I have a plumphelemet man craftsman and a phm woodcrafter... They are appearing in the unitlist(u), but not in the animallist(z) making them unbutcherable... But this does not prevent them from happily creating more PHM....
Look at the creature, isnt there a an option to butcher them?
You can disable the guildhall, but not the guilds since the new GUI.
Mouse disable: You mean falconnes plugin, or the setting in the init?
Broodlings? There are Changelings and Broodlords/Mothers, which ones do you mean?
I'm just wondering how you would disable the castes, sounds like most people keep them in though?
Mouse control: Well, both, but I thought you would have a setting for that. I'll just edit the relevant files.
I think it might be the Broodlords/Mothers that I've seen people talk about in reference to broodling. Used as a food source.
Anyhow, I took a look at it and I'm like WHOA, lots and lots of stuff and I'm hesitant about starting or rather no idea how to start out.
Guilds cant be disabled atm.
Mouse control: If you dont use the mouse, it has no effect.
Broodmothers dont make food, but workers. They breed new dwarves for you, they are pets sold rarely by evil races.
And no worries, just start to play with default settings. You can easy into the mod slowly, there is not much that NEEDS to be done. Probably only the ore processor and larger farms, but thats it. The researches slowly unlocks all the other buildings.