Maybe I should remove the broodmother thing from dwarves, the townportal fills this role now.
Noooooo
It's one of my favourite features. I had my fortress split into 3 parts. One with 7 "Armok Blessed" dwarfs named after me and my closest friends and TONS of slaves to do manual labor. The second part had all the military guys and different guild members while being split into smaller groups (like Stoneworkers district, Alchemist district, etc). The last part had everyone else. Of course all parts vary in food/furniture/overall quality.
For some reason i dont care at all what happens with those slaves (i dont care what happens with any dwarf honestly). Without them i won't be able to simulate that medieval-ish structure.
Also, variety is good. The choice is up to you ofc.
Poisons should stick, at least they did in r3. I never heard about a problem with them. You are using the patched release with r4, but as far as I know nothing should change with that.
I'll try to reproduce it again in r4 and r3 just to be sure (If i have the time, kinda busy atm with studying). I'll also try runes to check if they'll vanish too.
You have to admit it sounds badass:
- Didn't you have a poisoncoated sword?
- Yeah, i did. But i cleaned it. Cleaned it with blood.
Armok would be proud of you.
I haven't thought about this THAT way. I guess i'll go sacrifice some sick dwarves in the nearest temple.