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Author Topic: [KOBOLD] - Gameplay Questions  (Read 18343 times)

Meph

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Re: [KOBOLD] - Gameplay Questions
« Reply #60 on: August 21, 2013, 08:25:17 am »

Due to this oversight, you cant. I am working on a bugfix release atm, so no worries. Its just that I did not look at kobold mode at all while doing all the changes to the dwarves.
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #61 on: August 21, 2013, 08:41:11 am »

Will I have to throw away my current fort because I can't make glass windows? :'( (no, oil bottle green glass doesn't really count at all)
Anyway, I asked because you don't make helmets native to kobolds. I tried armoring one in the arena with it and it worked.
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #62 on: August 21, 2013, 12:00:43 pm »

My clubbold, who had an exception rigid chitinplate cap, got bit in the head by a cave beetle and died. In the report, the bite wasn't even throught the cap, it just ignored it. Is this normal?
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Meph

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Re: [KOBOLD] - Gameplay Questions
« Reply #63 on: August 21, 2013, 12:57:17 pm »

Caps dont have 100% coverage, so yeah, thats normal. Its amazing how often you post about your melee bolds dying, without realizing that maybe you shouldnt use kobolds in melee combat? ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #64 on: August 21, 2013, 02:23:30 pm »

Because Lizards and Vipers and Badgers are advertised for melee. I can understand they are fragile, but come come on, he was sent to kill cave beetles, armored with twice of what cave beetles are made of by a legendary leatherworker. Greenskin Kobold at the mountain caves laught at me. Was it my fault again? :-\ Even if a Kobold's military equipment matchs more a cyclist's than a soldier's. What about implementing Helmets, anyway? Also, if you would compare the fragility of Kobolds in melee combat to the one of some creature, what would it be? Won't you say chicken.
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Meph

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Re: [KOBOLD] - Gameplay Questions
« Reply #65 on: August 21, 2013, 02:41:25 pm »

I'd say that you should probably upgrade their agility attribute, shield and doging skills before they are send into combat. If nothing hits them, they can kill just as quickly as other races.
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #66 on: August 21, 2013, 02:43:32 pm »

But if they are Bloodsteelclad, shouldn't they be hard kill with, say, copper? As it stands, they are broken because of the caps.
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silentdeth

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Re: [KOBOLD] - Gameplay Questions
« Reply #67 on: August 21, 2013, 02:52:49 pm »

Can they wear the armor they get from like gambling and loot crates that is of other races type? Or will it be considered large? Basically armor that comes from reactions, but is not native to the kobolds.
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Meph

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Re: [KOBOLD] - Gameplay Questions
« Reply #68 on: August 21, 2013, 03:04:54 pm »

Foreign armor that kobolds make in reactions will always fit.

And yeah, they have no helmets. Live with it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #69 on: August 21, 2013, 03:06:54 pm »

How well do you live with it?
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Meph

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Re: [KOBOLD] - Gameplay Questions
« Reply #70 on: August 21, 2013, 03:15:06 pm »

Its easy. I dont play DF.
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silentdeth

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Re: [KOBOLD] - Gameplay Questions
« Reply #71 on: August 21, 2013, 03:37:29 pm »

kobold bulbs seem a bit over priced. Bitteroot and shadowleaf spawns are only 1, but kobold bulbs, which are intended to be used in the early game, are 4 each.
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #72 on: August 21, 2013, 03:43:04 pm »

Well, I think there's a different between being weak and being primitive and being so freakin' stupid to keep pathetically dying for smashed brains the first seconds your people enters in combat and yet not develop a protection for it.
Legendary Leatherworker: "How is our Tribal Machetebold doing with my new dragonscale armor?"
Peasant: "Oh, he got smashed in the head because we are being kept from making armors that full cover ourselves."
Legendary pointless Leatherworker: "Oh, well, that kinda sucks. I hate when it happens."
Peasant: "Yeah, me too."
I'll make sure my Kobolds are master dodgers, then I'll see how long it takes to kill them. One thing is making fighting hard, another is making it pointless.
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silentdeth

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Re: [KOBOLD] - Gameplay Questions
« Reply #73 on: August 21, 2013, 03:55:04 pm »

You can get various types of helms, including plate helms, by raiding, sacrificing stuff for random item, crates of armor, and at the soulforge sacrifice life.

Edit: Meph the unpack loot reaction do not have [SKILL:TANNER] like the dwarf mode ones do, suggest it be added. (or whatever skill kobolds use to steal)
« Last Edit: August 21, 2013, 03:58:02 pm by silentdeth »
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Apani

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Re: [KOBOLD] - Gameplay Questions
« Reply #74 on: August 21, 2013, 03:59:04 pm »

That's more reasonable. :D
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https://imgur.com/a/FmNzHhh
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