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Author Topic: [ORC] Bug reports and known issues.  (Read 8268 times)

smakemupagus

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Re: [ORC] Bug reports and known issues.
« Reply #30 on: June 07, 2013, 01:01:05 pm »

Two issues with the succession fort using version 2h:

first, the sapper flamethrower upgrade won't run.  The dwarf collects the lye, oil, and cannon at the heavy weapons factory, but then just cancels the job and leaves them there.

second, the equipment-granted interactions don't seem to be working.  My druid has been carrying a dreamcatcher and an ivy-whip for quite awhile, but I have never seen him use those spells.  Is there a fix for this?

OK, I'll download it and play around next time you guys post the save.  There's not a fix yet because it's the first I hear of it ;)  I tested most things in the first version that the itemsyndrome stuff was released and it worked then. 

But I haven't played a ton of the latest versions, so I'm not surprised if things slip through the cracks.  I've been on the tutorial fort mostly.  And Bioshock ;)
« Last Edit: June 07, 2013, 01:07:40 pm by smakemupagus »
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cloaknsmoke

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Re: [ORC] Bug reports and known issues.
« Reply #31 on: June 08, 2013, 05:27:12 am »

The weight set requires rock buckets, but as far as I can tell, Orcs can't actually make them. I think you can only make them at the Rockforge which orcs don't get.
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Re: [ORC] Bug reports and known issues.
« Reply #32 on: June 08, 2013, 09:34:11 am »

The weight set requires rock buckets, but as far as I can tell, Orcs can't actually make them. I think you can only make them at the Rockforge which orcs don't get.

You can make them with metallic buckets, made from the forge.
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Re: [ORC] Bug reports and known issues.
« Reply #33 on: June 09, 2013, 10:01:21 am »

Tracked one of the autosyndrome bugs that crashed DF for me.

A fairly standard install of 1.321, with a few additional reactions added to make managing raiding a little easier. (added rusty iron and bronze to the special selections at the drydock. Allowed the bulk burn wood at the melting pit and a bulk smelt malachite reaction to the tinkerer. And added a few gauntlets to the sets / raiding returns) But I think thats all I changed this time round. Nothing that should have been affecting the crash.

Anywho... the crash.

Spoiler (click to show/hide)

When the Craft boulder from blocks (4) reaction is run at the Goblin Stonecutters Shanty (located at the bottom left of the fort) I get a autosyndrome.dll related crash. No idea why, doesn't look like it should be triggering autosyndrome but then again I have delved into the source code of it to check.

I have run the save about 7 times now, and it crashed on 6 of the attempts. Running things on win7 64.

The save: http://dffd.wimbli.com/file.php?id=7737
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smakemupagus

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Re: [ORC] Bug reports and known issues.
« Reply #34 on: June 09, 2013, 12:17:51 pm »

OK, thanks for the report.  I don't know how to fix it, though, if it turns out to be a problem with autosyndrome.

FengYun

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Re: [ORC] Bug reports and known issues.
« Reply #35 on: June 09, 2013, 12:57:33 pm »

I downloaded your save. It crashes here as well.

Here is the list of bugs existing in the current version:
http://www.bay12forums.com/smf/index.php?topic=125628.msg4282833#msg4282833

The one connected with autosyndrome is the 'SYN_CLASS:/' bug and you can fix it in the raws, then regenerate the world. But I doubt it's the case and will help, cause syn_class defines who should be affected by the syndrome and has little to do with crafting blocks reaction.

I am looking forward to Meph uploading a new version. He has already fixed most of the bugs found, but looks like is trying to write something more for Kobold camp. I think, they are affecting OF as well.
« Last Edit: June 09, 2013, 12:59:26 pm by FengYun »
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Re: [ORC] Bug reports and known issues.
« Reply #36 on: June 09, 2013, 09:29:34 pm »

I downloaded your save. It crashes here as well.

At least is isn't just me. Its all more testing data for whomever wrote the thing I guess.
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Meph

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Re: [ORC] Bug reports and known issues.
« Reply #37 on: June 10, 2013, 03:50:06 am »

Quote
When the Craft boulder from blocks (4) reaction

This bug had been reported to me a while ago. I never figured out why this reaction crashes, so I instead simply removed the reaction. I did not know that orc fortress does still include it.

Smake, next version will have 3 new dyes. Added to plump helmet, muck root and sun berry. I also fixed the milling/archeology thing.

//for orc entity
[PERMITTED_REACTION:MILL_PLANTS_VANILLA_COPY]
[PERMITTED_REACTION:MILL_PLUMP_HELMET]
[PERMITTED_REACTION:MILL_SUNBERRY]
[PERMITTED_REACTION:MILL_ROOT_MUCK]

I also fixed some ammos/items, I merged jagged/bodkin ammo and small/large bullets into one. I think both made a small appearance in orc fortress. its just find and replace, I already did it in the version I have here. Only Bodkin ammo and Bullets_l remain.

I noticed your special glass at the bottom of the forge menu, even in dwarf mode... same for stockpiling of metals, which entries for ulfzerker and similar materials. Dont know what could be done about this, besides toggling them with the GUI and making them unique to orc mode.

I am actually hoping for a world with all races (probably no kobolds though)

For the clay-weapon raiding kit: Add REACTION_CLASS:IS_STONE if you only want to use non-clay stone. For any metals use METAL:NONE REACTION_CLASS:IS_METAL. I also added IS_DYE to all dyes, so POWDER_MISC:NONE:NONE:NONE with REACTION_CLASS:IS_DYE works as well.

Besides that.... dont know. Foundry Entity entry?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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smakemupagus

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Re: [ORC] Bug reports and known issues.
« Reply #38 on: June 10, 2013, 04:02:35 am »

Thanks Meph and everyone.  It's all noted. 

I don't know how soon I'll get a chance to update, but if it is possible in the next day or two I will do it.

As you suggested, I'll plan to remove Ulfzerker and Opaque steel in favor of linking the itemsyndrome to items. 

Meph

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Re: [ORC] Bug reports and known issues.
« Reply #39 on: June 10, 2013, 04:07:46 am »

Hehe, I didnt even know that I suggested it. Sometimes I make notes in a txt file labeled with nicknames from the forum... if I mod in a bus or boat, without internet, to pass the time... and then I dont know which things were just offline and what I actually posted already. ^^

Oh, and: Sulawesi :) Yeah. Next days will be filled with trecking and busses.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

RickRollYou2

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Re: [ORC] Bug reports and known issues.
« Reply #40 on: June 14, 2013, 08:40:02 am »

Hope there's a quick fix for 3b, but the reactions for learning the Crushing Grip and Consume Souls hexes are missing from the permitted reactions... Intentional?
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Meph

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Re: [ORC] Bug reports and known issues.
« Reply #41 on: June 14, 2013, 09:04:03 am »

I did not update/fix orc fortress. Only things that I personally changed on the base MDF that needed changing, like the milling, bullets and jagged ammo. You will have to wait for smake to say something about it. Some reactions are removed on purpose.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: [ORC] Bug reports and known issues.
« Reply #42 on: June 14, 2013, 11:10:20 am »

Hope there's a quick fix for 3b, but the reactions for learning the Crushing Grip and Consume Souls hexes are missing from the permitted reactions... Intentional?

OK thanks! ... When I was developing the spellbook there were some spells that intentionally didn't make the cut, or got moved/renamed to a different school, but I think those two being left out might be just a mistake. I will check this weekend.

edit:  Confirmed and fixed for upcoming 1.40.  Thanks again.  Ah, sorry about that.  Those should be pretty awesome spells :P
« Last Edit: June 14, 2013, 12:41:27 pm by smakemupagus »
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smakemupagus

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Re: [ORC] Bug reports and known issues.
« Reply #43 on: June 14, 2013, 02:51:36 pm »

I'll be hopefully finishing up 1.40 over  the weekend.  Here's the outline.

Related to BUGS & ISSUES:  If anyone has a MDF3a or 3b save where you are experiencing any bug / lack of performance of itemsyndrome gear (society masks, arcane weapons, flamethrower, etc.), if you are able to post it that will speed up the debugging.  I haven't yet been able to replicate the errors yet (they work fine when "force"d in arena, for example) but I'll try again in fort mode with the new version ASAP.
« Last Edit: June 14, 2013, 03:19:08 pm by smakemupagus »
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Meph

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Re: [ORC] Bug reports and known issues.
« Reply #44 on: June 14, 2013, 09:41:52 pm »

I updated putnams/brilliands scripts btw, so they should work.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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