Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 16

Author Topic: [KOBOLD] - Bug reports and known issues.  (Read 23959 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #45 on: August 06, 2013, 10:22:24 am »

Yes, I did read it.

Daggers are not a military skill...

I'll add some sort of helmet to the kobolds, maybe a "Ratmask" or something, that is armor and wont degrade.

Kiln/Fireplace: I can redo the buildsmats, its just one tag.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #46 on: August 06, 2013, 10:49:17 am »

Daggers are not a military skill...
What do you mean?
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #47 on: August 06, 2013, 10:55:26 am »

Sorry, I meant: Daggers dont USE a military skill. Knife-User is not a weapon skill, as strange as it sounds. It should still raise with use though.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #48 on: August 06, 2013, 11:02:36 am »

Just tried, now it raises. Anyway, about armors, snooping around in deep drow fortresses the armorpiecies I found were all labelled with the "Large" prefix. I think it could be a good idea if there were also "Small" armors for tinies, to make it easier to understand who can equip what.
« Last Edit: August 06, 2013, 11:04:32 am by Apani »
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #49 on: August 06, 2013, 11:09:44 am »

There are. Just not for kobolds. Small means its too small for you, large means its too large for you. If you'd be a drow, the armor would fit. A dwarf? No, too small. A dwarf that wants to wear kobold armor? Sorry, dwarf is too large.

Its an adjective added by the game, depending on your race and size. Nothing I have done. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #50 on: August 06, 2013, 11:11:58 am »

Quick question; are the kobolds meant to be able to wield the bloodsteel katanas from raiding the drow? Because mine don't.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #51 on: August 06, 2013, 11:17:30 am »

Nope, kobolds are too small. But you can melt them down.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #52 on: August 06, 2013, 12:59:37 pm »

About the size limitation... Is there any drawback for using a weapon which is too big for you as an adventurer? What if a wear said dagger with a *Bloodsteel razor shield*?
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #53 on: August 06, 2013, 01:44:14 pm »

I dont think you can... but I never played Adv.Mode so I have no clue.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #54 on: August 06, 2013, 02:22:54 pm »

You included Wanderer's Friend nevertheless, but that version is outdated. Can you include the last version on next release?
Adventure mode might seem difficult to start with, in fact I never played it in vanilla, but now that I learned the fastest way to savescum got started with it, I'm enjoying it. Murdering enemy leaders in the sleep with their gears and dying horribly, living the life of a kobold. Also, here is one thing you notice (and care about) as an adventurer: thin suede (3Γ) is heavier than leather (2Γ). I'd like it to be very light, so I can carry it around to set up a tent (id est custom workshop) wherever I need without carrying heavy materials and getting mutilated by dragon raptors (bad example, I get mutilated by dragon raptors anyways, can't outrun fat voracious dinos).
« Last Edit: August 06, 2013, 02:28:33 pm by Apani »
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #55 on: August 07, 2013, 04:15:37 pm »

Bump. In the Seeds section on the Embark Screen, there are some blank spaces showing a price but no name.
Spoiler (click to show/hide)
I'll try to see what happens if I take these later, now I have to plan an embark.
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #56 on: August 10, 2013, 05:11:14 am »

A caravan arrived. When I started to send items to trade I noticed we were already trading three golden salves.
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [KOBOLD] - Bug reports and known issues.
« Reply #57 on: August 10, 2013, 06:06:12 am »

The blank entries are from Flora and Fauna. The "more plants" option. Very low on my todo list, I really dislike modding other peoples content, I never know where to look.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #58 on: August 10, 2013, 10:39:54 am »

Spoiler (click to show/hide)
I keep fighting Kobolds, savescumming when I die. And when I die, it's not because of a Steel Club, but a sling. What is wrong with slings and bola throwers? Sure, it was a steel weapon on a rusty iron protection, but a steel crossbow doesn't usually shatter bones at first hit either (does it?). There was one guy hitting me with a steel club/mace/whatever and every attack was deflected. Those instead cut throught my armor like butter.
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh

Apani

  • Bay Watcher
  • Novice Architect, Novice Modder
    • View Profile
Re: [KOBOLD] - Bug reports and known issues.
« Reply #59 on: August 16, 2013, 04:25:36 am »

Making clay beds, it's using 2 units of fuel.
Spoiler (click to show/hide)
Also, chitins (i.e. chitin creatures's skeletons) seem to be unbutcherable.
« Last Edit: August 16, 2013, 02:20:26 pm by Apani »
Logged
Some of my old Stonesense albums, check them out!

https://imgur.com/a/BjQZnOg

https://imgur.com/a/FmNzHhh
Pages: 1 2 3 [4] 5 6 ... 16