I assume you are playing with near-default settings? If its too easy for you, you can always add more races, add better materials to invaders, and set their combat skills individually, from 0-15, as you like. If you think its too easy, you can try against steel-clad legendary goblin ambushes.
- build embassy next to coin stockpile
- queue up reaction to declare war on each existing race (only take those that exist, saves time between reactions)
- wait
- PROFIT
- repeat next season
- MORE PROFIT
Oh, and I have 100+ enemy sieges (when counting mounts as well) from time to time ^^ Even without forcing it the above way.
Or use the way i chose for Hexxedgarish... Dig into the adamantine spire, without any tricks ^^ And then fight straight up
Protip: Build floors over your fortifications
I was reading your story marghell when I started to suspect my game is different.
I know both how to initiate sieges using diplomacy (still only small sieges from orcs and elves and declaring war on deep drow gave me thieves(!) only) and how to activate more races (My first fort had minotaurus activated and they were attacking me way more than all the default races together)
It is possible the default races are too slow in adapting to my fortress?
And of course I can send in the clowns but my point is that both my forts got to the point where I normally fight the clowns and stand a decent chance without getting any hard sieges whatsoever up until then.
I am not complaing, I am suspecting something is wrong with balancing. Therefore I was asking if anyone else had reported something simular.
My first fort still had FUN with a syndrome-infected cage so I can obviosly still lose.
I know I need larger sample size but I am reluctant to playing another fort only to discover the siges wont scale when I advance again.
I dont generate a very long history because the game crashes during world-gen if I wait too long. both forts have been around 200 years of history. Can this be a reason?