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Author Topic: [DWARF] - Gameplay Questions  (Read 204688 times)

Meph

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Re: [DWARF] - Gameplay Questions
« Reply #2010 on: February 07, 2014, 10:27:01 am »

Its because you build a building thats not a teleporter. ^^ Its harmless.
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rustyshack1

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Re: [DWARF] - Gameplay Questions
« Reply #2011 on: February 07, 2014, 12:12:48 pm »

One thing that keeps bugging me when generating new worlds with version 4h is that all dwarves are essentially either dead or non-existent by the time it gets to year 200. I'm always left choosing between orcs, gnomes, and kobolds (how the hell did kobolds make it???!) is this because I have too many races enabled for civilizations? Or is it something else?
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Splint

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Re: [DWARF] - Gameplay Questions
« Reply #2012 on: February 07, 2014, 12:38:12 pm »

One thing that keeps bugging me when generating new worlds with version 4h is that all dwarves are essentially either dead or non-existent by the time it gets to year 200. I'm always left choosing between orcs, gnomes, and kobolds (how the hell did kobolds make it???!) is this because I have too many races enabled for civilizations? Or is it something else?

Constant fighting such as with the particularly hardy fort defense races or a lack of suitable (neutral mountain) biomes can be the cause of that. Orcs are strong enough to tough out a pretty messy world gen, gnomes I have no clue, and kobolds breed like rabbits so even a disaster or two often won't keep them down for long.

SharpKris

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Re: [DWARF] - Gameplay Questions
« Reply #2013 on: February 08, 2014, 07:34:21 am »

are plump helemt men supposed to give unhappy thoughts when butchered? can you just shear them?
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arcturusthelesser

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Re: [DWARF] - Gameplay Questions
« Reply #2014 on: February 08, 2014, 10:40:54 pm »

are plump helemt men supposed to give unhappy thoughts when butchered? can you just shear them?
They can't be sheared, only butchered. Only wool, scales (drakes) and maybe shells (rock crabs or cave turtles or something?) can be sheared. Animal food products can only be produced by milking or butchering them.
Was the PHM you butchered a pet? It most likely was, because no sane player would bring those on embark (boozebelly goats are just as good animal booze sources, without the risk of !!FUN!!). Butchering a PHM in itself doesn't give a bad thought, but if it was a pet it will give bad thoughts to the owner. My general advice is to always and only butcher PHM hatchlings, this will not trigger any bad thoughts unless they somehow already were adopted (which is possible, I think PHM are born pet-available by default).
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LMeire

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Re: [DWARF] - Gameplay Questions
« Reply #2015 on: February 09, 2014, 02:08:37 am »

Pets can't be butchered though, it's probably that the butcher is too nice for the job. PHM are considered people, so butchering them results in a "has witnessed death recently" bad thought without the "has taken joy in a slaughter lately" good thought since there's no combat involved. If you want to avoid it, make sure all of your butchers are borderline-sociopaths or avoid butchering sentients in the first place.

I had a similar problem with 'Bolds a while back, after ordering a few badly wounded ogres to be put down.
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #2016 on: February 09, 2014, 03:32:10 am »

Oh, shiny. Butchering intelligent tame creatures gives "has witnessed death recently". Thats nice. You can make your military tantrum resistant with that, up to the "doesnt care for anything anymore" trait.  :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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SharpKris

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Re: [DWARF] - Gameplay Questions
« Reply #2017 on: February 09, 2014, 04:00:18 am »

making an enclosure for butchering PHM as we speak.
i dont think boozbelly goats give as much drink, PHM are very productive in that regards, i get around 200 drinks for the monthly hatchlings.
and i usually pasture them in my barracks to keep the !!FUN!! away.
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Niveras

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Re: [DWARF] - Gameplay Questions
« Reply #2018 on: February 09, 2014, 07:22:50 pm »

I expect the answer is yes, but are limestone layers supposed to be completely devoid of minerals?
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arcturusthelesser

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Re: [DWARF] - Gameplay Questions
« Reply #2019 on: February 10, 2014, 10:22:14 am »

I expect the answer is yes, but are limestone layers supposed to be completely devoid of minerals?
No . . . why would they be?
Especially considering that most iron ore occurs in sedimentary layers.
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SharpKris

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Re: [DWARF] - Gameplay Questions
« Reply #2020 on: February 10, 2014, 01:55:43 pm »

the Barracks became a morbid place... every recruit needs to butcher 10 PHMS in front of the rest of the unit... it became some sort of ritual.
can't decide whether i'm going insane or going dwarf
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Felius

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Re: [DWARF] - Gameplay Questions
« Reply #2021 on: February 10, 2014, 03:37:16 pm »

the Barracks became a morbid place... every recruit needs to butcher 10 PHMS in front of the rest of the unit... it became some sort of ritual.
can't decide whether i'm going insane or going dwarf
Is there a difference? :P
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Niveras

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Re: [DWARF] - Gameplay Questions
« Reply #2022 on: February 10, 2014, 06:23:14 pm »

I expect the answer is yes, but are limestone layers supposed to be completely devoid of minerals?
No . . . why would they be?
Especially considering that most iron ore occurs in sedimentary layers.

No idea, really. Maybe a consequence of balancing; given an (above-average) accessibility as a flux, a reduction (or elimination) of ores within it was done. Just throwing the dart randomly here.

Guess I'll mosey on over to the bug reports thread.
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mahrgell

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Re: [DWARF] - Gameplay Questions
« Reply #2023 on: February 11, 2014, 03:19:39 am »

uh, I didn't find any comment on the minecarts in the manual...
So do the bladed minecarts or magmatanker have any different properties from normal ones?

Meph

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Re: [DWARF] - Gameplay Questions
« Reply #2024 on: February 11, 2014, 03:45:31 am »

uh, I didn't find any comment on the minecarts in the manual...
So do the bladed minecarts or magmatanker have any different properties from normal ones?
Yes. Tools can have attacks, like weapons. The edged minecarts has attacks like a sword/spear. I think it was bladed and spiked.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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