The mail listed in item_armor_masterwork is only produced from a mood (and should be removed, imo). The gauntlets, boots, hood, and shirt listed in item_armor are what all of the reactions currently produce. The greaves are appropriately included in item_pants_masterwork.
It looks like if you already have one you can reproduce it at the inventor's workshop, too.
But yes, it doesn't appear to be used by invaders, nor can it be created in workshops. I've
removed it from
MWDF-SWP.
The rest of the mail items are all marked as OVER, so I'm happy with their consistency now. Thank you!
The Lamellar armor listed in item_armor_masterwork is only produced in the Boneyard workshop, which is probably renamed now. It is made from bone and thus crappola (but you could put everyone in bone armor to stop clothing wear). It's confusing as all hell and I asked Meph about it way back whenever but never got a response. It would actually be closer to the lamellar armor mentioned in the wiki.
Oh, nice spot! I was of course getting confused by 'armor' constructed from 'lamellar leather'. That would also explain why my military uniform wasn't working correctly.
Looking at the raws, it appears a few other reactions can result in lamellar, but they're all priestly things (eg 'sacrifice an armor to armok'). In theory those could return a 'steel lamellar armor', but they'd be very rare (3% of reactions). Kobolds have a similar reaction. There's also a chance of finding deep-bronze lamellar armor as part of an expedition, but it's also tiny (2%).
Since there aren't any conventional means of creating 'lamellar armor', I'm
removing it as well. Armor made from 'lamellar leather' (which we all know and love) is unharmed.
With regards to the naming discussions which have come up, I believe that 'laminated leather' might be a less confusing name than 'lamellar leather' for the leather type we currently have, but I'm not going to make that change at this point.
Armor changes are something I also plan on looking into, for example: most of the mail armor levels are 3 and also have the [METAL_ARMOR_LEVELS] tag, which (since they can only be made from metal) would mean that the armor level is 4. 4 may not be a valid number and the game disregards or it may be a valid number and the mail is now better than the plate it is under for slashing / piercing damage. The different flavor armors that are only produced from moods or expeditions should actually have some flavor to them and not all have the same stats (different LBSTEP, COVERAGE, BLOCKCHANCE, etc.)
ITEM_ARMOR_PLATEMAIL (in item_armor_masterwork.txt) has an ARMORLEVEL of 4,
and it has METAL_ARMOR_LEVELS. Does that give it an effective armor level of 5? (Ditto ARMOR_PLATEMAIL_FOSSIL). These items also have a coverage of 150.
Edit: @Urist, I realize that you are simply mentioning that this is something you are going to look into and not simply complaining about it not being correct/realistic/immersive.
I didn't actually realise that 'lamellar leather armor' was different to LAMELLAR_ARMOR until this discussion, so the naming/realism discussion has been really useful to me!
~ T