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Author Topic: [DWARF] - Gameplay Questions  (Read 206717 times)

Meph

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Re: [DWARF] - Gameplay Questions
« Reply #630 on: August 04, 2013, 11:19:55 am »

I'll do the pets once I update the UI and get rid of the errorlog about missing creatures. If I dont, then it wont matter much.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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silentdeth

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Re: [DWARF] - Gameplay Questions
« Reply #631 on: August 04, 2013, 08:13:40 pm »

What do I change to make the "swim in the fountain to heal" reaction affect legionary dwarfs?  I know I can change existing reactions and not need to restart, but can I change that and have it take effect in my current game?
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SammyLiimex

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Re: [DWARF] - Gameplay Questions
« Reply #632 on: August 04, 2013, 09:11:33 pm »

I just found a Blood of Armok, and it says that It will give me unlimited Magma. Im filling a magma bottle now, how do I use this?
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Noobazzah

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Re: [DWARF] - Gameplay Questions
« Reply #633 on: August 05, 2013, 07:01:46 am »

SammyLiimex:


DRINK IT
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #634 on: August 05, 2013, 07:35:49 am »

Read the manual about the liquid spawner. Its in the building section. Its not a good system, but the best I could do.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

shinyarceus4

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Re: [DWARF] - Gameplay Questions
« Reply #635 on: August 05, 2013, 07:01:02 pm »

What is a Non-Economic Block?
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #636 on: August 05, 2013, 07:32:00 pm »

See the vanilla DF wiki/help for this. Its not mod related.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

bragos

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Re: [DWARF] - Gameplay Questions
« Reply #637 on: August 07, 2013, 09:33:20 am »

I just found a Blood of Armok, and it says that It will give me unlimited Magma. Im filling a magma bottle now, how do I use this?

imho the best way to use this is with a (magma)tanker on a dumping (into a hole) trackstop.

Then use the alchemist to fill the tanker (need the blood of armok)
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silentdeth

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Re: [DWARF] - Gameplay Questions
« Reply #638 on: August 07, 2013, 01:04:30 pm »

Can vampires drink irchor? Antmen ichor? Or does it have to be red blood.

What causes orichalcum to be so favored by weaponsmith artifacts? They keep specifically wanting orichalcum. And what can I do change it?

Is 4 megabeast over the span of ~2 years normal? I'm at 36 mil wealth, but I've not had a caravan for 3-4 years due to constant subterranean sieges.
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Let's Play Dwarf Fortress: Masterwork Mod Season 1 | Season 2
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Putnam

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Re: [DWARF] - Gameplay Questions
« Reply #639 on: August 07, 2013, 01:43:28 pm »

1. Vampires can only drink fresh blood from citizens in dorf mode and pretty much any fresh blood in adventure mode. Ichor counts.

2. Artifacts never specifically want any material, just prefer.

3. Yeah.

silentdeth

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Re: [DWARF] - Gameplay Questions
« Reply #640 on: August 07, 2013, 02:43:07 pm »

1. Vampires can only drink fresh blood from citizens in dorf mode and pretty much any fresh blood in adventure mode. Ichor counts.
Not a citizen turned vampire, but a captured vampire lord. I know I don't need to feed him, but if I want to, will he drink antmen I feed him.

2. Artifacts never specifically want any material, just prefer.
According to showmood he wanted "orichalcum bars" not metal bars, but specifically orichalcum? This has happened repeatedly, if I forbid orichalcum and have another metal available he will not get the other metal.

Edit: Happened again:
Spoiler (click to show/hide)
« Last Edit: August 07, 2013, 04:28:04 pm by silentdeth »
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Szarrukin

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Re: [DWARF] - Gameplay Questions
« Reply #641 on: August 07, 2013, 02:47:05 pm »

Sorta offtopic, butwhere I can find old versions of Masterwork?
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Quarterblue

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Re: [DWARF] - Gameplay Questions
« Reply #642 on: August 07, 2013, 03:40:48 pm »

Does removing giant animals or animalmen apply to ALL of them? For instance, will it remove the very fun Giant Cave Spider or Giant Eagle along with useful tribes like antmen? Or does it solely focus on the additions made in 2012 like chinchilla men and giant louses?
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #643 on: August 07, 2013, 03:45:42 pm »

It removes creature variations, all of them. Giant Eagles are actually an own creature, they are not just bigger eagles, they are a seperate creature. I think giant cave spiders would be removed though.

szarrukin: Currently nowhere. Maybe I'll upload some at some point, when I am back in germany. I think I have most of them as backups somewhere.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tabris

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Re: [DWARF] - Gameplay Questions
« Reply #644 on: August 07, 2013, 04:37:26 pm »

I noticed i can't make mead in a Brewery, is this intended?

EDIT: Also, i got an Iron Guardian of Armok, the manual says i can spawn him at any spawn location. What is "Spawn Location"? How do i spawn him them? Is he going to be friendly to me?
« Last Edit: August 07, 2013, 05:47:48 pm by Tabris »
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