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Author Topic: [DWARF] - Gameplay Questions  (Read 205482 times)

MerkerBenson

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Re: [DWARF] - Gameplay Questions
« Reply #2190 on: March 07, 2014, 12:37:42 pm »

So, how do digging invaders work? Do they dig straight down or something? How can you even defend yourself against this, well ,except with a moat of lava around your entire fort 50 z levels down :P

Also, any guide on using warlocks? I mean, besides the MW general features guide. A video walkthrough or similar?

Cheers
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Putnam

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Re: [DWARF] - Gameplay Questions
« Reply #2191 on: March 07, 2014, 01:53:37 pm »

Okay, suggestion for whatever workshops for all races:
Make a reaction, that removes hunting/ambusher skill....
Seriously, I'm tired of my dwarves sneaking around while carrying boulders to the construction site...
I am sorry mahrgell, I am afraid I can not do that.

Code: [Select]
local utils=require('utils')

local args={...}

local skills=df.unit.find(args[1]).status.current_soul.skills

local skill=df.job_skill[tostring(args[2])]

local level=tonumber(args[3]) or 0

local argfunctions={
    __index=function(t,k)
        qerror(k..' is not a valid setting! Valid settings are SET, ADD and SUBTRACT.')
    end,
    set=function(skills,skill,level)
        utils.insert_or_update(skills, {new=true, id=skill, rating=level}, 'id')
    end,
    add=function(skills,skill,level)
        local skillExists,oldSkill=utils.linear_index(skills,skill,'id')
        if skillExists then
            oldSkill.rating=level+oldSkill.rating
        else
            argfunctions.set(skills,skill,level)
        end
    end,
    subtract=function(skills,skill,level)
        local skillExists,oldSkill=utils.linear_index(skills,skill,'id')
        if skillExists then
            local newRating=oldSkill['rating'] or 0
            oldSkill.rating=oldSkill.rating-level
            if oldSkill.rating<0 or (oldSkill.rating==0 and oldSkill.experience<=0) then skills:erase(skillExists) end
        end
    end
}

setmetatable(argfunctions,argfunctions)

argfunctions[args[4]:lower()](skills,skill,level)

Autosyndrome reaction with these args after the name of the script:

\WORKER_ID SKILL level ADD/SUBTRACT/SET

SKILL being anything such as DETAILSTONE, level being a number that it will be set to (15 is legendary, 0 is dabbling). Add will add skill levels, subtract will subtract, set will place it at exactly the level you put in.

I never really thought of how useful this would be, so I never made it 'til you said "can't".
« Last Edit: March 08, 2014, 06:16:28 pm by Putnam »
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westamastaflash

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Re: [DWARF] - Gameplay Questions
« Reply #2192 on: March 07, 2014, 07:33:49 pm »

In .4h there is a Shift-M command on the trade screen which selects all of the items that you've searched for. It's not in .4i. Is there something in DFhack I need to enable?
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lcy03406

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Re: [DWARF] - Gameplay Questions
« Reply #2193 on: March 07, 2014, 08:51:18 pm »

My female boulder crab is sitting on an dolomite in a nest box. Will the dolomite hatch a baby crab?
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BlackFlyme

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Re: [DWARF] - Gameplay Questions
« Reply #2194 on: March 07, 2014, 08:54:48 pm »

My female boulder crab is sitting on an dolomite in a nest box. Will the dolomite hatch a baby crab?

No. That is just a dolomite boulder, and not an actual egg.

Boulder crabs can lay stones like they lay eggs.
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MerkerBenson

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Re: [DWARF] - Gameplay Questions
« Reply #2195 on: March 08, 2014, 06:56:28 pm »

"Human Imperial Hammerguard was caught in a burst of prayer" - how does that work? :D

Also, what's with the dark grass that appeared after a nightwing attack?
« Last Edit: March 08, 2014, 07:02:50 pm by MerkerBenson »
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palu

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Re: [DWARF] - Gameplay Questions
« Reply #2196 on: March 08, 2014, 08:54:39 pm »

Is there any way to make wicker blocks? There's no option to make them in the thachery. I was relying on them to build my itemless embark.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Innocent Dave

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Re: [DWARF] - Gameplay Questions
« Reply #2197 on: March 09, 2014, 11:37:33 am »

In .4h there is a Shift-M command on the trade screen which selects all of the items that you've searched for. It's not in .4i. Is there something in DFhack I need to enable?

I miss that too :(  I scanned the DFHack guides and couldn't find anything.  I always assumed it was part of Fast Trade, but Shift-Enter still works on the trade screen.  The option to mark everything in a stockpile for trade is missing too, although Auto-Trade still seems to be there.
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kingu

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Re: [DWARF] - Gameplay Questions
« Reply #2198 on: March 09, 2014, 11:45:20 am »

If I set invasions to early (pop 50) will that be sieges at pop 50 and not just ambushes? I would like to play with a low pop cap but still get all sieges
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jimboo

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Re: [DWARF] - Gameplay Questions
« Reply #2199 on: March 09, 2014, 11:55:00 am »

There's no need to adjust the population cap until after the first couple of migrant waves (children don't count).  Fortress wealth is the primary for sieges.  Upping the invader skill level at world gen can bring some serious nasties the very first week after embark. 
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palu

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Re: [DWARF] - Gameplay Questions
« Reply #2200 on: March 09, 2014, 03:30:19 pm »

In .4h there is a Shift-M command on the trade screen which selects all of the items that you've searched for. It's not in .4i. Is there something in DFhack I need to enable?

I miss that too :(  I scanned the DFHack guides and couldn't find anything.  I always assumed it was part of Fast Trade, but Shift-Enter still works on the trade screen.  The option to mark everything in a stockpile for trade is missing too, although Auto-Trade still seems to be there.

It must be part of falconnes search plugin: http://www.bay12forums.com/smf/index.php?topic=119575.0
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

MerkerBenson

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Re: [DWARF] - Gameplay Questions
« Reply #2201 on: March 09, 2014, 06:49:04 pm »

So, apart from herbalist and feather trees which I don't have, how can I get feathers? Also, can I gather blood from the floor or something, I really need a lot of barrels of that :D
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palu

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Re: [DWARF] - Gameplay Questions
« Reply #2202 on: March 09, 2014, 09:20:35 pm »

You can get them from butchering birds. I think you have to clean them at the tanners first though.
And no, you can't get blood off the floor, but you can extract it from meat though.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

kamikazi1231

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Re: [DWARF] - Gameplay Questions
« Reply #2203 on: March 10, 2014, 01:54:37 am »

So, apart from herbalist and feather trees which I don't have, how can I get feathers? Also, can I gather blood from the floor or something, I really need a lot of barrels of that :D

Besides the mentioned butchering birds you can also order crates of feathers from caravans to be opened later.
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Repulsion

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Re: [DWARF] - Gameplay Questions
« Reply #2204 on: March 10, 2014, 03:16:47 pm »

What is a jitte? My military commander is using one, but I'm not sure if it's a sword or what. Anybody have an idea?
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Electrum, pedophilia, and necrophilia at the same time!?
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