you don't mind losing the cages, I'd just atom-smash.) Trapping them in a 1x1 area and unloading zillions of arrows/bolts/ballista shots works too. The options you have increase if you've just got necromancers making your life difficult and not, say, evil ground constantly reanimating the corpses of everything and anything.
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SnK-Arcbound

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Re: disposal of caged undead?
« Reply #7 on: April 30, 2013, 11:27:08 pm »

You can atomsmash them while they're still in their cages. It shouldn't be a problem.
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Tirion

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Re: disposal of caged undead?
« Reply #8 on: May 01, 2013, 06:17:09 am »

You can atomsmash them while they're still in their cages. It shouldn't be a problem.

I guess you can atomsmash even more creatures that way than without caging them. For example, can you atomsmash a caged FB?
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slothen

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Re: disposal of caged undead?
« Reply #9 on: May 01, 2013, 09:02:42 am »

I guess you can atomsmash even more creatures that way than without caging them. For example, can you atomsmash a caged FB?

Probably?  but why on earth would you want to?
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
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"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

joeclark77

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Re: disposal of caged undead?
« Reply #10 on: May 01, 2013, 09:18:44 am »

Isn't that problem only present with dwarven zombies and necromancers?
That may be the case.  I think all my zombies were dwarfs or dwarf parts.
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