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Author Topic: [DWARF] - Gameplay Questions  (Read 204626 times)

zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1590 on: December 25, 2013, 04:20:19 pm »

Yeah but how do I test them? I added the reactions but want to be sure they work.
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1591 on: December 25, 2013, 04:35:48 pm »

Gen a world, embark, build the petshop, buy the pets?

(probably easier if you add them free of charge to the STILL or CRAFTSMAN, so you have quick access to them. Once you have tested all of them, move them back to the petshop and add the coins back.)

Out of curiosity: Which creatures are you adding? I have the feeling that McTeellox might want to have the reactions/inorganics as well, for github.
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zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1592 on: December 25, 2013, 05:28:30 pm »

Oh I kind of doubt he'd want them. I'm adding ones for the mod-specific semi-/megabeasts since I've never seen any show up while playing though I'm not sure I can figure out how to make it spawn the chromatic ones but I'm trying. Also can you add spawning things to the still? That'd definitely make it slightly faster since I'd have the parts for one after knocking down a tree.
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1593 on: December 25, 2013, 05:30:13 pm »

I usually add all my testing stuff to the still... many people can attest to that, since I have forgotten them 3 times in the uploads. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1594 on: December 25, 2013, 05:43:30 pm »

Well I'm not really big on modding. The only reason I really wanted to add the buying is because I saw that long list of megabeasts and was saddened I never see them. Also, I might add the gigantic elephants because having 150,000,000 elephant for a guard pet would be funny.
----
Okay the reaction isn't showing up in the still. Not really sure what I'm doing wrong.

This is what's in inorganic_zmasterwork:
Spoiler (click to show/hide)

This is what's in reactions_masterwork:
Spoiler (click to show/hide)

And this is what's in entity_default:
Spoiler (click to show/hide)
« Last Edit: December 25, 2013, 06:24:45 pm by zlurker »
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1595 on: December 25, 2013, 06:42:49 pm »

Ok, make that PERMITTED_REACTION instead of PERMITTED:REACTION, change the inorganics, they are very wrong. Its not syn_class:Caste, its syn_class:creature_id, and syn_class:# is the caste. So if the first caste in the creature file is a black dragon, you want: SYN_CLASS:DRAGON, SYN_CLASS:0, which will generate the first caste of the creature:DRAGON.

The command is also not needed, if you are using 4f, since it uses dfhack r4, which has different tags.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1596 on: December 25, 2013, 07:39:57 pm »

I got the reaction to show up but when it fired nothing appeared.
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1597 on: December 25, 2013, 08:05:11 pm »

Check your dfhack window. It will probably show some kind of error log.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1598 on: December 25, 2013, 08:11:42 pm »

Nope, nothing shows up. This is what my inorganic looks like now:
Spoiler (click to show/hide)
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1599 on: December 25, 2013, 08:50:53 pm »

[INORGANIC:SPAWN_M_BLUE_DRAGON]
[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
[STATE_NAME_ADJ:ALL:Creature]
[SYNDROME]
[SYN_CLASS:\AUTO_SYNDROME] => Lets dfhack know that this will activate the script
[SYN_CLASS:\COMMAND] => Lets dfhack know that this is the command thats entered
[SYN_CLASS:spawn]
[SYN_CLASS:DRAGON]
[SYN_CLASS:1]
[SYN_CLASS:Black Dragon Female]
[SYN_CLASS:\LOCATION] => Lets dfhack know the location.

Its the same as entering "spawn dragon 1 name". Thats exactly what the syn-classes spell out.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1600 on: December 25, 2013, 09:10:23 pm »

Okay I got it to spawn a dragon but it's the regular vanilla-DF one and not the chromatic like I was aiming for. Still, happy it's working if off-target.
---
Maybe I should change it from DRAGON to DRAGON_CHROMATIC?
---
Yup, that seemed to make it target them. Now to just copy-paste about three dozen more entries for all the other stuff. DX
---
Oops, they keep showing up as 'blue dragon female, dragon'. Is there any way to fix this? Or can I just use DFHack to rename them?
« Last Edit: December 25, 2013, 10:07:12 pm by zlurker »
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1601 on: December 25, 2013, 10:57:45 pm »

the last syn-class is the name. it can be SYN_CLASS:Bob. You will now get "Bob, dragon".
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1602 on: December 25, 2013, 11:06:25 pm »

Huh, not sure what I should enter for the names then. It just looks sort of weird with blah, dragon. Any suggestions?
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1603 on: December 25, 2013, 11:09:23 pm »

Dragon, dragon ?
Gaxkang the Unbound, dragon?
Buxdehude Jack, dragon?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zlurker

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Re: [DWARF] - Gameplay Questions
« Reply #1604 on: December 26, 2013, 12:02:19 am »

It's too bad there's no way to give them random ones.
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