The new GUI...you dun goofed.
Woodcrafter, Chandler, Fletcher, Pottery, Greater Dyery, Painter, and Toolmaker all have the tooltips of the thatcery. Funiture shop and stonecrafter tooltips are swapped, I think, or the funiture shop has teh tooltip for the rockforge. Stables and biologist has tooltip of Slaughterhouse. Weightbench and woodblock has tooltip of tailor. Herbalist has tooltip of chemist. Speakers podium has tooltip of exped outfitter. Prison and monastary has tooltip of colloseum. Guildhall and garrison should have two seperate tooltips. Library tooltip is wrong, there are 6 librarys, not 4. All the trade stalls have the tooltip of the tavern. Liquid spawner has the tooltip of the old siren. Coinmint, not Cointmint. Coinmint has tooltip of the old siren. Lighting buildings and the brick oven has tooltip of painter or greater dyery. Ore processor and Kiln has tooltip of ashery. Inventor has wrong tooltip. So does greatforge. Megabeast Kennels has wrong tooltip. So does arbalest and trehbucket. all magic related buildings have wrong (?) tooltip. update the totem tooltip. Update the loo tooltip. carpet, item, and statue deco all have wrong tooltip. Smoke effects tooltip has side effect of increased xp, should be mentioned in tooltip. Build dimension should really be on by default IMO. Quern references millstone but millstone has its own option for it's changes, as well as it's own tooltip. fix. The difference between add civs and add playable civ isn't clear, neither why there are two options. Please clarify this.
and finally, the background image shows a human town with walls and sprawling suburbs. Either add a playable human civ as default or change it to something more dwarfy ;P